diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-01-08 21:16:53 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-01-08 21:16:53 +0100 |
commit | d791afae1dfcfaf592326f787755ca32d629e4d3 (patch) | |
tree | 54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/DungeonFinding/LFGMgr.cpp | |
parent | b6820a706f46f18b9652fcd9806e4bec8805d29d (diff) |
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 69972a4643e..046dbc11e95 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -146,25 +146,25 @@ void LFGMgr::LoadRewards() if (!GetLFGDungeonEntry(dungeonId)) { - TC_LOG_ERROR("sql.sql", "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId); + TC_LOG_ERROR("sql.sql", "Dungeon {} specified in table `lfg_dungeon_rewards` does not exist!", dungeonId); continue; } if (!maxLevel || maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { - TC_LOG_ERROR("sql.sql", "Level %u specified for dungeon %u in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId); + TC_LOG_ERROR("sql.sql", "Level {} specified for dungeon {} in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId); maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); } if (!firstQuestId || !sObjectMgr->GetQuestTemplate(firstQuestId)) { - TC_LOG_ERROR("sql.sql", "First quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId); + TC_LOG_ERROR("sql.sql", "First quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId); continue; } if (otherQuestId && !sObjectMgr->GetQuestTemplate(otherQuestId)) { - TC_LOG_ERROR("sql.sql", "Other quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId); + TC_LOG_ERROR("sql.sql", "Other quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId); otherQuestId = 0; } @@ -173,7 +173,7 @@ void LFGMgr::LoadRewards() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u lfg dungeon rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} lfg dungeon rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id) @@ -229,7 +229,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */) LFGDungeonContainer::iterator dungeonItr = LfgDungeonStore.find(dungeonId); if (dungeonItr == LfgDungeonStore.end()) { - TC_LOG_ERROR("sql.sql", "table `lfg_entrances` contains coordinates for wrong dungeon %u", dungeonId); + TC_LOG_ERROR("sql.sql", "table `lfg_entrances` contains coordinates for wrong dungeon {}", dungeonId); continue; } @@ -244,7 +244,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */) } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u lfg dungeon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} lfg dungeon templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); // Fill all other teleport coords from areatriggers for (LFGDungeonContainer::iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr) @@ -257,7 +257,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */) AreaTriggerStruct const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map); if (!at) { - TC_LOG_ERROR("sql.sql", "Failed to load dungeon %s (Id: %u), cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.id, dungeon.map); + TC_LOG_ERROR("sql.sql", "Failed to load dungeon {} (Id: {}), cant find areatrigger for map {}", dungeon.name, dungeon.id, dungeon.map); continue; } @@ -343,7 +343,7 @@ void LFGMgr::Update(uint32 diff) // Check if a proposal can be formed with the new groups being added for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it) if (uint8 newProposals = it->second.FindGroups()) - TC_LOG_DEBUG("lfg.update", "Found %u new groups in queue %u", newProposals, it->first); + TC_LOG_DEBUG("lfg.update", "Found {} new groups in queue {}", newProposals, it->first); if (lastProposalId != m_lfgProposalId) { @@ -529,8 +529,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons) // Can't join. Send result if (joinData.result != LFG_JOIN_OK) { - TC_LOG_DEBUG("lfg.join", "%s joining with %u members. Result: %u, Dungeons: %s", - guid.ToString().c_str(), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str()); + TC_LOG_DEBUG("lfg.join", "{} joining with {} members. Result: {}, Dungeons: {}", + guid.ToString(), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons)); if (!dungeons.empty()) // Only should show lockmap when have no dungeons available joinData.lockmap.clear(); @@ -540,7 +540,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons) if (isRaid) { - TC_LOG_DEBUG("lfg.join", "%s trying to join raid browser and it's disabled.", guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.join", "{} trying to join raid browser and it's disabled.", guid.ToString()); return; } @@ -614,8 +614,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons) debugNames.append(player->GetName()); } - TC_LOG_DEBUG("lfg.join", "%s joined (%s), Members: %s. Dungeons (%u): %s", guid.ToString().c_str(), - grp ? "group" : "player", debugNames.c_str(), uint32(dungeons.size()), ConcatenateDungeons(dungeons).c_str()); + TC_LOG_DEBUG("lfg.join", "{} joined ({}), Members: {}. Dungeons ({}): {}", guid.ToString(), + grp ? "group" : "player", debugNames, uint32(dungeons.size()), ConcatenateDungeons(dungeons)); } /** @@ -628,7 +628,7 @@ void LFGMgr::LeaveLfg(ObjectGuid guid, bool disconnected) { ObjectGuid gguid = guid.IsParty() ? guid : GetGroup(guid); - TC_LOG_DEBUG("lfg.leave", "%s left (%s)", guid.ToString().c_str(), guid == gguid ? "group" : "player"); + TC_LOG_DEBUG("lfg.leave", "{} left ({})", guid.ToString(), guid == gguid ? "group" : "player"); LfgState state = GetState(guid); switch (state) @@ -1066,7 +1066,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept) LfgProposalPlayer& player = itProposalPlayer->second; player.accept = LfgAnswer(accept); - TC_LOG_DEBUG("lfg.proposal.update", "%s, Proposal %u, Selection: %u", guid.ToString().c_str(), proposalId, accept); + TC_LOG_DEBUG("lfg.proposal.update", "{}, Proposal {}, Selection: {}", guid.ToString(), proposalId, accept); if (!accept) { RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED); @@ -1162,7 +1162,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate LfgProposal& proposal = itProposal->second; proposal.state = LFG_PROPOSAL_FAILED; - TC_LOG_DEBUG("lfg.proposal.remove", "Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); + TC_LOG_DEBUG("lfg.proposal.remove", "Proposal {}, state FAILED, UpdateType {}", itProposal->first, type); // Mark all people that didn't answered as no accept if (type == LFG_UPDATETYPE_PROPOSAL_FAILED) for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) @@ -1199,12 +1199,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate if (it->second.accept == LFG_ANSWER_DENY) { updateData.updateType = type; - TC_LOG_DEBUG("lfg.proposal.remove", "%s didn't accept. Removing from queue and compatible cache", guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.proposal.remove", "{} didn't accept. Removing from queue and compatible cache", guid.ToString()); } else { updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE; - TC_LOG_DEBUG("lfg.proposal.remove", "%s in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.proposal.remove", "{} in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString()); } RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept"); @@ -1218,7 +1218,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate } else { - TC_LOG_DEBUG("lfg.proposal.remove", "Readding %s to queue.", guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.proposal.remove", "Readding {} to queue.", guid.ToString()); SetState(guid, LFG_STATE_QUEUED); if (gguid != guid) { @@ -1364,16 +1364,16 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!dungeon) { - TC_LOG_DEBUG("lfg.teleport", "Player %s not in group/lfggroup or dungeon not found!", - player->GetName().c_str()); + TC_LOG_DEBUG("lfg.teleport", "Player {} not in group/lfggroup or dungeon not found!", + player->GetName()); player->GetSession()->SendLfgTeleportError(LFG_TELEPORT_RESULT_NO_RETURN_LOCATION); return; } if (out) { - TC_LOG_DEBUG("lfg.teleport", "Player %s is being teleported out. Current Map %u - Expected Map %u", - player->GetName().c_str(), player->GetMapId(), uint32(dungeon->map)); + TC_LOG_DEBUG("lfg.teleport", "Player {} is being teleported out. Current Map {} - Expected Map {}", + player->GetName(), player->GetMapId(), uint32(dungeon->map)); if (player->GetMapId() == uint32(dungeon->map)) player->TeleportToBGEntryPoint(); @@ -1434,8 +1434,8 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (error != LFG_TELEPORT_RESULT_NONE) player->GetSession()->SendLfgTeleportError(error); - TC_LOG_DEBUG("lfg.teleport", "Player %s is being teleported in to map %u " - "(x: %f, y: %f, z: %f) Result: %u", player->GetName().c_str(), dungeon->map, + TC_LOG_DEBUG("lfg.teleport", "Player {} is being teleported in to map {} " + "(x: {}, y: {}, z: {}) Result: {}", player->GetName(), dungeon->map, dungeon->x, dungeon->y, dungeon->z, error); } @@ -1450,13 +1450,13 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* uint32 gDungeonId = GetDungeon(gguid); if (gDungeonId != dungeonId) { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group %s finished dungeon %u but queued for %u", gguid.ToString().c_str(), dungeonId, gDungeonId); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group {} finished dungeon {} but queued for {}", gguid.ToString(), dungeonId, gDungeonId); return; } if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s already rewarded", gguid.ToString().c_str()); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {} already rewarded", gguid.ToString()); return; } @@ -1468,7 +1468,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* ObjectGuid guid = (*it); if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON) { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s already rewarded", gguid.ToString().c_str(), guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {}, Player: {} already rewarded", gguid.ToString(), guid.ToString()); continue; } @@ -1484,20 +1484,20 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal)) { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s dungeon %u is not random or seasonal", gguid.ToString().c_str(), guid.ToString().c_str(), rDungeonId); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {}, Player: {} dungeon {} is not random or seasonal", gguid.ToString(), guid.ToString(), rDungeonId); continue; } Player* player = ObjectAccessor::FindPlayer(guid); if (!player) { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s not found in world", gguid.ToString().c_str(), guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {}, Player: {} not found in world", gguid.ToString(), guid.ToString()); continue; } if (player->FindMap() != currMap) { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s is in a different map", gguid.ToString().c_str(), guid.ToString().c_str()); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {}, Player: {} is in a different map", gguid.ToString(), guid.ToString()); continue; } @@ -1508,7 +1508,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* if (player->GetMapId() != mapId) { - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s is in map %u and should be in %u to get reward", gguid.ToString().c_str(), guid.ToString().c_str(), player->GetMapId(), mapId); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {}, Player: {} is in map {} and should be in {} to get reward", gguid.ToString(), guid.ToString(), player->GetMapId(), mapId); continue; } @@ -1546,7 +1546,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* } // Give rewards - TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s done dungeon %u, %s previously done.", gguid.ToString().c_str(), guid.ToString().c_str(), GetDungeon(gguid), done ? " " : " not"); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: {}, Player: {} done dungeon {}, {} previously done.", gguid.ToString(), guid.ToString(), GetDungeon(gguid), done ? " " : " not"); LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest); player->GetSession()->SendLfgPlayerReward(data); } @@ -1612,12 +1612,12 @@ LfgState LFGMgr::GetState(ObjectGuid guid) if (guid.IsParty()) { state = GroupsStore[guid].GetState(); - TC_LOG_TRACE("lfg.data.group.state.get", "Group: %s, State: %s", guid.ToString().c_str(), GetStateString(state).c_str()); + TC_LOG_TRACE("lfg.data.group.state.get", "Group: {}, State: {}", guid.ToString(), GetStateString(state)); } else { state = PlayersStore[guid].GetState(); - TC_LOG_TRACE("lfg.data.player.state.get", "Player: %s, State: %s", guid.ToString().c_str(), GetStateString(state).c_str()); + TC_LOG_TRACE("lfg.data.player.state.get", "Player: {}, State: {}", guid.ToString(), GetStateString(state)); } return state; @@ -1629,12 +1629,12 @@ LfgState LFGMgr::GetOldState(ObjectGuid guid) if (guid.IsParty()) { state = GroupsStore[guid].GetOldState(); - TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %s, Old state: %u", guid.ToString().c_str(), state); + TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: {}, Old state: {}", guid.ToString(), state); } else { state = PlayersStore[guid].GetOldState(); - TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %s, Old state: %u", guid.ToString().c_str(), state); + TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: {}, Old state: {}", guid.ToString(), state); } return state; @@ -1645,7 +1645,7 @@ bool LFGMgr::IsVoteKickActive(ObjectGuid gguid) ASSERT(gguid.IsParty()); bool active = GroupsStore[gguid].IsVoteKickActive(); - TC_LOG_TRACE("lfg.data.group.votekick.get", "Group: %s, Active: %d", gguid.ToString().c_str(), active); + TC_LOG_TRACE("lfg.data.group.votekick.get", "Group: {}, Active: {}", gguid.ToString(), active); return active; } @@ -1653,7 +1653,7 @@ bool LFGMgr::IsVoteKickActive(ObjectGuid gguid) uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */) { uint32 dungeon = GroupsStore[guid].GetDungeon(asId); - TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %s, asId: %u, Dungeon: %u", guid.ToString().c_str(), asId, dungeon); + TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: {}, asId: {}, Dungeon: {}", guid.ToString(), asId, dungeon); return dungeon; } @@ -1665,7 +1665,7 @@ uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid) if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId)) mapId = dungeon->map; - TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %s, MapId: %u (DungeonId: %u)", guid.ToString().c_str(), mapId, dungeonId); + TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: {}, MapId: {} (DungeonId: {})", guid.ToString(), mapId, dungeonId); return mapId; } @@ -1673,13 +1673,13 @@ uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid) uint8 LFGMgr::GetRoles(ObjectGuid guid) { uint8 roles = PlayersStore[guid].GetRoles(); - TC_LOG_TRACE("lfg.data.player.role.get", "Player: %s, Role: %u", guid.ToString().c_str(), roles); + TC_LOG_TRACE("lfg.data.player.role.get", "Player: {}, Role: {}", guid.ToString(), roles); return roles; } LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid) { - TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %s, Selected Dungeons: %s", guid.ToString().c_str(), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str()); + TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: {}, Selected Dungeons: {}", guid.ToString(), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons())); return PlayersStore[guid].GetSelectedDungeons(); } @@ -1701,12 +1701,12 @@ uint32 LFGMgr::GetSelectedRandomDungeon(ObjectGuid guid) LfgLockMap LFGMgr::GetLockedDungeons(ObjectGuid guid) { - TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %s, LockedDungeons.", guid.ToString().c_str()); + TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: {}, LockedDungeons.", guid.ToString()); LfgLockMap lock; Player* player = ObjectAccessor::FindConnectedPlayer(guid); if (!player) { - TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %s not ingame while retrieving his LockedDungeons.", guid.ToString().c_str()); + TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: {} not ingame while retrieving his LockedDungeons.", guid.ToString()); return lock; } @@ -1780,7 +1780,7 @@ LfgLockMap LFGMgr::GetLockedDungeons(ObjectGuid guid) uint8 LFGMgr::GetKicksLeft(ObjectGuid guid) { uint8 kicks = GroupsStore[guid].GetKicksLeft(); - TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %s, Kicks left: %u", guid.ToString().c_str(), kicks); + TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: {}, Kicks left: {}", guid.ToString(), kicks); return kicks; } @@ -1789,18 +1789,18 @@ void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg) if (guid.IsParty()) { LfgGroupData& data = GroupsStore[guid]; - TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %s (%s), State: %s, Old state: %s", - guid.ToString().c_str(), debugMsg, GetStateString(data.GetState()).c_str(), - GetStateString(data.GetOldState()).c_str()); + TC_LOG_TRACE("lfg.data.group.state.restore", "Group: {} ({}), State: {}, Old state: {}", + guid.ToString(), debugMsg, GetStateString(data.GetState()), + GetStateString(data.GetOldState())); data.RestoreState(); } else { LfgPlayerData& data = PlayersStore[guid]; - TC_LOG_TRACE("lfg.data.player.state.restore", "Player: %s (%s), State: %s, Old state: %s", - guid.ToString().c_str(), debugMsg, GetStateString(data.GetState()).c_str(), - GetStateString(data.GetOldState()).c_str()); + TC_LOG_TRACE("lfg.data.player.state.restore", "Player: {} ({}), State: {}, Old state: {}", + guid.ToString(), debugMsg, GetStateString(data.GetState()), + GetStateString(data.GetOldState())); data.RestoreState(); } @@ -1811,18 +1811,18 @@ void LFGMgr::SetState(ObjectGuid guid, LfgState state) if (guid.IsParty()) { LfgGroupData& data = GroupsStore[guid]; - TC_LOG_TRACE("lfg.data.group.state.set", "Group: %s, New state: %s, Previous: %s, Old state: %s", - guid.ToString().c_str(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(), - GetStateString(data.GetOldState()).c_str()); + TC_LOG_TRACE("lfg.data.group.state.set", "Group: {}, New state: {}, Previous: {}, Old state: {}", + guid.ToString(), GetStateString(state), GetStateString(data.GetState()), + GetStateString(data.GetOldState())); data.SetState(state); } else { LfgPlayerData& data = PlayersStore[guid]; - TC_LOG_TRACE("lfg.data.player.state.set", "Player: %s, New state: %s, Previous: %s, OldState: %s", - guid.ToString().c_str(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(), - GetStateString(data.GetOldState()).c_str()); + TC_LOG_TRACE("lfg.data.player.state.set", "Player: {}, New state: {}, Previous: {}, OldState: {}", + guid.ToString(), GetStateString(state), GetStateString(data.GetState()), + GetStateString(data.GetOldState())); data.SetState(state); } @@ -1833,34 +1833,34 @@ void LFGMgr::SetVoteKick(ObjectGuid gguid, bool active) ASSERT(gguid.IsParty()); LfgGroupData& data = GroupsStore[gguid]; - TC_LOG_TRACE("lfg.data.group.votekick.set", "Group: %s, New state: %d, Previous: %d", - gguid.ToString().c_str(), active, data.IsVoteKickActive()); + TC_LOG_TRACE("lfg.data.group.votekick.set", "Group: {}, New state: {}, Previous: {}", + gguid.ToString(), active, data.IsVoteKickActive()); data.SetVoteKick(active); } void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon) { - TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %s, Dungeon: %u", guid.ToString().c_str(), dungeon); + TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: {}, Dungeon: {}", guid.ToString(), dungeon); GroupsStore[guid].SetDungeon(dungeon); } void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles) { - TC_LOG_TRACE("lfg.data.player.role.set", "Player: %s, Roles: %u", guid.ToString().c_str(), roles); + TC_LOG_TRACE("lfg.data.player.role.set", "Player: {}, Roles: {}", guid.ToString(), roles); PlayersStore[guid].SetRoles(roles); } void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons) { - TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %s, Dungeons: %s", guid.ToString().c_str(), ConcatenateDungeons(dungeons).c_str()); + TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: {}, Dungeons: {}", guid.ToString(), ConcatenateDungeons(dungeons)); PlayersStore[guid].SetSelectedDungeons(dungeons); } void LFGMgr::DecreaseKicksLeft(ObjectGuid guid) { GroupsStore[guid].DecreaseKicksLeft(); - TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %s, Kicks: %u", guid.ToString().c_str(), GroupsStore[guid].GetKicksLeft()); + TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: {}, Kicks: {}", guid.ToString(), GroupsStore[guid].GetKicksLeft()); } void LFGMgr::SetTicket(ObjectGuid guid, WorldPackets::LFG::RideTicket const& ticket) @@ -1870,7 +1870,7 @@ void LFGMgr::SetTicket(ObjectGuid guid, WorldPackets::LFG::RideTicket const& tic void LFGMgr::RemovePlayerData(ObjectGuid guid) { - TC_LOG_TRACE("lfg.data.player.remove", "Player: %s", guid.ToString().c_str()); + TC_LOG_TRACE("lfg.data.player.remove", "Player: {}", guid.ToString()); LfgPlayerDataContainer::iterator it = PlayersStore.find(guid); if (it != PlayersStore.end()) PlayersStore.erase(it); @@ -1878,7 +1878,7 @@ void LFGMgr::RemovePlayerData(ObjectGuid guid) void LFGMgr::RemoveGroupData(ObjectGuid guid) { - TC_LOG_TRACE("lfg.data.group.remove", "Group: %s", guid.ToString().c_str()); + TC_LOG_TRACE("lfg.data.group.remove", "Group: {}", guid.ToString()); LfgGroupDataContainer::iterator it = GroupsStore.find(guid); if (it == GroupsStore.end()) return; @@ -1901,7 +1901,7 @@ void LFGMgr::RemoveGroupData(ObjectGuid guid) uint8 LFGMgr::GetTeam(ObjectGuid guid) { uint8 team = PlayersStore[guid].GetTeam(); - TC_LOG_TRACE("lfg.data.player.team.get", "Player: %s, Team: %u", guid.ToString().c_str(), team); + TC_LOG_TRACE("lfg.data.player.team.get", "Player: {}, Team: {}", guid.ToString(), team); return team; } @@ -2049,7 +2049,7 @@ bool LFGMgr::AllQueued(GuidList const& check) if (state != LFG_STATE_QUEUED) { if (state != LFG_STATE_PROPOSAL) - TC_LOG_DEBUG("lfg.allqueued", "Unexpected state found while trying to form new group. Guid: %s, State: %s", (*it).ToString().c_str(), GetStateString(state).c_str()); + TC_LOG_DEBUG("lfg.allqueued", "Unexpected state found while trying to form new group. Guid: {}, State: {}", (*it).ToString(), GetStateString(state)); return false; } |