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authorShauren <shauren.trinity@gmail.com>2011-12-12 18:19:26 +0100
committerShauren <shauren.trinity@gmail.com>2011-12-12 18:19:26 +0100
commit3ff67fb2573537f7a9d575d7dcbc6194d91c68a9 (patch)
tree81769a04192019425a1444180f27e0719695bd63 /src/server/game/Conditions/ConditionMgr.cpp
parentd588fd4bbe71263fa2e2c64730ed3bdb8f91f4c1 (diff)
Core/Achievements: Refactored HasAchieved to take only achievement id as parameter
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index bfefb3e4e76..cf349044042 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -67,11 +67,8 @@ bool Condition::Meets(Player* player, Unit* invoker)
break;
}
case CONDITION_ACHIEVEMENT:
- {
- AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(mConditionValue1);
- condMeets = player->GetAchievementMgr().HasAchieved(achievement);
+ condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1);
break;
- }
case CONDITION_TEAM:
condMeets = player->GetTeam() == mConditionValue1;
break;