diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
| commit | e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch) | |
| tree | fcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/DungeonFinding/LFGMgr.cpp | |
| parent | 45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff) | |
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rwxr-xr-x | src/server/game/DungeonFinding/LFGMgr.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index f38a35602fd..ab584515dcf 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -205,7 +205,7 @@ void LFGMgr::Update(uint32 diff) while (!newToQueue.empty()) { uint64 frontguid = newToQueue.front(); - sLog->outDebug("LFGMgr::Update: QueueId %u: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", queueId, frontguid, uint32(newToQueue.size()), uint32(currentQueue.size())); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Update: QueueId %u: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", queueId, frontguid, uint32(newToQueue.size()), uint32(currentQueue.size())); firstNew.push_back(frontguid); newToQueue.pop_front(); @@ -314,11 +314,11 @@ void LFGMgr::AddToQueue(const uint64& guid, uint8 queueId) LfgGuidList& list = m_newToQueue[queueId]; if (std::find(list.begin(), list.end(), guid) != list.end()) - sLog->outDebug("LFGMgr::AddToQueue: [" UI64FMTD "] already in new queue. ignoring", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::AddToQueue: [" UI64FMTD "] already in new queue. ignoring", guid); else { list.push_back(guid); - sLog->outDebug("LFGMgr::AddToQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, uint32(list.size())); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::AddToQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, uint32(list.size())); } } @@ -343,12 +343,12 @@ bool LFGMgr::RemoveFromQueue(const uint64& guid) { delete it->second; m_QueueInfoMap.erase(it); - sLog->outDebug("LFGMgr::RemoveFromQueue: [" UI64FMTD "] removed", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveFromQueue: [" UI64FMTD "] removed", guid); return true; } else { - sLog->outDebug("LFGMgr::RemoveFromQueue: [" UI64FMTD "] not in queue", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveFromQueue: [" UI64FMTD "] not in queue", guid); return false; } @@ -551,7 +551,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon // Can't join. Send result if (joinData.result != LFG_JOIN_OK) { - sLog->outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result); if (!dungeons.empty()) // Only should show lockmap when have no dungeons available joinData.lockmap.clear(); plr->GetSession()->SendLfgJoinResult(joinData); @@ -561,7 +561,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon // FIXME - Raid browser not supported yet if (isRaid) { - sLog->outDebug("LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid); return; } @@ -633,7 +633,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon } AddToQueue(guid, uint8(plr->GetTeam())); } - sLog->outDebug("LFGMgr::Join: [" UI64FMTD "] joined with %u members. dungeons: %u", guid, grp ? grp->GetMembersCount() : 1, uint8(dungeons.size())); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joined with %u members. dungeons: %u", guid, grp ? grp->GetMembersCount() : 1, uint8(dungeons.size())); } /** @@ -651,7 +651,7 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/) uint64 guid = grp ? grp->GetGUID() : plr->GetGUID(); LfgState state = GetState(guid); - sLog->outDebug("LFGMgr::Leave: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid); switch(state) { case LFG_STATE_QUEUED: @@ -731,7 +731,7 @@ void LFGMgr::OfferContinue(Group* grp) */ LfgProposal* LFGMgr::FindNewGroups(LfgGuidList& check, LfgGuidList& all) { - sLog->outDebug("LFGMgr::FindNewGroup: (%s) - all(%s)", ConcatenateGuids(check).c_str(), ConcatenateGuids(all).c_str()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FindNewGroup: (%s) - all(%s)", ConcatenateGuids(check).c_str(), ConcatenateGuids(all).c_str()); LfgProposal* pProposal = NULL; if (!check.size() || check.size() > MAXGROUPSIZE || !CheckCompatibility(check, pProposal)) @@ -764,7 +764,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) if (check.size() > MAXGROUPSIZE || !check.size()) { - sLog->outDebug("LFGMgr::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str()); return false; } @@ -775,7 +775,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) LfgAnswer answer = GetCompatibles(strGuids); if (answer != LFG_ANSWER_PENDING) { - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) compatibles (cached): %d", strGuids.c_str(), answer); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) compatibles (cached): %d", strGuids.c_str(), answer); return bool(answer); } @@ -788,7 +788,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) // Check all-but-new compatibilities (New,A,B,C,D) --> check(A,B,C,D) if (!CheckCompatibility(check, pProposal)) // Group not compatible { - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) not compatibles (%s not compatibles)", strGuids.c_str(), ConcatenateGuids(check).c_str()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) not compatibles (%s not compatibles)", strGuids.c_str(), ConcatenateGuids(check).c_str()); SetCompatibles(strGuids, false); return false; } @@ -834,9 +834,9 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) { SetCompatibles(strGuids, false); if (numLfgGroups > 1) - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups); else - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers); return false; } @@ -863,7 +863,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) { Player* plr = sObjectMgr->GetPlayer(it->first); if (!plr) - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) Warning! [" UI64FMTD "] offline! Marking as not compatibles!", strGuids.c_str(), it->first); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Warning! [" UI64FMTD "] offline! Marking as not compatibles!", strGuids.c_str(), it->first); else { for (PlayerSet::const_iterator itPlayer = players.begin(); itPlayer != players.end() && plr; ++itPlayer) @@ -871,7 +871,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) // Do not form a group with ignoring candidates if (plr->GetSocial()->HasIgnore((*itPlayer)->GetGUIDLow()) || (*itPlayer)->GetSocial()->HasIgnore(plr->GetGUIDLow())) { - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) Players [" UI64FMTD "] and [" UI64FMTD "] ignoring", strGuids.c_str(), (*itPlayer)->GetGUID(), plr->GetGUID()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Players [" UI64FMTD "] and [" UI64FMTD "] ignoring", strGuids.c_str(), (*itPlayer)->GetGUID(), plr->GetGUID()); plr = NULL; } } @@ -885,7 +885,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) if (players.size() != numPlayers || !CheckGroupRoles(rolesMap)) { if (players.size() == numPlayers) - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) Roles not compatible", strGuids.c_str()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Roles not compatible", strGuids.c_str()); SetCompatibles(strGuids, false); return false; } @@ -918,10 +918,10 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) // ----- Group is compatible, if we have MAXGROUPSIZE members then match is found if (numPlayers != MAXGROUPSIZE) { - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) Compatibles but not match. Players(%u)", strGuids.c_str(), numPlayers); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Compatibles but not match. Players(%u)", strGuids.c_str(), numPlayers); return true; } - sLog->outDebug("LFGMgr::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str()); // GROUP FORMED! // TODO - Improve algorithm to select proper group based on Item Level @@ -1101,7 +1101,7 @@ void LFGMgr::RemoveFromCompatibles(uint64 guid) out << guid; std::string strGuid = out.str(); - sLog->outDebug("LFGMgr::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid); for (LfgCompatibleMap::iterator itNext = m_CompatibleMap.begin(); itNext != m_CompatibleMap.end();) { LfgCompatibleMap::iterator it = itNext++; @@ -1261,7 +1261,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, const uint64& guid, bool accept) LfgProposalPlayer* ppPlayer = itProposalPlayer->second; ppPlayer->accept = LfgAnswer(accept); - sLog->outDebug("LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept); if (!accept) { RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED); @@ -1414,7 +1414,7 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t LfgProposal* pProposal = itProposal->second; pProposal->state = LFG_PROPOSAL_FAILED; - sLog->outDebug("LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); // Mark all people that didn't answered as no accept if (type == LFG_UPDATETYPE_PROPOSAL_FAILED) for (LfgProposalPlayerMap::const_iterator it = pProposal->players.begin(); it != pProposal->players.end(); ++it) @@ -1458,12 +1458,12 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t if (it->second->accept == LFG_ANSWER_DENY) { updateData.updateType = type; - sLog->outDebug("LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid); } else { updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE; - sLog->outDebug("LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid); } ClearState(guid); if (grp) @@ -1476,7 +1476,7 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t } else { - sLog->outDebug("LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid); SetState(guid, LFG_STATE_QUEUED); if (grp) { @@ -1640,7 +1640,7 @@ void LFGMgr::UpdateBoot(Player* plr, bool accept) */ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) { - sLog->outDebug("LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", plr->GetGUID(), out ? "out" : "in"); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", plr->GetGUID(), out ? "out" : "in"); if (out) { plr->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); @@ -1746,7 +1746,7 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) Group* group = player->GetGroup(); if (!group || !group->isLFGGroup()) { - sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] is not in a group or not a LFGGroup. Ignoring", player->GetGUID()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] is not in a group or not a LFGGroup. Ignoring", player->GetGUID()); return; } @@ -1755,13 +1755,13 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) uint32 gDungeonId = GetDungeon(gguid); if (gDungeonId != dungeonId) { - sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", guid, dungeonId, gDungeonId); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", guid, dungeonId, gDungeonId); return; } if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON) { - sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] Already rewarded player. Ignoring", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] Already rewarded player. Ignoring", guid); return; } @@ -1777,7 +1777,7 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(rDungeonId); if (!dungeon || dungeon->type != LFG_TYPE_RANDOM) { - sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] dungeon %u is not random", guid, rDungeonId); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] dungeon %u is not random", guid, rDungeonId); return; } @@ -1808,7 +1808,7 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) } // Give rewards - sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] done dungeon %u,%s previously done.", player->GetGUID(), GetDungeon(gguid), index > 0 ? " " : " not"); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] done dungeon %u,%s previously done.", player->GetGUID(), GetDungeon(gguid), index > 0 ? " " : " not"); player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), GetDungeon(gguid, false), index, reward, qReward); } @@ -1888,7 +1888,7 @@ std::string LFGMgr::ConcatenateGuids(LfgGuidList check) LfgState LFGMgr::GetState(const uint64& guid) { - sLog->outDebug("LFGMgr::GetState: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetState: [" UI64FMTD "]", guid); if (IS_GROUP(guid)) return m_Groups[guid].GetState(); else @@ -1897,61 +1897,61 @@ LfgState LFGMgr::GetState(const uint64& guid) uint32 LFGMgr::GetDungeon(const uint64& guid, bool asId /*= true*/) { - sLog->outDebug("LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u", guid, asId); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u", guid, asId); return m_Groups[guid].GetDungeon(asId); } uint8 LFGMgr::GetRoles(const uint64& guid) { - sLog->outDebug("LFGMgr::GetRoles: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetRoles: [" UI64FMTD "]", guid); return m_Players[guid].GetRoles(); } const std::string& LFGMgr::GetComment(const uint64& guid) { - sLog->outDebug("LFGMgr::GetComment: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetComment: [" UI64FMTD "]", guid); return m_Players[guid].GetComment(); } const LfgDungeonSet& LFGMgr::GetSelectedDungeons(const uint64& guid) { - sLog->outDebug("LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid); return m_Players[guid].GetSelectedDungeons(); } const LfgLockMap& LFGMgr::GetLockedDungeons(const uint64& guid) { - sLog->outDebug("LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid); return m_Players[guid].GetLockedDungeons(); } uint8 LFGMgr::GetKicksLeft(const uint64& guid) { - sLog->outDebug("LFGMgr::GetKicksLeft: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetKicksLeft: [" UI64FMTD "]", guid); return m_Groups[guid].GetKicksLeft(); } uint8 LFGMgr::GetVotesNeeded(const uint64& guid) { - sLog->outDebug("LFGMgr::GetVotesNeeded: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetVotesNeeded: [" UI64FMTD "]", guid); return m_Groups[guid].GetVotesNeeded(); } void LFGMgr::RestoreState(const uint64& guid) { - sLog->outDebug("LFGMgr::RestoreState: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RestoreState: [" UI64FMTD "]", guid); m_Groups[guid].RestoreState(); } void LFGMgr::ClearState(const uint64& guid) { - sLog->outDebug("LFGMgr::ClearState: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::ClearState: [" UI64FMTD "]", guid); m_Players[guid].ClearState(); } void LFGMgr::SetState(const uint64& guid, LfgState state) { - sLog->outDebug("LFGMgr::SetState: [" UI64FMTD "] state %u", guid, state); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetState: [" UI64FMTD "] state %u", guid, state); if (IS_GROUP(guid)) m_Groups[guid].SetState(state); else @@ -1960,43 +1960,43 @@ void LFGMgr::SetState(const uint64& guid, LfgState state) void LFGMgr::SetDungeon(const uint64& guid, uint32 dungeon) { - sLog->outDebug("LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon); m_Groups[guid].SetDungeon(dungeon); } void LFGMgr::SetRoles(const uint64& guid, uint8 roles) { - sLog->outDebug("LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles); m_Players[guid].SetRoles(roles); } void LFGMgr::SetComment(const uint64& guid, const std::string& comment) { - sLog->outDebug("LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str()); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str()); m_Players[guid].SetComment(comment); } void LFGMgr::SetSelectedDungeons(const uint64& guid, const LfgDungeonSet& dungeons) { - sLog->outDebug("LFGMgr::SetSelectedDungeons: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetSelectedDungeons: [" UI64FMTD "]", guid); m_Players[guid].SetSelectedDungeons(dungeons); } void LFGMgr::SetLockedDungeons(const uint64& guid, const LfgLockMap& lock) { - sLog->outDebug("LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid); m_Players[guid].SetLockedDungeons(lock); } void LFGMgr::DecreaseKicksLeft(const uint64& guid) { - sLog->outDebug("LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid); m_Groups[guid].DecreaseKicksLeft(); } void LFGMgr::RemovePlayerData(const uint64& guid) { - sLog->outDebug("LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid); LfgPlayerDataMap::iterator it = m_Players.find(guid); if (it != m_Players.end()) m_Players.erase(it); @@ -2004,7 +2004,7 @@ void LFGMgr::RemovePlayerData(const uint64& guid) void LFGMgr::RemoveGroupData(const uint64& guid) { - sLog->outDebug("LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid); LfgGroupDataMap::iterator it = m_Groups.find(guid); if (it != m_Groups.end()) m_Groups.erase(it); |
