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authorShauren <shauren.trinity@gmail.com>2012-03-10 20:53:26 +0100
committerShauren <shauren.trinity@gmail.com>2012-03-10 20:53:26 +0100
commitf85fdbebe7db448d895bb97ee5eafa393a1f6547 (patch)
treed1d01c5c093c153c2bd6ee2fdcc8d401dbdd6aaa /src/server/game/Conditions/ConditionMgr.cpp
parent73282f9789724e30f45c89b80bd26fc8e618e8b0 (diff)
Core/DBC: Remove store getters (useless since we don't have scripts as external dll)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index eadcc5c5fbb..7fe6df14679 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1545,7 +1545,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ACHIEVEMENT:
{
- AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->ConditionValue1);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(cond->ConditionValue1);
if (!achievement)
{
sLog->outErrorDb("Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1);