aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/DungeonFinding/LFGMgr.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2011-12-12 18:19:26 +0100
committerShauren <shauren.trinity@gmail.com>2011-12-12 18:19:26 +0100
commit3ff67fb2573537f7a9d575d7dcbc6194d91c68a9 (patch)
tree81769a04192019425a1444180f27e0719695bd63 /src/server/game/DungeonFinding/LFGMgr.cpp
parentd588fd4bbe71263fa2e2c64730ed3bdb8f91f4c1 (diff)
Core/Achievements: Refactored HasAchieved to take only achievement id as parameter
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 55f798204db..21ff3c6e4e8 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -389,7 +389,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player)
locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL;
else if (locktype == LFG_LOCKSTATUS_OK && ar)
{
- if (ar->achievement && !player->GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement)))
+ if (ar->achievement && !player->GetAchievementMgr().HasAchieved(ar->achievement))
locktype = LFG_LOCKSTATUS_RAID_LOCKED; // FIXME: Check the correct lock value
else if (player->GetTeam() == ALLIANCE && ar->quest_A && !player->GetQuestRewardStatus(ar->quest_A))
locktype = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;