diff options
author | QAston <qaston@gmail.com> | 2012-02-10 18:49:40 +0100 |
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committer | QAston <qaston@gmail.com> | 2012-02-10 18:49:40 +0100 |
commit | 46b9942f97b5ca4b14fba865b6f60dba61245b03 (patch) | |
tree | 6c8ac741ad6f7bbaa10e6ac4c407813367e9b670 /src/server/game/Conditions/ConditionMgr.cpp | |
parent | ed3e5d816ab777837a44e9b6ace10b6fe90095e2 (diff) |
Core/Db/Conditions: remove ConditionValue2 parameter CONDITION_SPELL which was used for checking if player doesn't have spell and use NegativeCondition parameter instead.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index a150586f3d5..977657a985c 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -209,12 +209,7 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker) case CONDITION_SPELL: { if (Player* player = object->ToPlayer()) - { - if (mConditionValue2 == 1) - condMeets = player->HasSpell(mConditionValue1); - else - condMeets = !player->HasSpell(mConditionValue1); - } + condMeets = player->HasSpell(mConditionValue1); break; } case CONDITION_LEVEL: |