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authorShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
commitc75fcbe20b07fd7518be58bf02ba30d903133449 (patch)
tree747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Conditions/ConditionMgr.cpp
parent44962fe3a9551f183ee9003c8947d5f433cfee16 (diff)
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation * Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 002f4040255..4a0fa1984aa 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -425,8 +425,8 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
}
case CONDITION_REALM_ACHIEVEMENT:
{
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(ConditionValue1);
- if (achievement && sAchievementMgr->IsRealmCompleted(achievement, std::numeric_limits<uint32>::max()))
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(ConditionValue1);
+ if (achievement && sAchievementMgr->IsRealmCompleted(achievement))
condMeets = true;
break;
}
@@ -1908,7 +1908,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
case CONDITION_ACHIEVEMENT:
{
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(cond->ConditionValue1);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(cond->ConditionValue1);
if (!achievement)
{
TC_LOG_ERROR("sql.sql", "%s has non existing achivement id (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
@@ -2211,7 +2211,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
break;
case CONDITION_REALM_ACHIEVEMENT:
{
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(cond->ConditionValue1);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(cond->ConditionValue1);
if (!achievement)
{
TC_LOG_ERROR("sql.sql", "%s has non existing realm first achivement id (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);