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authorRat <none@none>2010-10-11 23:35:55 +0200
committerRat <none@none>2010-10-11 23:35:55 +0200
commit5ee2c838359fde07b0caf04a37dc6d6b739c44f8 (patch)
treeceeb16fb2b8241f446097b67295ca334870c1154 /src/server/game/Conditions/ConditionMgr.cpp
parentadf0abc90c7ca13f037784525a236e1f6f453716 (diff)
Code/ConditionMgr: added CONDITION_DRUNKENSTATE, true if player is drunk enough. sober(0), tipsy(1), drunk(2), smashed(3)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 7d05c8afade..a6626ca62b2 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -176,6 +176,11 @@ bool Condition::Meets(Player * player, Unit* invoker)
}
break;
}
+ case CONDITION_DRUNKENSTATE:
+ {
+ condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
+ break;
+ }
default:
condMeets = false;
refId = 0;
@@ -1270,6 +1275,15 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
+ case CONDITION_DRUNKENSTATE:
+ {
+ if (cond->mConditionValue1 > DRUNKEN_SMASHED)
+ {
+ sLog.outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
+ return false;
+ }
+ break;
+ }
case CONDITION_AREAID:
case CONDITION_INSTANCE_DATA:
break;