diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2010-12-30 19:10:46 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2010-12-30 19:10:46 +0100 |
| commit | 948a2136c439c7cbc2a75c2e642bead75e2c80c8 (patch) | |
| tree | 061649586e70a86af548a2c7990fde27165b6988 /src/server/game/DataStores | |
| parent | 71e959837b67e664ca23848f6a21c5e6d0dcfcb2 (diff) | |
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
Diffstat (limited to 'src/server/game/DataStores')
| -rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index b748d4dad26..40d68a3ea3f 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1847,7 +1847,7 @@ struct VehicleSeatEntry uint32 m_flagsB; // 45 // 46-57 added in 3.1, floats mostly - bool IsUsableByPlayer() const { return m_flags & VEHICLE_SEAT_FLAG_USABLE; } + bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; } bool IsUsableByAura() const { return m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3); } bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; } }; |
