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authorShauren <shauren.trinity@gmail.com>2020-05-19 00:04:23 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-19 00:04:23 +0200
commit4acae3992bfecf85d68c0860007f7c538ca45a90 (patch)
treeefc6fc10aa6932c2f6059d426be4ddea7262c83a /src/server/game/DataStores
parent7a68001452f6eb83df3889a4ef90a7c317ec0eec (diff)
Core/Players: Only restore spells learned as quest rewards if they have the right AcquireMethod in SkillLineAbility.db2
Closes #24645
Diffstat (limited to 'src/server/game/DataStores')
-rw-r--r--src/server/game/DataStores/DBCEnums.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 65e0134a964..76375ae88fa 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -955,7 +955,8 @@ enum MapFlags
enum AbilytyLearnType
{
SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE = 1, // Spell state will update depending on skill value
- SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2 // Spell will be learned/removed together with entire skill
+ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2, // Spell will be learned/removed together with entire skill
+ SKILL_LINE_ABILITY_REWARDED_FROM_QUEST = 4 // Learned as quest reward, also re-learned if missing
};
enum GlyphSlotType