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authorShauren <shauren.trinity@gmail.com>2019-07-21 17:12:34 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-21 17:12:34 +0200
commitff334ae707eeebacc6d5c4fd26df71e4eb4d732a (patch)
treea595444cbdbc8107431308555a862dead54d535d /src/server/game/Conditions/ConditionMgr.cpp
parent3058d8c5ab50aa648a028fa38e64e1b72ae9305a (diff)
Core/Conditions: Reimplemented CONDITION_OBJECT_ENTRY_GUID and CONDITION_TYPE_MASK under new values to allow easier porting conditions between branches. Old data is dynamically converted during startup
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index c3496ae356e..37c2e980459 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -122,7 +122,10 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "On Taxi", false, false, false },
{ "Quest state mask", true, true, false },
{ "Objective Complete", true, false, false },
- { "Map Difficulty", true, false, false }
+ { "Map Difficulty", true, false, false },
+ { nullptr, false, false, false },
+ { "Object Entry or Guid", true, true, true },
+ { "Object TypeMask", true, false, false },
};
// Checks if object meets the condition
@@ -2084,6 +2087,10 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
+ case CONDITION_OBJECT_ENTRY_GUID_LEGACY:
+ cond->ConditionType = CONDITION_OBJECT_ENTRY_GUID;
+ cond->ConditionValue1 = Trinity::Legacy::ConvertLegacyTypeID(Trinity::Legacy::TypeID(cond->ConditionValue1));
+ /* fallthrough */
case CONDITION_OBJECT_ENTRY_GUID:
{
switch (cond->ConditionValue1)
@@ -2147,6 +2154,10 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
+ case CONDITION_TYPE_MASK_LEGACY:
+ cond->ConditionType = CONDITION_TYPE_MASK;
+ cond->ConditionValue1 = Trinity::Legacy::ConvertLegacyTypeMask(cond->ConditionValue1);
+ /* fallthrough */
case CONDITION_TYPE_MASK:
{
if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))