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authorNaios <naios-dev@live.de>2015-11-04 20:06:20 +0100
committerNaios <naios-dev@live.de>2015-11-04 20:52:13 +0100
commitb7b49fe35f87e83813466cb302ff17381792e607 (patch)
tree3e4d3667e7e11b37013a3ec3421f08092ed0fa88 /src/server/game/Conditions/ConditionMgr.cpp
parent12d1993994b11785174c7caa7d7f9b5aa87d8411 (diff)
Core/Globals: Use std::string rather than char* to pass script names around.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ede1dfca9e1..84830e07eed 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -996,7 +996,7 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->NegativeCondition = fields[10].GetBool();
cond->ErrorType = fields[11].GetUInt32();
cond->ErrorTextId = fields[12].GetUInt32();
- cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString());
+ cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetString());
if (iConditionTypeOrReference >= 0)
cond->ConditionType = ConditionTypes(iConditionTypeOrReference);