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author | jackpoz <giacomopoz@gmail.com> | 2018-05-05 19:17:52 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2018-05-05 19:17:52 +0200 |
commit | 5f6af8c6cbe7c5a622dd51a77e0d27db33c99118 (patch) | |
tree | c774cb3c7671131d88baed77ce589a304e6f3c52 /src/server/game/Conditions/DisableMgr.cpp | |
parent | 76667e45a902f86bd341d40efa28037137e5e541 (diff) |
Core/Quest: Fix crash caused by disabled quests
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
Diffstat (limited to 'src/server/game/Conditions/DisableMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/DisableMgr.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp index ef46cb9837a..0a8f05bd70a 100644 --- a/src/server/game/Conditions/DisableMgr.cpp +++ b/src/server/game/Conditions/DisableMgr.cpp @@ -376,11 +376,6 @@ bool IsDisabledFor(DisableType type, uint32 entry, WorldObject const* ref, uint8 } return false; case DISABLE_TYPE_QUEST: - if (!ref) - return true; - if (Player const* player = ref->ToPlayer()) - if (player->IsGameMaster()) - return false; return true; case DISABLE_TYPE_BATTLEGROUND: case DISABLE_TYPE_OUTDOORPVP: |