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authorjoschiwald <joschiwald@online.de>2012-12-22 01:37:54 +0100
committerjoschiwald <joschiwald@online.de>2012-12-22 01:37:54 +0100
commitc19f78c36321aead01cc7ceb9fd80f049bf11c0f (patch)
tree5d747db6f0a310f96421d5fc11b20d5cd334741a /src/server/game/Conditions/ConditionMgr.cpp
parent95a201352d025ba2864e12f4c01c5b753128a756 (diff)
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system
Usage: SourceTypeOrReferenceId: 24 - SourceGroup: always 0 - SourceEntry: spell id of aura which triggers the proc - ConditionTarget: * 0 - Actor * 1 - ActionTarget
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 37835618183..d6cd0690f59 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -473,6 +473,7 @@ uint32 Condition::GetMaxAvailableConditionTargets()
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_SMART_EVENT:
case CONDITION_SOURCE_TYPE_NPC_VENDOR:
+ case CONDITION_SOURCE_TYPE_SPELL_PROC:
return 2;
default:
return 1;
@@ -1387,6 +1388,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
}
case CONDITION_SOURCE_TYPE_SPELL:
+ case CONDITION_SOURCE_TYPE_SPELL_PROC:
{
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellProto)