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authorVincent-Michael <Vincent_Michael@gmx.de>2014-10-10 05:29:06 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-10-10 05:29:06 +0200
commit63d7b348bb1c654ee72bbbb3f29c7a78ee462408 (patch)
tree2f0499d553aeb9581c0d40668af9fc0872c9ed48 /src/server/game/DungeonFinding/LFGMgr.cpp
parent0fb9ba4f2848cf5a7e263e1b9d58cf101d063e85 (diff)
parent67f9d916cbd920ee72b3e9036e13d0725b38566e (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp116
1 files changed, 56 insertions, 60 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 4bed997bced..b10d6906363 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -490,8 +490,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
// Can't join. Send result
if (joinData.result != LFG_JOIN_OK)
{
- TC_LOG_DEBUG("lfg.join", "%u joining with %u members. Result: %u, Dungeons: %s",
- guid.GetCounter(), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str());
+ TC_LOG_DEBUG("lfg.join", "%s joining with %u members. Result: %u, Dungeons: %s",
+ guid.ToString().c_str(), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str());
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
joinData.lockmap.clear();
@@ -503,7 +503,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (isRaid)
{
- TC_LOG_DEBUG("lfg.join", "%u trying to join raid browser and it's disabled.", guid.GetCounter());
+ TC_LOG_DEBUG("lfg.join", "%s trying to join raid browser and it's disabled.", guid.ToString().c_str());
return;
}
@@ -569,7 +569,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
debugNames.append(player->GetName());
}
- TC_LOG_DEBUG("lfg.join", "%u joined (%s), Members: %s. Dungeons (%u): %s", guid.GetCounter(),
+ TC_LOG_DEBUG("lfg.join", "%s joined (%s), Members: %s. Dungeons (%u): %s", guid.ToString().c_str(),
grp ? "group" : "player", debugNames.c_str(), uint32(dungeons.size()), ConcatenateDungeons(dungeons).c_str());
}
@@ -583,7 +583,7 @@ void LFGMgr::LeaveLfg(ObjectGuid guid)
{
ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid);
- TC_LOG_DEBUG("lfg.leave", "%u left (%s)", guid.GetCounter(), guid == gguid ? "group" : "player");
+ TC_LOG_DEBUG("lfg.leave", "%s left (%s)", guid.ToString().c_str(), guid == gguid ? "group" : "player");
LfgState state = GetState(guid);
switch (state)
@@ -772,10 +772,9 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, GuidSet const& playe
Check if a group can be formed with the given group roles
@param[in] groles Map of roles to check
- @param[in] removeLeaderFlag Determines if we have to remove leader flag (only used first call, Default = true)
@return True if roles are compatible
*/
-bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true*/)
+bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles)
{
if (groles.empty())
return false;
@@ -784,21 +783,18 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true
uint8 tank = 0;
uint8 healer = 0;
- if (removeLeaderFlag)
- for (LfgRolesMap::iterator it = groles.begin(); it != groles.end(); ++it)
- it->second &= ~PLAYER_ROLE_LEADER;
-
for (LfgRolesMap::iterator it = groles.begin(); it != groles.end(); ++it)
{
- if (it->second == PLAYER_ROLE_NONE)
+ uint8 role = it->second & ~PLAYER_ROLE_LEADER;
+ if (role == PLAYER_ROLE_NONE)
return false;
- if (it->second & PLAYER_ROLE_DAMAGE)
+ if (role & PLAYER_ROLE_DAMAGE)
{
- if (it->second != PLAYER_ROLE_DAMAGE)
+ if (role != PLAYER_ROLE_DAMAGE)
{
it->second -= PLAYER_ROLE_DAMAGE;
- if (CheckGroupRoles(groles, false))
+ if (CheckGroupRoles(groles))
return true;
it->second += PLAYER_ROLE_DAMAGE;
}
@@ -808,12 +804,12 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true
damage++;
}
- if (it->second & PLAYER_ROLE_HEALER)
+ if (role & PLAYER_ROLE_HEALER)
{
- if (it->second != PLAYER_ROLE_HEALER)
+ if (role != PLAYER_ROLE_HEALER)
{
it->second -= PLAYER_ROLE_HEALER;
- if (CheckGroupRoles(groles, false))
+ if (CheckGroupRoles(groles))
return true;
it->second += PLAYER_ROLE_HEALER;
}
@@ -823,12 +819,12 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true
healer++;
}
- if (it->second & PLAYER_ROLE_TANK)
+ if (role & PLAYER_ROLE_TANK)
{
- if (it->second != PLAYER_ROLE_TANK)
+ if (role != PLAYER_ROLE_TANK)
{
it->second -= PLAYER_ROLE_TANK;
- if (CheckGroupRoles(groles, false))
+ if (CheckGroupRoles(groles))
return true;
it->second += PLAYER_ROLE_TANK;
}
@@ -945,7 +941,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept)
LfgProposalPlayer& player = itProposalPlayer->second;
player.accept = LfgAnswer(accept);
- TC_LOG_DEBUG("lfg.proposal.update", "Player %u, Proposal %u, Selection: %u", guid.GetCounter(), proposalId, accept);
+ TC_LOG_DEBUG("lfg.proposal.update", "%s, Proposal %u, Selection: %u", guid.ToString().c_str(), proposalId, accept);
if (!accept)
{
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
@@ -1073,12 +1069,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
if (it->second.accept == LFG_ANSWER_DENY)
{
updateData.updateType = type;
- TC_LOG_DEBUG("lfg.proposal.remove", "%u didn't accept. Removing from queue and compatible cache", guid.GetCounter());
+ TC_LOG_DEBUG("lfg.proposal.remove", "%s didn't accept. Removing from queue and compatible cache", guid.ToString().c_str());
}
else
{
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
- TC_LOG_DEBUG("lfg.proposal.remove", "%u in same group that someone that didn't accept. Removing from queue and compatible cache", guid.GetCounter());
+ TC_LOG_DEBUG("lfg.proposal.remove", "%s in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString().c_str());
}
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
@@ -1092,7 +1088,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
}
else
{
- TC_LOG_DEBUG("lfg.proposal.remove", "Readding %u to queue.", guid.GetCounter());
+ TC_LOG_DEBUG("lfg.proposal.remove", "Readding %s to queue.", guid.ToString().c_str());
SetState(guid, LFG_STATE_QUEUED);
if (gguid != guid)
{
@@ -1325,13 +1321,13 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group %u finished dungeon %u but queued for %u", gguid.GetCounter(), dungeonId, gDungeonId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group %s finished dungeon %u but queued for %u", gguid.ToString().c_str(), dungeonId, gDungeonId);
return;
}
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u already rewarded", gguid.GetCounter());
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s already rewarded", gguid.ToString().c_str());
return;
}
@@ -1343,7 +1339,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
ObjectGuid guid = (*it);
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u already rewarded", gguid.GetCounter(), guid.GetCounter());
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s already rewarded", gguid.ToString().c_str(), guid.ToString().c_str());
continue;
}
@@ -1359,14 +1355,14 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u dungeon %u is not random or seasonal", gguid.GetCounter(), guid.GetCounter(), rDungeonId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s dungeon %u is not random or seasonal", gguid.ToString().c_str(), guid.ToString().c_str(), rDungeonId);
continue;
}
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || !player->IsInWorld())
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u not found in world", gguid.GetCounter(), guid.GetCounter());
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s not found in world", gguid.ToString().c_str(), guid.ToString().c_str());
continue;
}
@@ -1375,7 +1371,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
if (player->GetMapId() != mapId)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u is in map %u and should be in %u to get reward", gguid.GetCounter(), guid.GetCounter(), player->GetMapId(), mapId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s is in map %u and should be in %u to get reward", gguid.ToString().c_str(), guid.ToString().c_str(), player->GetMapId(), mapId);
continue;
}
@@ -1406,7 +1402,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
}
// Give rewards
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u done dungeon %u, %s previously done.", gguid.GetCounter(), guid.GetCounter(), GetDungeon(gguid), done? " " : " not");
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s done dungeon %u, %s previously done.", gguid.ToString().c_str(), guid.ToString().c_str(), GetDungeon(gguid), done ? " " : " not");
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
@@ -1472,12 +1468,12 @@ LfgState LFGMgr::GetState(ObjectGuid guid)
if (guid.IsGroup())
{
state = GroupsStore[guid].GetState();
- TC_LOG_TRACE("lfg.data.group.state.get", "Group: %u, State: %u", guid.GetCounter(), state);
+ TC_LOG_TRACE("lfg.data.group.state.get", "Group: %s, State: %u", guid.ToString().c_str(), state);
}
else
{
state = PlayersStore[guid].GetState();
- TC_LOG_TRACE("lfg.data.player.state.get", "Player: %u, State: %u", guid.GetCounter(), state);
+ TC_LOG_TRACE("lfg.data.player.state.get", "Player: %s, State: %u", guid.ToString().c_str(), state);
}
return state;
@@ -1489,12 +1485,12 @@ LfgState LFGMgr::GetOldState(ObjectGuid guid)
if (guid.IsGroup())
{
state = GroupsStore[guid].GetOldState();
- TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %u, Old state: %u", guid.GetCounter(), state);
+ TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %s, Old state: %u", guid.ToString().c_str(), state);
}
else
{
state = PlayersStore[guid].GetOldState();
- TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %u, Old state: %u", guid.GetCounter(), state);
+ TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %s, Old state: %u", guid.ToString().c_str(), state);
}
return state;
@@ -1503,7 +1499,7 @@ LfgState LFGMgr::GetOldState(ObjectGuid guid)
uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
- TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %u, asId: %u, Dungeon: %u", guid.GetCounter(), asId, dungeon);
+ TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %s, asId: %u, Dungeon: %u", guid.ToString().c_str(), asId, dungeon);
return dungeon;
}
@@ -1515,7 +1511,7 @@ uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid)
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
mapId = dungeon->map;
- TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %u, MapId: %u (DungeonId: %u)", guid.GetCounter(), mapId, dungeonId);
+ TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %s, MapId: %u (DungeonId: %u)", guid.ToString().c_str(), mapId, dungeonId);
return mapId;
}
@@ -1523,30 +1519,30 @@ uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid)
uint8 LFGMgr::GetRoles(ObjectGuid guid)
{
uint8 roles = PlayersStore[guid].GetRoles();
- TC_LOG_TRACE("lfg.data.player.role.get", "Player: %u, Role: %u", guid.GetCounter(), roles);
+ TC_LOG_TRACE("lfg.data.player.role.get", "Player: %s, Role: %u", guid.ToString().c_str(), roles);
return roles;
}
const std::string& LFGMgr::GetComment(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %u, Comment: %s", guid.GetCounter(), PlayersStore[guid].GetComment().c_str());
+ TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %s, Comment: %s", guid.ToString().c_str(), PlayersStore[guid].GetComment().c_str());
return PlayersStore[guid].GetComment();
}
LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %u, Selected Dungeons: %s", guid.GetCounter(), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str());
+ TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %s, Selected Dungeons: %s", guid.ToString().c_str(), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str());
return PlayersStore[guid].GetSelectedDungeons();
}
LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %u, LockedDungeons.", guid.GetCounter());
+ TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %s, LockedDungeons.", guid.ToString().c_str());
LfgLockMap lock;
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %u not ingame while retrieving his LockedDungeons.", guid.GetCounter());
+ TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %s not ingame while retrieving his LockedDungeons.", guid.ToString().c_str());
return lock;
}
@@ -1612,7 +1608,7 @@ LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
uint8 LFGMgr::GetKicksLeft(ObjectGuid guid)
{
uint8 kicks = GroupsStore[guid].GetKicksLeft();
- TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %u, Kicks left: %u", guid.GetCounter(), kicks);
+ TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %s, Kicks left: %u", guid.ToString().c_str(), kicks);
return kicks;
}
@@ -1621,8 +1617,8 @@ void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg)
if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
- TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %u (%s), State: %s, Old state: %s",
- guid.GetCounter(), debugMsg, GetStateString(data.GetState()).c_str(),
+ TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %s (%s), State: %s, Old state: %s",
+ guid.ToString().c_str(), debugMsg, GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.RestoreState();
@@ -1630,8 +1626,8 @@ void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg)
else
{
LfgPlayerData& data = PlayersStore[guid];
- TC_LOG_TRACE("lfg.data.player.state.restore", "Player: %u (%s), State: %s, Old state: %s",
- guid.GetCounter(), debugMsg, GetStateString(data.GetState()).c_str(),
+ TC_LOG_TRACE("lfg.data.player.state.restore", "Player: %s (%s), State: %s, Old state: %s",
+ guid.ToString().c_str(), debugMsg, GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.RestoreState();
@@ -1643,8 +1639,8 @@ void LFGMgr::SetState(ObjectGuid guid, LfgState state)
if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
- TC_LOG_TRACE("lfg.data.group.state.set", "Group: %u, New state: %s, Previous: %s, Old state: %s",
- guid.GetCounter(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
+ TC_LOG_TRACE("lfg.data.group.state.set", "Group: %s, New state: %s, Previous: %s, Old state: %s",
+ guid.ToString().c_str(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.SetState(state);
@@ -1652,8 +1648,8 @@ void LFGMgr::SetState(ObjectGuid guid, LfgState state)
else
{
LfgPlayerData& data = PlayersStore[guid];
- TC_LOG_TRACE("lfg.data.player.state.set", "Player: %u, New state: %s, Previous: %s, OldState: %s",
- guid.GetCounter(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
+ TC_LOG_TRACE("lfg.data.player.state.set", "Player: %s, New state: %s, Previous: %s, OldState: %s",
+ guid.ToString().c_str(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.SetState(state);
@@ -1662,37 +1658,37 @@ void LFGMgr::SetState(ObjectGuid guid, LfgState state)
void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon)
{
- TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %u, Dungeon: %u", guid.GetCounter(), dungeon);
+ TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %s, Dungeon: %u", guid.ToString().c_str(), dungeon);
GroupsStore[guid].SetDungeon(dungeon);
}
void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles)
{
- TC_LOG_TRACE("lfg.data.player.role.set", "Player: %u, Roles: %u", guid.GetCounter(), roles);
+ TC_LOG_TRACE("lfg.data.player.role.set", "Player: %s, Roles: %u", guid.ToString().c_str(), roles);
PlayersStore[guid].SetRoles(roles);
}
void LFGMgr::SetComment(ObjectGuid guid, std::string const& comment)
{
- TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %u, Comment: %s", guid.GetCounter(), comment.c_str());
+ TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %s, Comment: %s", guid.ToString().c_str(), comment.c_str());
PlayersStore[guid].SetComment(comment);
}
void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons)
{
- TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %u, Dungeons: %s", guid.GetCounter(), ConcatenateDungeons(dungeons).c_str());
+ TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %s, Dungeons: %s", guid.ToString().c_str(), ConcatenateDungeons(dungeons).c_str());
PlayersStore[guid].SetSelectedDungeons(dungeons);
}
void LFGMgr::DecreaseKicksLeft(ObjectGuid guid)
{
GroupsStore[guid].DecreaseKicksLeft();
- TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %u, Kicks: %u", guid.GetCounter(), GroupsStore[guid].GetKicksLeft());
+ TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %s, Kicks: %u", guid.ToString().c_str(), GroupsStore[guid].GetKicksLeft());
}
void LFGMgr::RemovePlayerData(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.remove", "Player: %u", guid.GetCounter());
+ TC_LOG_TRACE("lfg.data.player.remove", "Player: %s", guid.ToString().c_str());
LfgPlayerDataContainer::iterator it = PlayersStore.find(guid);
if (it != PlayersStore.end())
PlayersStore.erase(it);
@@ -1700,7 +1696,7 @@ void LFGMgr::RemovePlayerData(ObjectGuid guid)
void LFGMgr::RemoveGroupData(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.group.remove", "Group: %u", guid.GetCounter());
+ TC_LOG_TRACE("lfg.data.group.remove", "Group: %s", guid.ToString().c_str());
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
if (it == GroupsStore.end())
return;
@@ -1723,7 +1719,7 @@ void LFGMgr::RemoveGroupData(ObjectGuid guid)
uint8 LFGMgr::GetTeam(ObjectGuid guid)
{
uint8 team = PlayersStore[guid].GetTeam();
- TC_LOG_TRACE("lfg.data.player.team.get", "Player: %u, Team: %u", guid.GetCounter(), team);
+ TC_LOG_TRACE("lfg.data.player.team.get", "Player: %s, Team: %u", guid.ToString().c_str(), team);
return team;
}