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authorShauren <shauren.trinity@gmail.com>2018-09-15 17:55:26 +0200
committerShauren <shauren.trinity@gmail.com>2018-09-15 17:55:26 +0200
commit738f37d3cf45d4e10eda9d44a4cb17079b7bbc1b (patch)
tree9db45160ed8a0c68090dec2aebb9b73c9f2ea335 /src/server/game/Conditions
parent0f3156d324ff8134171bada01b40f5c23f5c43cc (diff)
Core/Maps: Replaced spawnmask with difficulty list
Diffstat (limited to 'src/server/game/Conditions')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp37
-rw-r--r--src/server/game/Conditions/ConditionMgr.h5
2 files changed, 23 insertions, 19 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 50726b91cad..bad5c195667 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -121,7 +121,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Pet type", true, false, false },
{ "On Taxi", false, false, false },
{ "Quest state mask", true, true, false },
- { "Objective Complete", true, false, false }
+ { "Objective Complete", true, false, false },
+ { "Map Difficulty", true, false, false }
};
// Checks if object meets the condition
@@ -423,11 +424,6 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = player->HasTitle(ConditionValue1);
break;
}
- case CONDITION_SPAWNMASK:
- {
- condMeets = ((UI64LIT(1) << object->GetMap()->GetSpawnMode()) & ConditionValue1) != 0;
- break;
- }
case CONDITION_UNIT_STATE:
{
if (Unit* unit = object->ToUnit())
@@ -523,6 +519,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
}
break;
}
+ case CONDITION_DIFFICULTY_ID:
+ {
+ condMeets = object->GetMap()->GetDifficultyID() == ConditionValue1;
+ break;
+ }
default:
condMeets = false;
break;
@@ -680,9 +681,6 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_TITLE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
- case CONDITION_SPAWNMASK:
- mask |= GRID_MAP_TYPE_MASK_ALL;
- break;
case CONDITION_GENDER:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
@@ -722,6 +720,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_QUEST_OBJECTIVE_COMPLETE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
+ case CONDITION_DIFFICULTY_ID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2261,15 +2262,10 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
- case CONDITION_SPAWNMASK:
+ case CONDITION_SPAWNMASK_DEPRECATED:
{
- /// @todo: ConditionValue need to be extended to uint64
- if (uint64(cond->ConditionValue1) >= (UI64LIT(1) << MAX_DIFFICULTY))
- {
- TC_LOG_ERROR("sql.sql", "%s has non existing SpawnMask in value1 (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
- return false;
- }
- break;
+ TC_LOG_ERROR("sql.sql", "%s using deprecated condition type CONDITION_SPAWNMASK.", cond->ToString(true).c_str());
+ return false;
}
case CONDITION_UNIT_STATE:
{
@@ -2346,6 +2342,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_CHARMED:
case CONDITION_TAXI:
break;
+ case CONDITION_DIFFICULTY_ID:
+ if (!sDifficultyStore.LookupEntry(cond->ConditionValue1))
+ {
+ TC_LOG_ERROR("sql.sql", "%s has non existing difficulty in value1 (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
+ return false;
+ }
+ break;
default:
TC_LOG_ERROR("sql.sql", "%s Invalid ConditionType in `condition` table, ignoring.", cond->ToString().c_str());
return false;
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index a94a14c6f71..f0c711adbbc 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -71,7 +71,7 @@ enum ConditionTypes
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
CONDITION_TITLE = 18, // title id 0 0 true if player has title
- CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
+ CONDITION_SPAWNMASK_DEPRECATED = 19, // DEPRECATED
CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
@@ -101,7 +101,8 @@ enum ConditionTypes
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_COMPLETE = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
- CONDITION_MAX = 49 // MAX
+ CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
+ CONDITION_MAX
};
/*! Documentation on implementing a new ConditionSourceType: