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authorSpp <spp@jorge.gr>2012-11-21 19:54:50 +0100
committerSpp <spp@jorge.gr>2012-11-21 19:56:48 +0100
commitd3c902915b66fd6fa4a498f00150863cac95e394 (patch)
treecd916b917905c92b9a0fbfe86ff958a120bd1dd2 /src/server/game/DungeonFinding/LFG.h
parent17304baf61754c9f3e1c2d6c85b2cf8dbfe39ed7 (diff)
Core/Dungeon Finder: Properly update Lfg Status (shouldn't lose 'eye' when changing maps or reconnect after disconnection)
- Also fixes removing Player data when it shouldn't... should solve some problems with players not getting reward in some cases
Diffstat (limited to 'src/server/game/DungeonFinding/LFG.h')
-rwxr-xr-xsrc/server/game/DungeonFinding/LFG.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index 6ad30547670..8477002279c 100755
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -41,7 +41,7 @@ enum LfgUpdateType
LFG_UPDATETYPE_DEFAULT = 0, // Internal Use
LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave
LFG_UPDATETYPE_ROLECHECK_ABORTED = 4,
- LFG_UPDATETYPE_JOIN_PROPOSAL = 5,
+ LFG_UPDATETYPE_JOIN_QUEUE = 5,
LFG_UPDATETYPE_ROLECHECK_FAILED = 6,
LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7,
LFG_UPDATETYPE_PROPOSAL_FAILED = 8,