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author | ccrs <ccrs@users.noreply.github.com> | 2018-06-03 10:06:57 -0700 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-09-28 00:15:13 +0200 |
commit | 426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch) | |
tree | ede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/DungeonFinding/LFGMgr.cpp | |
parent | 3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff) |
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 9cae257d87b..faeee1e4b67 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -30,7 +30,6 @@ #include "LFGScripts.h" #include "Log.h" #include "Map.h" -#include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Player.h" @@ -1363,11 +1362,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!player->GetMap()->IsDungeon()) player->SetBattlegroundEntryPoint(); - if (player->IsInFlight()) - { - player->GetMotionMaster()->MovementExpired(); - player->CleanupAfterTaxiFlight(); - } + player->FinishTaxiFlight(); if (!player->TeleportTo(mapid, x, y, z, orientation)) error = LFG_TELEPORT_RESULT_NO_RETURN_LOCATION; |