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authorRat <none@none>2010-10-25 18:08:50 +0200
committerRat <none@none>2010-10-25 18:08:50 +0200
commitb28243819890bace21ddd4cd8da4d0ca430ee69a (patch)
treebbd4baec0b3020a110f0cd1ef33cf8faf786776d /src/server/game/Conditions/ConditionMgr.cpp
parentff0fdbfbea248d2d74873b16392badc024b47d36 (diff)
Core/ConditionMgr: small fix for CONDITION_QUEST_COMPLETE
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ebfdb2914cc..694df032d69 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -93,7 +93,7 @@ bool Condition::Meets(Player * player, Unit* invoker)
case CONDITION_QUEST_COMPLETE:
{
QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = (status == QUEST_STATUS_COMPLETE);
+ condMeets = (status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(mConditionValue1));
break;
}
case CONDITION_QUEST_NONE: