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authorTreeston <treeston.mmoc@gmail.com>2018-08-25 00:27:37 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-23 00:11:44 +0200
commita5989dcee9150565e7f4b8e3f7a62a414a484a3f (patch)
treee20ec1eeddf0857b1f44fa045a8ed40a72081ab7 /src/server/game/DungeonFinding/LFGMgr.cpp
parentab95c5e9d7b848716e1c9432754f29c65cdb9382 (diff)
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
(cherry picked from commit d4ef2529e91043bc719c3238714413fd21c9005c)
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 0d35077cebd..37f90c6e006 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1347,7 +1347,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
error = LFG_TELEPORT_RESULT_EXHAUSTION;
else if (player->GetVehicle())
error = LFG_TELEPORT_RESULT_ON_TRANSPORT;
- else if (!player->GetCharmGUID().IsEmpty())
+ else if (!player->GetCharmedGUID().IsEmpty())
error = LFG_TELEPORT_RESULT_IMMUNE_TO_SUMMONS;
else if (player->HasAura(9454)) // check Freeze debuff
error = LFG_TELEPORT_RESULT_NO_RETURN_LOCATION;