diff options
author | Spp <spp@jorge.gr> | 2012-09-18 14:29:53 +0200 |
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committer | Spp <spp@jorge.gr> | 2012-09-18 14:29:53 +0200 |
commit | 8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (patch) | |
tree | aa4428c5a60355f9ee8ddedf5812ed057ef690ed /src/server/game/Conditions/ConditionMgr.cpp | |
parent | 2e21fa6b925c4572d620248f1b149a5d652836b2 (diff) |
Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index ddf450d2d56..546c4f303b2 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -83,7 +83,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) case CONDITION_ACHIEVEMENT: { if (Player* player = object->ToPlayer()) - condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1); + condMeets = player->HasAchieved(ConditionValue1); break; } case CONDITION_TEAM: |