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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2017-05-07 21:48:41 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-07-31 21:21:04 +0200
commit59db2eeea0a35028779fd76372ae06cc98c8086f (patch)
treea9532989868948cb309cb8d76a2e76a017fa9246 /src/server/game/Conditions/ConditionMgr.cpp
parentd24ce1739a799042d5a164794c09674227c8572c (diff)
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 146d2cb3bde..ba456998042 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -2011,7 +2011,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
if (cond->ConditionValue3)
{
- if (GameObjectData const* goData = sObjectMgr->GetGOData(cond->ConditionValue3))
+ if (GameObjectData const* goData = sObjectMgr->GetGameObjectData(cond->ConditionValue3))
{
if (cond->ConditionValue2 && goData->id != cond->ConditionValue2)
{