diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-12-12 18:19:26 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-12-12 18:19:26 +0100 |
| commit | 3ff67fb2573537f7a9d575d7dcbc6194d91c68a9 (patch) | |
| tree | 81769a04192019425a1444180f27e0719695bd63 /src/server/game/DungeonFinding/LFGMgr.cpp | |
| parent | d588fd4bbe71263fa2e2c64730ed3bdb8f91f4c1 (diff) | |
Core/Achievements: Refactored HasAchieved to take only achievement id as parameter
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rwxr-xr-x | src/server/game/DungeonFinding/LFGMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 55f798204db..21ff3c6e4e8 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -389,7 +389,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player) locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL; else if (locktype == LFG_LOCKSTATUS_OK && ar) { - if (ar->achievement && !player->GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement))) + if (ar->achievement && !player->GetAchievementMgr().HasAchieved(ar->achievement)) locktype = LFG_LOCKSTATUS_RAID_LOCKED; // FIXME: Check the correct lock value else if (player->GetTeam() == ALLIANCE && ar->quest_A && !player->GetQuestRewardStatus(ar->quest_A)) locktype = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED; |
