diff options
| author | Spp <spp@jorge.gr> | 2012-10-19 14:00:40 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-10-19 14:00:40 +0200 |
| commit | 4e8fa520c8aca831580fba9bf762486b9a9d7ed0 (patch) | |
| tree | 73185d51e692f8c02f20ac3a43ccf09894717d35 /src/server/game/DungeonFinding/LFGMgr.cpp | |
| parent | 479d34d2a0e54c13160d8f52c37dbf691d14d933 (diff) | |
Core/Dungeon Finder: Move queue related code to its own class.
- Use different queues for each team (or shared one if two-side interaction is enabled)
- Some optimizations in matching algorithm
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rwxr-xr-x | src/server/game/DungeonFinding/LFGMgr.cpp | 709 |
1 files changed, 103 insertions, 606 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index af12ce93c65..16fda8952ac 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -18,19 +18,18 @@ #include "Common.h" #include "SharedDefines.h" #include "DBCStores.h" -#include "Containers.h" #include "DisableMgr.h" #include "ObjectMgr.h" #include "SocialMgr.h" #include "LFGMgr.h" -#include "GroupMgr.h" -#include "GameEventMgr.h" #include "LFGScripts.h" #include "LFGGroupData.h" #include "LFGPlayerData.h" - +#include "LFGQueue.h" #include "Group.h" #include "Player.h" +#include "GroupMgr.h" +#include "GameEventMgr.h" LFGMgr::LFGMgr(): m_QueueTimer(0), m_lfgProposalId(1), m_options(sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE)), @@ -43,12 +42,6 @@ LFGMgr::~LFGMgr() delete itr->second; delete m_lfgPlayerScript; delete m_lfgGroupScript; - - for (LfgQueueInfoMap::iterator it = m_QueueInfoMap.begin(); it != m_QueueInfoMap.end(); ++it) - delete it->second; - - for (LfgProposalMap::iterator it = m_Proposals.begin(); it != m_Proposals.end(); ++it) - delete it->second; } void LFGMgr::_LoadFromDB(Field* fields, uint64 guid) @@ -385,7 +378,7 @@ void LFGMgr::Update(uint32 diff) for (LfgProposalMap::iterator it = m_Proposals.begin(); it != m_Proposals.end();) { LfgProposalMap::iterator itRemove = it++; - if (itRemove->second->cancelTime < currTime) + if (itRemove->second.cancelTime < currTime) RemoveProposal(itRemove, LFG_UPDATETYPE_PROPOSAL_FAILED); } @@ -407,58 +400,37 @@ void LFGMgr::Update(uint32 diff) } } + uint32 lastProposalId = m_lfgProposalId; // Check if a proposal can be formed with the new groups being added - for (LfgGuidListMap::iterator it = m_newToQueue.begin(); it != m_newToQueue.end(); ++it) + for (LfgQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it) + if (uint8 newProposals = it->second.FindGroups()) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Update: Found %u new groups in queue %u", newProposals, it->first); + + if (lastProposalId != m_lfgProposalId) { - uint8 queueId = it->first; - LfgGuidList& newToQueue = it->second; - LfgGuidList& currentQueue = m_currentQueue[queueId]; - LfgGuidList firstNew; - while (!newToQueue.empty()) + // FIXME lastProposalId ? lastProposalId +1 ? + for (LfgProposalMap::const_iterator itProposal = m_Proposals.find(m_lfgProposalId); itProposal != m_Proposals.end(); ++itProposal) { - uint64 frontguid = newToQueue.front(); - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Update: QueueId %u: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", queueId, frontguid, uint32(newToQueue.size()), uint32(currentQueue.size())); - firstNew.push_back(frontguid); - newToQueue.pop_front(); + uint32 proposalId = itProposal->first; + LfgProposal& proposal = m_Proposals[proposalId]; - LfgGuidList temporalList = currentQueue; - if (LfgProposal* pProposal = FindNewGroups(firstNew, temporalList)) // Group found! + uint64 guid = 0; + for (LfgProposalPlayerMap::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers) { - // Remove groups in the proposal from new and current queues (not from queue map) - for (LfgGuidList::const_iterator itQueue = pProposal->queues.begin(); itQueue != pProposal->queues.end(); ++itQueue) + guid = itPlayers->first; + SetState(guid, LFG_STATE_PROPOSAL); + if (uint64 gguid = GetGroup(guid)) { - currentQueue.remove(*itQueue); - newToQueue.remove(*itQueue); + SetState(gguid, LFG_STATE_PROPOSAL); + SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); } - m_Proposals[++m_lfgProposalId] = pProposal; - - uint64 guid = 0; - for (LfgProposalPlayerMap::const_iterator itPlayers = pProposal->players.begin(); itPlayers != pProposal->players.end(); ++itPlayers) - { - guid = itPlayers->first; - SetState(guid, LFG_STATE_PROPOSAL); - if (Player* player = ObjectAccessor::FindPlayer(itPlayers->first)) - { - Group* grp = player->GetGroup(); - if (grp) - { - uint64 gguid = grp->GetGUID(); - SetState(gguid, LFG_STATE_PROPOSAL); - player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); - } - else - player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); - player->GetSession()->SendLfgUpdateProposal(m_lfgProposalId, *pProposal); - } - } - - if (pProposal->state == LFG_PROPOSAL_SUCCESS) - UpdateProposal(m_lfgProposalId, guid, true); + else + SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); + SendLfgUpdateProposal(guid, m_lfgProposalId, proposal); } - else - if (std::find(currentQueue.begin(), currentQueue.end(), frontguid) == currentQueue.end()) //already in queue? - currentQueue.push_back(frontguid); // Lfg group not found, add this group to the queue. - firstNew.clear(); + + if (proposal.state == LFG_PROPOSAL_SUCCESS) + UpdateProposal(proposalId, guid, true); } } @@ -466,109 +438,15 @@ void LFGMgr::Update(uint32 diff) if (m_QueueTimer > LFG_QUEUEUPDATE_INTERVAL) { m_QueueTimer = 0; - currTime = time(NULL); - for (LfgQueueInfoMap::const_iterator itQueue = m_QueueInfoMap.begin(); itQueue != m_QueueInfoMap.end(); ++itQueue) - { - LfgQueueInfo* queue = itQueue->second; - if (!queue) - { - sLog->outError(LOG_FILTER_LFG, "LFGMgr::Update: [" UI64FMTD "] queued with null queue info!", itQueue->first); - continue; - } - uint32 dungeonId = (*queue->dungeons.begin()); - uint32 queuedTime = uint32(currTime - queue->joinTime); - uint8 role = PLAYER_ROLE_NONE; - for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer) - role |= itPlayer->second; - role &= ~PLAYER_ROLE_LEADER; - - int32 waitTime = -1; - switch (role) - { - case PLAYER_ROLE_NONE: // Should not happen - just in case - waitTime = -1; - break; - case PLAYER_ROLE_TANK: - waitTime = m_waitTimesTank.time; - break; - case PLAYER_ROLE_HEALER: - waitTime = m_waitTimesHealer.time; - break; - case PLAYER_ROLE_DAMAGE: - waitTime = m_waitTimesDps.time; - break; - default: - waitTime = m_waitTimesAvg.time; - break; - } - - LfgQueueStatusData queueData(dungeonId, waitTime, m_waitTimesAvg.time, m_waitTimesTank.time, - m_waitTimesHealer.time, m_waitTimesDps.time, queuedTime, - queue->tanks, queue->healers, queue->dps); - for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer) - SendLfgQueueStatus(itPlayer->first, queueData); - } + time_t currTime = time(NULL); + for (LfgQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it) + it->second.UpdateQueueTimers(currTime); } else m_QueueTimer += diff; } /** - Add a guid to the queue of guids to be added to main queue. It guid its already - in queue does nothing. If this function is called guid is not in the main queue - (No need to check it here) - - @param[in] guid Player or group guid to add to queue - @param[in] queueId Queue Id to add player/group to -*/ -void LFGMgr::AddToQueue(uint64 guid, uint8 queueId) -{ - if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) - queueId = 0; - - LfgGuidList& list = m_newToQueue[queueId]; - if (std::find(list.begin(), list.end(), guid) != list.end()) - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::AddToQueue: [" UI64FMTD "] already in new queue. ignoring", guid); - else - { - list.push_back(guid); - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::AddToQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, uint32(list.size())); - } -} - -/** - Removes a guid from the main and new queues. - - @param[in] guid Player or group guid to add to queue - @return true if guid was found in main queue. -*/ -bool LFGMgr::RemoveFromQueue(uint64 guid) -{ - for (LfgGuidListMap::iterator it = m_currentQueue.begin(); it != m_currentQueue.end(); ++it) - it->second.remove(guid); - - for (LfgGuidListMap::iterator it = m_newToQueue.begin(); it != m_newToQueue.end(); ++it) - it->second.remove(guid); - - RemoveFromCompatibles(guid); - - LfgQueueInfoMap::iterator it = m_QueueInfoMap.find(guid); - if (it != m_QueueInfoMap.end()) - { - delete it->second; - m_QueueInfoMap.erase(it); - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveFromQueue: [" UI64FMTD "] removed", guid); - return true; - } - else - { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveFromQueue: [" UI64FMTD "] not in queue", guid); - return false; - } - -} - -/** Generate the dungeon lock map for a given player @param[in] player Player we need to initialize the lock status map @@ -663,8 +541,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const } // Already in queue? - LfgQueueInfoMap::iterator itQueue = m_QueueInfoMap.find(gguid); - if (itQueue != m_QueueInfoMap.end()) + LfgState state = GetState(gguid); + if (state == LFG_STATE_QUEUED) { LfgDungeonSet const& playerDungeons = GetSelectedDungeons(guid); if (playerDungeons == dungeons) // Joining the same dungeons -- Send OK @@ -680,7 +558,10 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const return; } else // Remove from queue and rejoin - RemoveFromQueue(gguid); + { + LfgQueue& queue = GetQueue(gguid); + queue.RemoveFromQueue(gguid); + } } // Check player or group member restrictions @@ -825,18 +706,10 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const } else // Add player to queue { - // Queue player - LfgQueueInfo* pqInfo = new LfgQueueInfo(); - pqInfo->joinTime = time_t(time(NULL)); - pqInfo->roles[player->GetGUID()] = roles; - pqInfo->dungeons = dungeons; - if (roles & PLAYER_ROLE_TANK) - --pqInfo->tanks; - else if (roles & PLAYER_ROLE_HEALER) - --pqInfo->healers; - else - --pqInfo->dps; - m_QueueInfoMap[guid] = pqInfo; + LfgRolesMap rolesMap; + rolesMap[guid] = roles; + LfgQueue& queue = GetQueue(gguid); + queue.AddQueueData(guid, time_t(time(NULL)), dungeons, rolesMap); if (!isContinue) { @@ -853,7 +726,6 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const SetState(gguid, LFG_STATE_QUEUED); SetRoles(guid, roles); debugNames.append(player->GetName()); - AddToQueue(guid, uint8(player->GetTeam())); } if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG)) @@ -882,7 +754,8 @@ void LFGMgr::LeaveLfg(uint64 guid) case LFG_STATE_QUEUED: if (gguid) { - RemoveFromQueue(gguid); + LfgQueue& queue = GetQueue(gguid); + queue.RemoveFromQueue(gguid); RestoreState(gguid, "Leave queue"); const LfgGuidSet& players = GetPlayers(gguid); for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it) @@ -894,7 +767,8 @@ void LFGMgr::LeaveLfg(uint64 guid) } else { - RemoveFromQueue(guid); + LfgQueue& queue = GetQueue(guid); + queue.RemoveFromQueue(guid); SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE)); ClearState(guid, "Leave queue"); } @@ -910,8 +784,8 @@ void LFGMgr::LeaveLfg(uint64 guid) uint64 pguid = gguid == guid ? GetLeader(gguid) : guid; while (it != m_Proposals.end()) { - LfgProposalPlayerMap::iterator itPlayer = it->second->players.find(pguid); - if (itPlayer != it->second->players.end()) + LfgProposalPlayerMap::iterator itPlayer = it->second.players.find(pguid); + if (itPlayer != it->second.players.end()) { // Mark the player/leader of group who left as didn't accept the proposal itPlayer->second.accept = LFG_ANSWER_DENY; @@ -931,279 +805,6 @@ void LFGMgr::LeaveLfg(uint64 guid) } /** - Checks que main queue to try to form a Lfg group. Returns first match found (if any) - - @param[in] check List of guids trying to match with other groups - @param[in] all List of all other guids in main queue to match against - @return Pointer to proposal, if match is found -*/ -LfgProposal* LFGMgr::FindNewGroups(LfgGuidList& check, LfgGuidList& all) -{ - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FindNewGroup: (%s) - all(%s)", ConcatenateGuids(check).c_str(), ConcatenateGuids(all).c_str()); - - LfgProposal* pProposal = NULL; - if (check.empty() || check.size() > MAXGROUPSIZE || !CheckCompatibility(check, pProposal)) - return NULL; - - // Try to match with queued groups - while (!pProposal && !all.empty()) - { - check.push_back(all.front()); - all.pop_front(); - pProposal = FindNewGroups(check, all); - check.pop_back(); - } - return pProposal; -} - -/** - Check compatibilities between groups - - @param[in] check List of guids to check compatibilities - @param[out] pProposal Proposal found if groups are compatibles and Match - @return true if group are compatibles -*/ -bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) -{ - if (pProposal) // Do not check anything if we already have a proposal - return false; - - std::string strGuids = ConcatenateGuids(check); - - if (check.size() > MAXGROUPSIZE || check.empty()) - { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str()); - return false; - } - - if (check.size() == 1 && IS_PLAYER_GUID(check.front())) // Player joining dungeon... compatible - return true; - - // Previously cached? - LfgAnswer answer = GetCompatibles(strGuids); - if (answer != LFG_ANSWER_PENDING) - { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) compatibles (cached): %d", strGuids.c_str(), answer); - return bool(answer); - } - - // Check all but new compatiblitity - if (check.size() > 2) - { - uint64 frontGuid = check.front(); - check.pop_front(); - - // Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D) - if (!CheckCompatibility(check, pProposal)) // Group not compatible - { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) not compatibles (%s not compatibles)", strGuids.c_str(), ConcatenateGuids(check).c_str()); - SetCompatibles(strGuids, false); - return false; - } - check.push_front(frontGuid); - // all-but-new compatibles, now check with new - } - - uint8 numPlayers = 0; - uint8 numLfgGroups = 0; - uint64 groupGuid = 0; - LfgQueueInfoMap pqInfoMap; - for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it) - { - uint64 guid = (*it); - LfgQueueInfoMap::iterator itQueue = m_QueueInfoMap.find(guid); - if (itQueue == m_QueueInfoMap.end() || GetState(guid) != LFG_STATE_QUEUED) - { - sLog->outError(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", (*it)); - RemoveFromQueue(guid); - return false; - } - pqInfoMap[guid] = itQueue->second; - numPlayers += itQueue->second->roles.size(); - - if (IS_GROUP(guid)) - { - if (Group* grp = sGroupMgr->GetGroupByGUID(GUID_LOPART(guid))) - if (grp->isLFGGroup()) - { - if (!numLfgGroups) - groupGuid = guid; - ++numLfgGroups; - } - } - } - - if (check.size() == 1 && numPlayers != MAXGROUPSIZE) // Single group with less than MAXGROUPSIZE - Compatibles - return true; - - // Do not match - groups already in a lfgDungeon or too much players - if (numLfgGroups > 1 || numPlayers > MAXGROUPSIZE) - { - SetCompatibles(strGuids, false); - if (numLfgGroups > 1) - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups); - else - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers); - return false; - } - - // ----- Player checks ----- - LfgRolesMap rolesMap; - uint64 leader = 0; - for (LfgQueueInfoMap::const_iterator it = pqInfoMap.begin(); it != pqInfoMap.end(); ++it) - { - for (LfgRolesMap::const_iterator itRoles = it->second->roles.begin(); itRoles != it->second->roles.end(); ++itRoles) - { - // Assign new leader - if (itRoles->second & PLAYER_ROLE_LEADER && (!leader || urand(0, 1))) - leader = itRoles->first; - - rolesMap[itRoles->first] = itRoles->second; - } - } - - if (rolesMap.size() != numPlayers) // Player in multiples queues! - return false; - - LfgGuidSet players; - for (LfgRolesMap::const_iterator it = rolesMap.begin(); it != rolesMap.end(); ++it) - { - uint64 guid = it->first; - LfgRolesMap::const_iterator it2 = ++it; - for (; it2 != rolesMap.end(); ++it2) - if (HasIgnore(guid, it2->first)) - break; - if (it2 == rolesMap.end()) - players.insert(guid); - } - - // if we dont have the same ammount of players then we have self ignoring candidates or different faction groups - // otherwise check if roles are compatible - if (players.size() != numPlayers || !CheckGroupRoles(rolesMap)) - { - if (players.size() == numPlayers) - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Roles not compatible", strGuids.c_str()); - SetCompatibles(strGuids, false); - return false; - } - - // ----- Selected Dungeon checks ----- - // Check if there are any compatible dungeon from the selected dungeons - LfgDungeonSet compatibleDungeons; - - LfgQueueInfoMap::const_iterator itFirst = pqInfoMap.begin(); - for (LfgDungeonSet::const_iterator itDungeon = itFirst->second->dungeons.begin(); itDungeon != itFirst->second->dungeons.end(); ++itDungeon) - { - LfgQueueInfoMap::const_iterator itOther = itFirst; - ++itOther; - while (itOther != pqInfoMap.end() && itOther->second->dungeons.find(*itDungeon) != itOther->second->dungeons.end()) - ++itOther; - - if (itOther == pqInfoMap.end()) - compatibleDungeons.insert(*itDungeon); - } - LfgLockPartyMap lockMap; - GetCompatibleDungeons(compatibleDungeons, players, lockMap); - - if (compatibleDungeons.empty()) - { - SetCompatibles(strGuids, false); - return false; - } - SetCompatibles(strGuids, true); - - // ----- Group is compatible, if we have MAXGROUPSIZE members then match is found - if (numPlayers != MAXGROUPSIZE) - { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Compatibles but not match. Players(%u)", strGuids.c_str(), numPlayers); - uint8 Tanks_Needed = LFG_TANKS_NEEDED; - uint8 Healers_Needed = LFG_HEALERS_NEEDED; - uint8 Dps_Needed = LFG_DPS_NEEDED; - for (LfgQueueInfoMap::const_iterator itQueue = pqInfoMap.begin(); itQueue != pqInfoMap.end(); ++itQueue) - { - LfgQueueInfo* queue = itQueue->second; - for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer) - { - uint8 roles = itPlayer->second; - if ((roles & PLAYER_ROLE_TANK) && Tanks_Needed > 0) - --Tanks_Needed; - else if ((roles & PLAYER_ROLE_HEALER) && Healers_Needed > 0) - --Healers_Needed; - else if ((roles & PLAYER_ROLE_DAMAGE) && Dps_Needed > 0) - --Dps_Needed; - } - } - - for (LfgGuidSet::const_iterator itPlayers = players.begin(); itPlayers != players.end(); ++itPlayers) - { - for (LfgQueueInfoMap::const_iterator itQueue = pqInfoMap.begin(); itQueue != pqInfoMap.end(); ++itQueue) - { - if (LfgQueueInfo* queue = itQueue->second) - { - LfgRolesMap::const_iterator itPlayer = queue->roles.find(*itPlayers); - if (itPlayer != queue->roles.end()) - { - queue->tanks = Tanks_Needed; - queue->healers = Healers_Needed; - queue->dps = Dps_Needed; - } - } - } - } - - return true; - } - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str()); - - // GROUP FORMED! - // TODO - Improve algorithm to select proper group based on Item Level - // Do not match bad tank and bad healer on same group - - // Select a random dungeon from the compatible list - // TODO - Select the dungeon based on group item Level, not just random - // Create a new proposal - pProposal = new LfgProposal(Trinity::Containers::SelectRandomContainerElement(compatibleDungeons)); - pProposal->cancelTime = time_t(time(NULL)) + LFG_TIME_PROPOSAL; - pProposal->state = LFG_PROPOSAL_INITIATING; - pProposal->queues = check; - pProposal->group = groupGuid; - pProposal->isNew = true; - - // Assign new roles to players and assign new leader - LfgGuidSet::const_iterator itPlayers = players.begin(); - if (!leader) - { - uint8 pos = uint8(urand(0, players.size() - 1)); - for (uint8 i = 0; i < pos; ++i) - ++itPlayers; - leader = *itPlayers; - } - pProposal->leader = leader; - - uint8 numAccept = 0; - for (itPlayers = players.begin(); itPlayers != players.end(); ++itPlayers) - { - uint64 guid = *itPlayers; - LfgProposalPlayer& player = pProposal->players[guid]; - uint64 gguid = GetGroup(guid); - player.group = gguid; - if (gguid == groupGuid) - { - player.accept = LFG_ANSWER_AGREE; - ++numAccept; - } - player.role = rolesMap[guid]; - if (pProposal->group && pProposal->group != gguid) - pProposal->isNew = false; - } - - if (numAccept == MAXGROUPSIZE) - pProposal->state = LFG_PROPOSAL_SUCCESS; - - return true; -} - -/** Update the Role check info with the player selected role. @param[in] grp Group guid to update rolecheck @@ -1254,15 +855,6 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /* for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) { uint64 pguid = it->first; - Player* plrg = ObjectAccessor::FindPlayer(pguid); - if (!plrg) - { - if (roleCheck.state == LFG_ROLECHECK_FINISHED) - SetState(pguid, LFG_STATE_QUEUED); - else if (roleCheck.state != LFG_ROLECHECK_INITIALITING) - ClearState(pguid, "Offline while Rolecheck"); - continue; - } if (!sendRoleChosen) SendLfgRoleChosen(pguid, guid, roles); @@ -1274,6 +866,7 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /* continue; case LFG_ROLECHECK_FINISHED: SetState(pguid, LFG_STATE_QUEUED); + SetRoles(pguid, it->second); SendLfgUpdateParty(pguid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, dungeons, GetComment(pguid))); break; default: @@ -1288,84 +881,13 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /* if (roleCheck.state == LFG_ROLECHECK_FINISHED) { SetState(gguid, LFG_STATE_QUEUED); - LfgQueueInfo* pqInfo = new LfgQueueInfo(); - pqInfo->joinTime = time_t(time(NULL)); - pqInfo->roles = roleCheck.roles; - pqInfo->dungeons = roleCheck.dungeons; - - // Set queue roles needed - As we are using check_roles will not have more that 1 tank, 1 healer, 3 dps - for (LfgRolesMap::const_iterator it = check_roles.begin(); it != check_roles.end(); ++it) - { - uint8 roles2 = it->second; - if (roles2 & PLAYER_ROLE_TANK) - --pqInfo->tanks; - else if (roles2 & PLAYER_ROLE_HEALER) - --pqInfo->healers; - else - --pqInfo->dps; - } - - uint8 team = GetTeam(guid); - m_QueueInfoMap[gguid] = pqInfo; - if (GetState(gguid) != LFG_STATE_NONE) - { - LfgGuidList& currentQueue = m_currentQueue[team]; - currentQueue.push_front(gguid); - } - AddToQueue(gguid, team); + LfgQueue& queue = GetQueue(gguid); + queue.AddQueueData(gguid, time_t(time(NULL)), roleCheck.dungeons, roleCheck.roles); } else if (roleCheck.state != LFG_ROLECHECK_INITIALITING) - { RestoreState(gguid, "Rolecheck Failed"); - m_RoleChecks.erase(itRoleCheck); - } -} - -/** - Remove from cached compatible dungeons any entry that contains the given guid - @param[in] guid Guid to remove from compatible cache -*/ -void LFGMgr::RemoveFromCompatibles(uint64 guid) -{ - std::stringstream out; - out << guid; - std::string strGuid = out.str(); - - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid); - for (LfgCompatibleMap::iterator itNext = m_CompatibleMap.begin(); itNext != m_CompatibleMap.end();) - { - LfgCompatibleMap::iterator it = itNext++; - if (it->first.find(strGuid) != std::string::npos) // Found, remove it - m_CompatibleMap.erase(it); - } -} - -/** - Stores the compatibility of a list of guids - - @param[in] key String concatenation of guids (| used as separator) - @param[in] compatibles Compatibles or not -*/ -void LFGMgr::SetCompatibles(std::string key, bool compatibles) -{ - m_CompatibleMap[key] = LfgAnswer(compatibles); -} - -/** - Get the compatibility of a group of guids - - @param[in] key String concatenation of guids (| used as separator) - @return 1 (Compatibles), 0 (Not compatibles), -1 (Not set) -*/ -LfgAnswer LFGMgr::GetCompatibles(std::string key) -{ - LfgAnswer answer = LFG_ANSWER_PENDING; - LfgCompatibleMap::iterator it = m_CompatibleMap.find(key); - if (it != m_CompatibleMap.end()) - answer = it->second; - - return answer; + m_RoleChecks.erase(itRoleCheck); } /** @@ -1487,7 +1009,7 @@ void LFGMgr::MakeNewGroup(const LfgProposal& proposal) else players.push_back(guid); - if (GetGroup(guid) != proposal.group || GetState(proposal.group) == LFG_STATE_FINISHED_DUNGEON) + if (proposal.isNew || GetGroup(guid) != proposal.group) playersToTeleport.push_back(guid); } @@ -1520,7 +1042,6 @@ void LFGMgr::MakeNewGroup(const LfgProposal& proposal) grp->AddMember(player); grp->SetLfgRoles(pguid, proposal.players.find(pguid)->second.role); - SetState(pguid, LFG_STATE_DUNGEON); // Add the cooldown spell if queued for a random dungeon if (dungeon->type == LFG_TYPE_RANDOM) @@ -1543,6 +1064,12 @@ void LFGMgr::MakeNewGroup(const LfgProposal& proposal) grp->SendUpdate(); } +uint32 LFGMgr::AddProposal(LfgProposal const& proposal) +{ + m_Proposals[++m_lfgProposalId] = proposal; + return m_lfgProposalId; +} + /** Update Proposal info with player answer @@ -1557,7 +1084,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) if (itProposal == m_Proposals.end()) return; - LfgProposal& proposal = *(itProposal->second); + LfgProposal& proposal = itProposal->second; // Check if proposal have the current player LfgProposalPlayerMap::iterator itProposalPlayer = proposal.players.find(guid); @@ -1594,26 +1121,30 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) proposal.state = LFG_PROPOSAL_SUCCESS; time_t joinTime = time_t(time(NULL)); + LfgQueue& queue = GetQueue(guid); LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND); for (LfgProposalPlayerMap::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) { uint64 pguid = it->first; uint64 gguid = it->second.group; + uint32 dungeonId = (*GetSelectedDungeons(pguid).begin()); int32 waitTime = -1; if (sendUpdate) SendLfgUpdateProposal(pguid, proposalId, proposal); if (gguid) { + waitTime = int32((joinTime - queue.GetJoinTime(gguid)) / IN_MILLISECONDS); SendLfgUpdateParty(pguid, updateData); } else + { + waitTime = int32((joinTime - queue.GetJoinTime(pguid)) / IN_MILLISECONDS); SendLfgUpdatePlayer(pguid, updateData); - - uint64 guid2 = gguid ? gguid : pguid; - LfgQueueInfoMap::iterator itQueue = m_QueueInfoMap.find(guid2); - if (itQueue != m_QueueInfoMap.end()) - waitTime = int32(joinTime - itQueue->second->joinTime); + } + updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE; + SendLfgUpdatePlayer(pguid, updateData); + SendLfgUpdateParty(pguid, updateData); // Update timers uint8 role = GetRoles(pguid); @@ -1621,16 +1152,16 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) switch (role) { case PLAYER_ROLE_DAMAGE: - UpdateWaitTimeDps(waitTime); + queue.UpdateWaitTimeDps(waitTime, dungeonId); break; case PLAYER_ROLE_HEALER: - UpdateWaitTimeHealer(waitTime); + queue.UpdateWaitTimeHealer(waitTime, dungeonId); break; case PLAYER_ROLE_TANK: - UpdateWaitTimeTank(waitTime); + queue.UpdateWaitTimeTank(waitTime, dungeonId); break; default: - UpdateWaitTimeAvg(waitTime); + queue.UpdateWaitTimeAvg(waitTime, dungeonId); break; } @@ -1640,10 +1171,9 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) // Remove players/groups from Queue for (LfgGuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it) - RemoveFromQueue(*it); + queue.RemoveFromQueue(*it); MakeNewGroup(proposal); - delete itProposal->second; m_Proposals.erase(itProposal); } @@ -1655,7 +1185,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) */ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type) { - LfgProposal& proposal = *(itProposal->second); + LfgProposal& proposal = itProposal->second; proposal.state = LFG_PROPOSAL_FAILED; sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); @@ -1725,11 +1255,12 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t } } + LfgQueue& queue = GetQueue(proposal.players.begin()->first); // Remove players/groups from queue for (LfgGuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it) { uint64 guid = *it; - RemoveFromQueue(guid); + queue.RemoveFromQueue(guid); proposal.queues.remove(guid); } @@ -1737,13 +1268,9 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t for (LfgGuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it) { uint64 guid = *it; - uint8 team = GetTeam(guid); - LfgGuidList& currentQueue = m_currentQueue[team]; - currentQueue.push_front(guid); //Add GUID for high priority - AddToQueue(guid, team); //We have to add each GUID in newQueue to check for a new groups + queue.AddToQueue(guid); } - delete itProposal->second; m_Proposals.erase(itProposal); } @@ -1838,16 +1365,7 @@ void LFGMgr::UpdateBoot(uint64 guid, bool accept) if (agreeNum == LFG_GROUP_KICK_VOTES_NEEDED) // Vote passed - Kick player { if (Group* group = sGroupMgr->GetGroupByGUID(GUID_LOPART(gguid))) - Player::RemoveFromGroup(group, boot.victim); - - if (Player* victim = ObjectAccessor::FindPlayer(boot.victim)) - { - TeleportPlayer(victim, true, false); - SetState(boot.victim, LFG_STATE_NONE); - } - - if (Player* leader = ObjectAccessor::FindPlayer(sLFGMgr->GetLeader(gguid))) - leader->GetSession()->SendLfgOfferContinue(GetDungeon(gguid, false)); + Player::RemoveFromGroup(group, boot.victim, GROUP_REMOVEMETHOD_KICK_LFG); DecreaseKicksLeft(gguid); } m_Boots.erase(itBoot); @@ -2338,6 +1856,32 @@ bool LFGMgr::IsLfgGroup(uint64 guid) return guid && IS_GROUP(guid) && m_Groups[guid].IsLfgGroup(); } +LfgQueue& LFGMgr::GetQueue(uint64 guid) +{ + uint8 queueId = 0; + if (IS_GROUP(guid)) + { + const LfgGuidSet& players = GetPlayers(guid); + uint64 pguid = players.empty() ? 0 : (*players.begin()); + if (pguid) + queueId = GetTeam(pguid); + } + else + queueId = GetTeam(guid); + return m_Queues[queueId]; +} + +bool LFGMgr::AllQueued(const LfgGuidList& check) +{ + if (check.empty()) + return false; + + for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it) + if (GetState(*it) != LFG_STATE_QUEUED) + return false; + return true; +} + bool LFGMgr::IsSeasonActive(uint32 dungeonId) { switch (dungeonId) @@ -2353,50 +1897,3 @@ bool LFGMgr::IsSeasonActive(uint32 dungeonId) } return false; } - -void LFGMgr::UpdateWaitTimeAvg(int32 waitTime) -{ - LfgWaitTime &wt = m_waitTimesAvg; - uint32 old_number = wt.number++; - wt.time = int32((wt.time * old_number + waitTime) / wt.number); -} - -void LFGMgr::UpdateWaitTimeTank(int32 waitTime) -{ - LfgWaitTime &wt = m_waitTimesTank; - uint32 old_number = wt.number++; - wt.time = int32((wt.time * old_number + waitTime) / wt.number); -} - -void LFGMgr::UpdateWaitTimeHealer(int32 waitTime) -{ - LfgWaitTime &wt = m_waitTimesHealer; - uint32 old_number = wt.number++; - wt.time = int32((wt.time * old_number + waitTime) / wt.number); -} - -void LFGMgr::UpdateWaitTimeDps(int32 waitTime) -{ - LfgWaitTime &wt = m_waitTimesDps; - uint32 old_number = wt.number++; - wt.time = int32((wt.time * old_number + waitTime) / wt.number); -} - -/** - Given a list of guids returns the concatenation using | as delimiter - - @param[in] check list of guids - @returns Concatenated string -*/ -std::string LFGMgr::ConcatenateGuids(LfgGuidList check) -{ - if (check.empty()) - return ""; - - std::ostringstream o; - LfgGuidList::const_iterator it = check.begin(); - o << (*it); - for (++it; it != check.end(); ++it) - o << '|' << (*it); - return o.str(); -}
\ No newline at end of file |
