diff options
| author | kaelima <kaelima@live.se> | 2011-11-25 18:54:59 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-11-25 18:54:59 +0100 |
| commit | ec54bb48952fb0f766c61976f736ad727f9aadd0 (patch) | |
| tree | 816594e7dc4373461cb87743d2d09365234b3b1a /src/server/game/DataStores | |
| parent | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (diff) | |
Core/Misc:
Clearing compile errors since UpdateFields were changed:
- Completely remove ammo (Cataclysm change)
- Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless)
- Remove GuildId from corpse
- Move PLAYER_GUILDID to character db (removed updatefield)
Note: Compile is still not working as we need to change currency handling
Diffstat (limited to 'src/server/game/DataStores')
| -rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 7919a3fba16..77d16501415 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -87,7 +87,7 @@ void LoadDB2Stores(const std::string& dataPath) LoadDB2(availableDb2Locales, bad_db2_files, sItemStore, db2Path, "Item.db2"); LoadDB2(availableDb2Locales, bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2"); - LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2"); + LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2"); // error checks if (bad_db2_files.size() >= DB2FilesCount) { |
