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authorSpp <spp@jorge.gr>2012-09-18 14:29:53 +0200
committerSpp <spp@jorge.gr>2012-09-18 14:29:53 +0200
commit8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (patch)
treeaa4428c5a60355f9ee8ddedf5812ed057ef690ed /src/server/game/Conditions/ConditionMgr.cpp
parent2e21fa6b925c4572d620248f1b149a5d652836b2 (diff)
Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ddf450d2d56..546c4f303b2 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -83,7 +83,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_ACHIEVEMENT:
{
if (Player* player = object->ToPlayer())
- condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1);
+ condMeets = player->HasAchieved(ConditionValue1);
break;
}
case CONDITION_TEAM: