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authorMachiavelli <machiavelli.trinity@gmail.com>2010-12-30 19:10:46 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2010-12-30 19:10:46 +0100
commit948a2136c439c7cbc2a75c2e642bead75e2c80c8 (patch)
tree061649586e70a86af548a2c7990fde27165b6988 /src/server/game/DataStores
parent71e959837b67e664ca23848f6a21c5e6d0dcfcb2 (diff)
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction - Remove MOVEMENTFLAG_ROOT on vehicle exit
Diffstat (limited to 'src/server/game/DataStores')
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index b748d4dad26..40d68a3ea3f 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1847,7 +1847,7 @@ struct VehicleSeatEntry
uint32 m_flagsB; // 45
// 46-57 added in 3.1, floats mostly
- bool IsUsableByPlayer() const { return m_flags & VEHICLE_SEAT_FLAG_USABLE; }
+ bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; }
bool IsUsableByAura() const { return m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3); }
bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
};