diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-01-15 23:30:00 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-15 23:30:00 +0100 |
commit | bf357312e0c4d0a68a95379ecdcbed817b136c31 (patch) | |
tree | 4aef1149d2e23aa816ddafe7a74500236072c838 /src/server/game/Conditions/ConditionMgr.cpp | |
parent | bff5ae51fec8bfb5ca28ea65866bed9558e6f8ae (diff) |
Core/Conditions: Implemented many more UnitCondition types
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 134 |
1 files changed, 88 insertions, 46 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 4f68ce82535..cba55f5e126 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -34,6 +34,7 @@ #include "Log.h" #include "LootMgr.h" #include "Map.h" +#include "ObjectAccessor.h" #include "ObjectMgr.h" #include "PhasingHandler.h" #include "Player.h" @@ -42,7 +43,9 @@ #include "Realm.h" #include "ReputationMgr.h" #include "ScriptMgr.h" +#include "Spell.h" #include "SpellAuras.h" +#include "SpellAuraEffects.h" #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" @@ -3651,33 +3654,44 @@ int32 GetUnitConditionVariable(Unit const* unit, Unit const* otherUnit, UnitCond case UnitConditionVariable::DamageArcanePct: break; case UnitConditionVariable::InCombat: - break; + return unit->IsInCombat(); case UnitConditionVariable::IsMoving: - break; + return unit->HasUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT); case UnitConditionVariable::IsCasting: - break; - case UnitConditionVariable::IsCastingSpell: - break; + case UnitConditionVariable::IsCastingSpell: // this is supposed to return spell id by client code but data always has 0 or 1 + return unit->GetCurrentSpell(CURRENT_GENERIC_SPELL) != nullptr; case UnitConditionVariable::IsChanneling: - break; - case UnitConditionVariable::IsChannelingSpell: - break; + case UnitConditionVariable::IsChannelingSpell: // this is supposed to return spell id by client code but data always has 0 or 1 + return unit->GetChannelSpellId() != 0; case UnitConditionVariable::NumberOfMeleeAttackers: - break; + return std::count_if(unit->getAttackers().begin(), unit->getAttackers().end(), [unit](Unit* attacker) + { + float distance = std::max(unit->GetCombatReach() + attacker->GetCombatReach() + 1.3333334f, 5.0f); + if (unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) || attacker->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + distance += 1.0f; + return unit->GetExactDistSq(attacker) < distance * distance; + }); case UnitConditionVariable::IsAttackingMe: - break; + return otherUnit && unit->GetTarget() == otherUnit->GetGUID(); case UnitConditionVariable::Range: - break; + return otherUnit ? int32(unit->GetExactDist(otherUnit)) : 0; case UnitConditionVariable::InMeleeRange: - break; + if (otherUnit) + { + float distance = std::max(unit->GetCombatReach() + otherUnit->GetCombatReach() + 1.3333334f, 5.0f); + if (unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) || otherUnit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + distance += 1.0f; + return unit->GetExactDistSq(otherUnit) < distance * distance; + } + return 0; case UnitConditionVariable::PursuitTime: break; case UnitConditionVariable::HasHarmfulAuraCanceledByDamage: - break; + return unit->HasNegativeAuraWithInterruptFlag(SpellAuraInterruptFlags::Damage); case UnitConditionVariable::HasHarmfulAuraWithPeriodicDamage: - break; + return unit->HasAuraType(SPELL_AURA_PERIODIC_DAMAGE); case UnitConditionVariable::NumberOfEnemies: - break; + return unit->GetThreatManager().GetThreatListSize(); case UnitConditionVariable::NumberOfFriends: break; case UnitConditionVariable::ThreatPhysicalPct: @@ -3697,25 +3711,48 @@ int32 GetUnitConditionVariable(Unit const* unit, Unit const* otherUnit, UnitCond case UnitConditionVariable::IsInterruptible: break; case UnitConditionVariable::NumberOfAttackers: - break; + return unit->getAttackers().size(); case UnitConditionVariable::NumberOfRangedAttackers: - break; + return std::count_if(unit->getAttackers().begin(), unit->getAttackers().end(), [unit](Unit* attacker) + { + float distance = std::max(unit->GetCombatReach() + attacker->GetCombatReach() + 1.3333334f, 5.0f); + if (unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) || attacker->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + distance += 1.0f; + return unit->GetExactDistSq(attacker) >= distance * distance; + }); case UnitConditionVariable::CreatureType: - break; + return unit->GetCreatureType(); case UnitConditionVariable::IsMeleeAttacking: - break; + if (Unit const* target = ObjectAccessor::GetUnit(*unit, unit->GetTarget())) + { + float distance = std::max(unit->GetCombatReach() + target->GetCombatReach() + 1.3333334f, 5.0f); + if (unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) || target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + distance += 1.0f; + return unit->GetExactDistSq(target) < distance * distance; + } + return 0; case UnitConditionVariable::IsRangedAttacking: - break; + if (Unit const* target = ObjectAccessor::GetUnit(*unit, unit->GetTarget())) + { + float distance = std::max(unit->GetCombatReach() + target->GetCombatReach() + 1.3333334f, 5.0f); + if (unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) || target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + distance += 1.0f; + return unit->GetExactDistSq(target) >= distance * distance; + } + return 0; case UnitConditionVariable::Health: - break; + return unit->GetHealth(); case UnitConditionVariable::SpellKnown: - break; + return unit->HasSpell(value) ? value : 0; case UnitConditionVariable::HasHarmfulAuraEffect: - break; + return value >= 0 && value < int32(TOTAL_AURAS) && std::find_if(unit->GetAuraEffectsByType(AuraType(value)).begin(), unit->GetAuraEffectsByType(AuraType(value)).end(), [unit](AuraEffect const* aurEff) + { + return (aurEff->GetBase()->GetApplicationOfTarget(unit->GetGUID())->GetFlags() & AFLAG_NEGATIVE) != 0; + }) != unit->GetAuraEffectsByType(AuraType(value)).end(); case UnitConditionVariable::IsImmuneToAreaOfEffect: break; case UnitConditionVariable::IsPlayer: - break; + return unit->IsPlayer(); case UnitConditionVariable::DamageMagicPct: break; case UnitConditionVariable::DamageTotalPct: @@ -3727,57 +3764,62 @@ int32 GetUnitConditionVariable(Unit const* unit, Unit const* otherUnit, UnitCond case UnitConditionVariable::HasCritter: return !unit->GetCritterGUID().IsEmpty(); case UnitConditionVariable::HasTotemInSlot1: - break; + return !unit->m_SummonSlot[SUMMON_SLOT_TOTEM].IsEmpty(); case UnitConditionVariable::HasTotemInSlot2: - break; + return !unit->m_SummonSlot[SUMMON_SLOT_TOTEM_2].IsEmpty(); case UnitConditionVariable::HasTotemInSlot3: - break; + return !unit->m_SummonSlot[SUMMON_SLOT_TOTEM_3].IsEmpty(); case UnitConditionVariable::HasTotemInSlot4: - break; + return !unit->m_SummonSlot[SUMMON_SLOT_TOTEM_4].IsEmpty(); case UnitConditionVariable::HasTotemInSlot5: break; case UnitConditionVariable::Creature: - break; + return unit->GetEntry(); case UnitConditionVariable::StringID: break; case UnitConditionVariable::HasAura: - break; + return unit->HasAura(value) ? value : 0; case UnitConditionVariable::IsEnemy: - break; + return otherUnit && unit->GetReactionTo(otherUnit) <= REP_HOSTILE; case UnitConditionVariable::IsSpecMelee: - break; + return unit->IsPlayer() && sChrSpecializationStore.AssertEntry(unit->ToPlayer()->GetPrimarySpecialization())->Flags & CHR_SPECIALIZATION_FLAG_MELEE; case UnitConditionVariable::IsSpecTank: - break; + return unit->IsPlayer() && sChrSpecializationStore.AssertEntry(unit->ToPlayer()->GetPrimarySpecialization())->Role == 0; case UnitConditionVariable::IsSpecRanged: - break; + return unit->IsPlayer() && sChrSpecializationStore.AssertEntry(unit->ToPlayer()->GetPrimarySpecialization())->Flags & CHR_SPECIALIZATION_FLAG_RANGED; case UnitConditionVariable::IsSpecHealer: - break; + return unit->IsPlayer() && sChrSpecializationStore.AssertEntry(unit->ToPlayer()->GetPrimarySpecialization())->Role == 1; case UnitConditionVariable::IsPlayerControlledNPC: - break; + return unit->IsCreature() && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); case UnitConditionVariable::IsDying: - break; + return unit->GetHealth() == 0; case UnitConditionVariable::PathFailCount: break; case UnitConditionVariable::IsMounted: - break; + return unit->GetMountDisplayId() != 0; case UnitConditionVariable::Label: break; case UnitConditionVariable::IsMySummon: - break; + return otherUnit && (otherUnit->GetCharmerGUID() == unit->GetGUID() || otherUnit->GetCreatorGUID() == unit->GetGUID()); case UnitConditionVariable::IsSummoner: - break; + return otherUnit && (unit->GetCharmerGUID() == otherUnit->GetGUID() || unit->GetCreatorGUID() == otherUnit->GetGUID()); case UnitConditionVariable::IsMyTarget: - break; + return otherUnit && unit->GetTarget() == otherUnit->GetGUID(); case UnitConditionVariable::Sex: - break; + return unit->GetGender(); case UnitConditionVariable::LevelWithinContentTuning: - break; + if (Optional<ContentTuningLevels> levelRange = sDB2Manager.GetContentTuningData(value, 0)) + return unit->GetLevel() >= levelRange->MinLevel && unit->GetLevel() <= levelRange->MaxLevel ? value : 0; + return 0; case UnitConditionVariable::IsFlying: - break; + return unit->IsFlying(); case UnitConditionVariable::IsHovering: - break; + return unit->IsHovering(); case UnitConditionVariable::HasHelpfulAuraEffect: - break; + return value >= 0 && value < int32(TOTAL_AURAS) && std::find_if(unit->GetAuraEffectsByType(AuraType(value)).begin(), unit->GetAuraEffectsByType(AuraType(value)).end(), [unit](AuraEffect const* aurEff) + { + return (aurEff->GetBase()->GetApplicationOfTarget(unit->GetGUID())->GetFlags() & AFLAG_NEGATIVE) == 0; + }) != unit->GetAuraEffectsByType(AuraType(value)).end(); case UnitConditionVariable::HasHelpfulAuraSchool: return unit->GetAuraApplication([value](AuraApplication const* aurApp) { |