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authorQAston <qaston@gmail.com>2012-02-10 18:49:40 +0100
committerQAston <qaston@gmail.com>2012-02-10 18:49:40 +0100
commit46b9942f97b5ca4b14fba865b6f60dba61245b03 (patch)
tree6c8ac741ad6f7bbaa10e6ac4c407813367e9b670 /src/server/game/Conditions/ConditionMgr.cpp
parented3e5d816ab777837a44e9b6ace10b6fe90095e2 (diff)
Core/Db/Conditions: remove ConditionValue2 parameter CONDITION_SPELL which was used for checking if player doesn't have spell and use NegativeCondition parameter instead.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index a150586f3d5..977657a985c 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -209,12 +209,7 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
case CONDITION_SPELL:
{
if (Player* player = object->ToPlayer())
- {
- if (mConditionValue2 == 1)
- condMeets = player->HasSpell(mConditionValue1);
- else
- condMeets = !player->HasSpell(mConditionValue1);
- }
+ condMeets = player->HasSpell(mConditionValue1);
break;
}
case CONDITION_LEVEL: