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authorShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
commitc7306439e7004288fb85890d6a5f730cf1761d71 (patch)
treea1b6fd4af385923f321ff24ef4d66d09374397b9 /src/server/game/Conditions/DisableMgr.cpp
parent1cdd1d0249ad49c860e117e1e39d451e1a3fbe43 (diff)
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Diffstat (limited to 'src/server/game/Conditions/DisableMgr.cpp')
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 20c7f95a016..8b21de0197d 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -94,7 +94,7 @@ void LoadDisables()
switch (type)
{
case DISABLE_TYPE_SPELL:
- if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
+ if (!(sSpellMgr->GetSpellInfo(entry, DIFFICULTY_NONE) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
TC_LOG_ERROR("sql.sql", "Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;