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authorShauren <shauren.trinity@gmail.com>2013-06-29 15:20:15 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-29 15:20:15 +0200
commit13208ff25706bf23b428a67452d1b5fa26c7ceec (patch)
treeb270e99a7ee9076e572019fd655c6d765c1a987b /src/server/game/DataStores
parent44c844d6fd69013d072b40b6cdb526bb3e6b012c (diff)
Core/Vehicles: Implemented vehicle seat flag that makes passengers unselectable and dropped redundant UNIT_STATE_ONVEHICLE (it is only checked in the same places as unselectable unit flag)
Diffstat (limited to 'src/server/game/DataStores')
-rw-r--r--src/server/game/DataStores/DBCEnums.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index c4283bbca8a..a7189ea415a 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -409,7 +409,7 @@ enum VehicleSeatFlags
VEHICLE_SEAT_FLAG_UNK18 = 0x00020000, // Needs research and support (28 vehicles): Allow entering vehicles while keeping specific permanent(?) auras that impose visuals (states like beeing under freeze/stun mechanic, emote state animations).
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000,
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000,
- VEHICLE_SEAT_FLAG_UNK21 = 0x00100000,
+ VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE = 0x00100000,
VEHICLE_SEAT_FLAG_UNK22 = 0x00200000,
VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000,
VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS = 0x00800000, // Lua_IsUsingVehicleControls