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authorShauren <shauren.trinity@gmail.com>2025-06-26 15:24:16 +0200
committerShauren <shauren.trinity@gmail.com>2025-06-26 15:24:16 +0200
commitdb4af7ca4cd105b5a1dd1493fb1740cdd27329bb (patch)
tree9d0108146ac248773baff0e31991cf1ef99ad22b /src/server/game/DungeonFinding/LFGMgr.cpp
parent9247723c0721207dcaea22141861855f4e0a173f (diff)
Core/LFG: Change InstanceScript::UpdateLfgEncounterState to only pass valid dungeon encounter ids to LFGMgr
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 5ae5208d3db..5dc01536bf6 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1445,10 +1445,10 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
Check if dungeon can be rewarded, if any.
@param[in] gguid Group guid
- @param[in] dungeonEncounterIds DungeonEncounter that was just completed
+ @param[in] dungeonEncounters DungeonEncounter that was just completed
@param[in] currMap Map of the instance where encounter was completed
*/
-void LFGMgr::OnDungeonEncounterDone(ObjectGuid gguid, std::array<uint32, 4> const& dungeonEncounterIds, Map const* currMap)
+void LFGMgr::OnDungeonEncounterDone(ObjectGuid gguid, std::span<uint32 const> dungeonEncounters, Map const* currMap)
{
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
@@ -1459,7 +1459,7 @@ void LFGMgr::OnDungeonEncounterDone(ObjectGuid gguid, std::array<uint32, 4> cons
uint32 gDungeonId = GetDungeon(gguid);
LFGDungeonData const* dungeonDone = GetLFGDungeon(gDungeonId);
// LFGDungeons can point to a DungeonEncounter from any difficulty so we need this kind of lenient check
- if (!dungeonDone->finalDungeonEncounterId || !advstd::ranges::contains(dungeonEncounterIds, dungeonDone->finalDungeonEncounterId))
+ if (!advstd::ranges::contains(dungeonEncounters, dungeonDone->finalDungeonEncounterId))
return;
FinishDungeon(gguid, gDungeonId, currMap);