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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Conditions/ConditionMgr.cpp
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 1e411d9d56c..03c75df9348 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -43,6 +43,7 @@
#include "World.h"
#include "WorldSession.h"
#include <random>
+#include <sstream>
char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX] =
{
@@ -1125,7 +1126,7 @@ void ConditionMgr::LoadConditions(bool isReload)
}
cond->ReferenceId = uint32(abs(iConditionTypeOrReference));
- const char* rowType = "reference template";
+ char const* rowType = "reference template";
if (iSourceTypeOrReferenceId >= 0)
rowType = "reference";
//check for useless data