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authorShauren <shauren.trinity@gmail.com>2014-09-14 23:23:23 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-14 23:23:23 +0200
commit56f46e3ce543af8ffdc708eaa4ceecc173a5eb29 (patch)
tree90922cd7f1177a7fb6601812f7e9212765a89765 /src/server/game/Conditions/ConditionMgr.cpp
parentd72c4085de0b2ac0ff3bee24a5dae80c0d5dac2c (diff)
Scripts
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there) * CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed * Fixed compile in boss scripts starting with letter A
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 03051451193..094a8345395 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -166,12 +166,15 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case INSTANCE_INFO_DATA:
condMeets = instance->GetData(ConditionValue1) == ConditionValue2;
break;
- case INSTANCE_INFO_DATA64:
- condMeets = instance->GetData64(ConditionValue1) == ConditionValue2;
+ case INSTANCE_INFO_GUID_DATA:
+ condMeets = instance->GetGuidData(ConditionValue1) == ObjectGuid(uint64(ConditionValue2));
break;
case INSTANCE_INFO_BOSS_STATE:
condMeets = instance->GetBossState(ConditionValue1) == EncounterState(ConditionValue2);
break;
+ case INSTANCE_INFO_DATA64:
+ condMeets = instance->GetData64(ConditionValue1) == ConditionValue2;
+ break;
}
}
}