diff options
author | leak <none@none> | 2010-12-22 00:12:03 +0100 |
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committer | leak <none@none> | 2010-12-22 00:12:03 +0100 |
commit | 6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch) | |
tree | c41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/Conditions/ConditionMgr.cpp | |
parent | a45a039e736fb81aff6c2a4812561de220da62ec (diff) |
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 99e77e65408..d37c5226189 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -23,7 +23,6 @@ #include "SpellMgr.h" #include "GameEventMgr.h" #include "ObjectMgr.h" -#include "ProgressBar.h" #include "InstanceScript.h" #include "ConditionMgr.h" #include "ScriptMgr.h" @@ -382,19 +381,15 @@ void ConditionMgr::LoadConditions(bool isReload) if (!result) { - barGoLink bar(1); - bar.step(); sLog.outErrorDb(">> Loaded 0 conditions. DB table `groups` is empty!"); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; do { - bar.step(); Field *fields = result->Fetch(); |