aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Conditions
diff options
context:
space:
mode:
authorModoX <moardox@gmail.com>2023-07-21 17:54:27 +0200
committerGitHub <noreply@github.com>2023-07-21 17:54:27 +0200
commitf28b4eed3d875ccedde574b0abc7258290b4c0a3 (patch)
treefc70c493d5b7947b4bb8b95af97a38b46be75536 /src/server/game/Conditions
parentac48da6275821f8f94acb6fb259728e6bf6fd79c (diff)
Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136)
Diffstat (limited to 'src/server/game/Conditions')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp9
-rw-r--r--src/server/game/Conditions/ConditionMgr.h1
2 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 724d1eda5c3..cdcb7e18527 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -629,6 +629,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = ConditionMgr::IsPlayerMeetingCondition(player, playerCondition);
break;
}
+ case CONDITION_PRIVATE_OBJECT:
+ {
+ condMeets = !object->GetPrivateObjectOwner().IsEmpty();
+ break;
+ }
default:
break;
}
@@ -841,6 +846,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_PLAYER_CONDITION:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
+ case CONDITION_PRIVATE_OBJECT:
+ mask |= GRID_MAP_TYPE_MASK_ALL & ~GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ABORT_MSG("Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2697,6 +2705,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_CHARMED:
case CONDITION_TAXI:
case CONDITION_GAMEMASTER:
+ case CONDITION_PRIVATE_OBJECT:
break;
case CONDITION_DIFFICULTY_ID:
if (!sDifficultyStore.LookupEntry(cond->ConditionValue1))
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index d4652329faa..e7e94cc3a54 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -114,6 +114,7 @@ enum ConditionTypes
CONDITION_SCENARIO_STEP = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
CONDITION_SCENE_IN_PROGRESS = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
CONDITION_PLAYER_CONDITION = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
+ CONDITION_PRIVATE_OBJECT = 57, // 0 0 0 true if entity is private object
CONDITION_MAX
};