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authorShauren <shauren.trinity@gmail.com>2024-12-28 12:14:58 +0100
committerOvahlord <dreadkiller@gmx.de>2024-12-29 22:19:27 +0100
commit97538946b4524e4f33c066cb3c032f08af8e95e4 (patch)
treee0164592c100ec1a3b44b9545a7e2a89e405d793 /src/server/game/Conditions/ConditionMgr.cpp
parent34bd46ae5c01f4d7f3fcb9aa08ad68350bdeaae3 (diff)
Core/Players: Added helper function to check quest completion using QuestV2 bits
(cherry picked from commit d78c3bb33afeb319ef0cf09171aabd8952a928fa) # Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ff64271c59a..cccc57784ae 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -2951,8 +2951,7 @@ bool ConditionMgr::IsPlayerMeetingCondition(Player const* player, PlayerConditio
std::array<bool, std::tuple_size_v<decltype(condition->PrevQuestID)>> results;
results.fill(true);
for (std::size_t i = 0; i < condition->PrevQuestID.size(); ++i)
- if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(condition->PrevQuestID[i]))
- results[i] = (player->m_activePlayerData->QuestCompleted[((questBit - 1) >> 6)] & (UI64LIT(1) << ((questBit - 1) & 63))) != 0;
+ results[i] = player->IsQuestCompletedBitSet(condition->PrevQuestID[i]);
if (!PlayerConditionLogic(condition->PrevQuestLogic, results))
return false;