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authorkaelima <kaelima@live.se>2011-11-25 18:54:59 +0100
committerkaelima <kaelima@live.se>2011-11-25 18:54:59 +0100
commitec54bb48952fb0f766c61976f736ad727f9aadd0 (patch)
tree816594e7dc4373461cb87743d2d09365234b3b1a /src/server/game/DataStores
parent9696d6ba7b02b722b4a03e253ffa653e16940af1 (diff)
Core/Misc:
Clearing compile errors since UpdateFields were changed: - Completely remove ammo (Cataclysm change) - Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless) - Remove GuildId from corpse - Move PLAYER_GUILDID to character db (removed updatefield) Note: Compile is still not working as we need to change currency handling
Diffstat (limited to 'src/server/game/DataStores')
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index 7919a3fba16..77d16501415 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -87,7 +87,7 @@ void LoadDB2Stores(const std::string& dataPath)
LoadDB2(availableDb2Locales, bad_db2_files, sItemStore, db2Path, "Item.db2");
LoadDB2(availableDb2Locales, bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2");
- LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
+ LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
// error checks
if (bad_db2_files.size() >= DB2FilesCount)
{