diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-05-22 13:46:45 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-05-22 13:46:45 +0200 |
commit | b7122c2f6a0c6eef9d58439aac4090ddcee24a2e (patch) | |
tree | 3e0ae343ab01f36887c28a7274ae2cfc24167697 /src/server/game/DungeonFinding/LFGMgr.cpp | |
parent | eb032a30731fc833836ca7fcff8b538bdf74196e (diff) |
Core/PacketIO: Migration to PacketUtilities bit/string operations part 3
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index ae8b6da8bee..b174dc0a7ab 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -467,7 +467,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons) else if (plrg->HasAura(9454)) // check Freeze debuff { joinData.result = LFG_JOIN_NO_SLOTS; - joinData.playersMissingRequirement.push_back(&plrg->GetName()); + joinData.playersMissingRequirement.push_back(plrg->GetName()); } ++memberCount; players.insert(plrg->GetGUID()); @@ -817,7 +817,7 @@ void LFGMgr::UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid /* = ObjectGuid:: @param[in] players Set of players to check their dungeon restrictions @param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty) */ -void LFGMgr::GetCompatibleDungeons(LfgDungeonSet* dungeons, GuidSet const& players, LfgLockPartyMap* lockMap, std::vector<std::string const*>* playersMissingRequirement, bool isContinue) +void LFGMgr::GetCompatibleDungeons(LfgDungeonSet* dungeons, GuidSet const& players, LfgLockPartyMap* lockMap, std::vector<std::string_view>* playersMissingRequirement, bool isContinue) { lockMap->clear(); @@ -859,7 +859,7 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet* dungeons, GuidSet const& playe dungeonsToRemove.insert(dungeonId); (*lockMap)[guid][dungeonId] = it2->second; - playersMissingRequirement->push_back(&player->GetName()); + playersMissingRequirement->push_back(player->GetName()); } } } |