diff options
| author | Spp <spp@jorge.gr> | 2013-12-19 09:39:00 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-12-19 09:39:00 +0100 |
| commit | ec62bc6e8820b38516cf8b332fc12134cdabef5d (patch) | |
| tree | 315b92a0d89f1cc4b97889b48147c775ee44edfd /src/server/game/DungeonFinding/LFGMgr.cpp | |
| parent | 18cc0758395896f705a5dfd6e363b06367d617e9 (diff) | |
Core/Dungeon Finder: Improve join log message to try to detect cases when one of the selected dungeons is 0
* Added specialization to all loggers related to lfg (allows to enable "lfg.join" in debug mode and keep all the rest in error)
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 149 |
1 files changed, 72 insertions, 77 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 783511c8251..f8a7e8bd649 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -238,7 +238,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */) AreaTrigger const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map); if (!at) { - TC_LOG_ERROR("lfg", "LFGMgr::LoadLFGDungeons: Failed to load dungeon %s, cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.map); + TC_LOG_ERROR("sql.sql", "Failed to load dungeon %s, cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.map); continue; } @@ -325,7 +325,7 @@ void LFGMgr::Update(uint32 diff) // Check if a proposal can be formed with the new groups being added for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it) if (uint8 newProposals = it->second.FindGroups()) - TC_LOG_DEBUG("lfg", "LFGMgr::Update: Found %u new groups in queue %u", newProposals, it->first); + TC_LOG_DEBUG("lfg.update", "Found %u new groups in queue %u", newProposals, it->first); if (lastProposalId != m_lfgProposalId) { @@ -542,7 +542,6 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const isRaid = true; break; default: - TC_LOG_ERROR("lfg", "Wrong dungeon type %u for dungeon %u", type, *it); joinData.result = LFG_JOIN_DUNGEON_INVALID; break; } @@ -565,7 +564,9 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const // Can't join. Send result if (joinData.result != LFG_JOIN_OK) { - TC_LOG_DEBUG("lfg", "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result); + TC_LOG_DEBUG("lfg.join", "%u joining with %u members. Result: %u, Dungeons: %s", + GUID_LOPART(guid), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str()); + if (!dungeons.empty()) // Only should show lockmap when have no dungeons available joinData.lockmap.clear(); player->GetSession()->SendLfgJoinResult(joinData); @@ -576,7 +577,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const if (isRaid) { - TC_LOG_DEBUG("lfg", "LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid); + TC_LOG_DEBUG("lfg.join", "%u trying to join raid browser and it's disabled.", GUID_LOPART(guid)); return; } @@ -642,13 +643,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const debugNames.append(player->GetName()); } - if (sLog->ShouldLog("lfg", LOG_LEVEL_DEBUG)) - { - std::ostringstream o; - o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str() - << ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons); - TC_LOG_DEBUG("lfg", "%s", o.str().c_str()); - } + TC_LOG_DEBUG("lfg.join", "%u joined (%s), Members: %s. Dungeons (%u): %s", GUID_LOPART(guid), + grp ? "group" : "player", debugNames.c_str(), uint32(dungeons.size()), ConcatenateDungeons(dungeons).c_str()); } /** @@ -659,9 +655,10 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const */ void LFGMgr::LeaveLfg(uint64 guid) { - TC_LOG_DEBUG("lfg", "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid); - uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid); + + TC_LOG_DEBUG("lfg.leave", "%u left (%s)", GUID_LOPART(guid), guid == gguid ? "group" : "player"); + LfgState state = GetState(guid); switch (state) { @@ -1017,7 +1014,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) LfgProposalPlayer& player = itProposalPlayer->second; player.accept = LfgAnswer(accept); - TC_LOG_DEBUG("lfg", "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept); + TC_LOG_DEBUG("lfg.proposal.update", "Player %u, Proposal %u, Selection: %u", GUID_LOPART(guid), proposalId, accept); if (!accept) { RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED); @@ -1108,7 +1105,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate LfgProposal& proposal = itProposal->second; proposal.state = LFG_PROPOSAL_FAILED; - TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); + TC_LOG_DEBUG("lfg.proposal.remove", "Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); // Mark all people that didn't answered as no accept if (type == LFG_UPDATETYPE_PROPOSAL_FAILED) for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) @@ -1145,12 +1142,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate if (it->second.accept == LFG_ANSWER_DENY) { updateData.updateType = type; - TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid); + TC_LOG_DEBUG("lfg.proposal.remove", "%u didn't accept. Removing from queue and compatible cache", GUID_LOPART(guid)); } else { updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE; - TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid); + TC_LOG_DEBUG("lfg.proposal.remove", "%u in same group that someone that didn't accept. Removing from queue and compatible cache", GUID_LOPART(guid)); } RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept"); @@ -1164,7 +1161,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate } else { - TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid); + TC_LOG_DEBUG("lfg.proposal.remove", "Readding %u to queue.", GUID_LOPART(guid)); SetState(guid, LFG_STATE_QUEUED); if (gguid != guid) { @@ -1309,7 +1306,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!dungeon) { - TC_LOG_DEBUG("lfg", "TeleportPlayer: Player %s not in group/lfggroup or dungeon not found!", + TC_LOG_DEBUG("lfg.teleport", "Player %s not in group/lfggroup or dungeon not found!", player->GetName().c_str()); player->GetSession()->SendLfgTeleportError(uint8(LFG_TELEPORTERROR_INVALID_LOCATION)); return; @@ -1317,7 +1314,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (out) { - TC_LOG_DEBUG("lfg", "TeleportPlayer: Player %s is being teleported out. Current Map %u - Expected Map %u", + TC_LOG_DEBUG("lfg.teleport", "Player %s is being teleported out. Current Map %u - Expected Map %u", player->GetName().c_str(), player->GetMapId(), uint32(dungeon->map)); if (player->GetMapId() == uint32(dungeon->map)) player->TeleportToBGEntryPoint(); @@ -1381,7 +1378,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (error != LFG_TELEPORTERROR_OK) player->GetSession()->SendLfgTeleportError(uint8(error)); - TC_LOG_DEBUG("lfg", "TeleportPlayer: Player %s is being teleported in to map %u " + TC_LOG_DEBUG("lfg.teleport", "Player %s is being teleported in to map %u " "(x: %f, y: %f, z: %f) Result: %u", player->GetName().c_str(), dungeon->map, dungeon->x, dungeon->y, dungeon->z, error); } @@ -1397,13 +1394,13 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId) uint32 gDungeonId = GetDungeon(gguid); if (gDungeonId != dungeonId) { - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", gguid, dungeonId, gDungeonId); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group %u finished dungeon %u but queued for %u", GUID_LOPART(gguid), dungeonId, gDungeonId); return; } if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times { - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded group. Ignoring", gguid); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u already rewarded", GUID_LOPART(gguid)); return; } @@ -1415,7 +1412,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId) uint64 guid = (*it); if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON) { - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded player. Ignoring", guid); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u already rewarded", GUID_LOPART(gguid), GUID_LOPART(guid)); continue; } @@ -1431,14 +1428,14 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId) if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal)) { - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] dungeon %u is not random or seasonal", guid, rDungeonId); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u dungeon %u is not random or seasonal", GUID_LOPART(gguid), GUID_LOPART(guid), rDungeonId); continue; } Player* player = ObjectAccessor::FindPlayer(guid); if (!player || !player->IsInWorld()) { - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] not found in world", guid); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u not found in world", GUID_LOPART(gguid), GUID_LOPART(guid)); continue; } @@ -1447,7 +1444,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId) if (player->GetMapId() != mapId) { - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] is in map %u and should be in %u to get reward", guid, player->GetMapId(), mapId); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u is in map %u and should be in %u to get reward", GUID_LOPART(gguid), GUID_LOPART(guid), player->GetMapId(), mapId); continue; } @@ -1478,7 +1475,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId) } // Give rewards - TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] done dungeon %u, %s previously done.", player->GetGUID(), GetDungeon(gguid), done? " " : " not"); + TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u done dungeon %u, %s previously done.", GUID_LOPART(gguid), GUID_LOPART(guid), GetDungeon(gguid), done? " " : " not"); LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest); player->GetSession()->SendLfgPlayerReward(data); } @@ -1542,11 +1539,16 @@ LfgState LFGMgr::GetState(uint64 guid) { LfgState state; if (IS_GROUP_GUID(guid)) + { state = GroupsStore[guid].GetState(); + TC_LOG_TRACE("lfg.data.group.state.get", "Group: %u, State: %u", GUID_LOPART(guid), state); + } else + { state = PlayersStore[guid].GetState(); + TC_LOG_TRACE("lfg.data.player.state.get", "Player: %u, State: %u", GUID_LOPART(guid), state); + } - TC_LOG_TRACE("lfg", "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state); return state; } @@ -1554,18 +1556,23 @@ LfgState LFGMgr::GetOldState(uint64 guid) { LfgState state; if (IS_GROUP_GUID(guid)) + { state = GroupsStore[guid].GetOldState(); + TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %u, Old state: %u", GUID_LOPART(guid), state); + } else + { state = PlayersStore[guid].GetOldState(); + TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %u, Old state: %u", GUID_LOPART(guid), state); + } - TC_LOG_TRACE("lfg", "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state); return state; } uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */) { uint32 dungeon = GroupsStore[guid].GetDungeon(asId); - TC_LOG_TRACE("lfg", "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon); + TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %u, asId: %u, Dungeon: %u", GUID_LOPART(guid), asId, dungeon); return dungeon; } @@ -1577,39 +1584,40 @@ uint32 LFGMgr::GetDungeonMapId(uint64 guid) if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId)) mapId = dungeon->map; - TC_LOG_TRACE("lfg", "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId); + TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %u, MapId: %u (DungeonId: %u)", GUID_LOPART(guid), mapId, dungeonId); + return mapId; } uint8 LFGMgr::GetRoles(uint64 guid) { uint8 roles = PlayersStore[guid].GetRoles(); - TC_LOG_TRACE("lfg", "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles); + TC_LOG_TRACE("lfg.data.player.role.get", "Player: %u, Role: %u", GUID_LOPART(guid), roles); return roles; } const std::string& LFGMgr::GetComment(uint64 guid) { - TC_LOG_TRACE("lfg", "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str()); + TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %u, Comment: %s", GUID_LOPART(guid), PlayersStore[guid].GetComment().c_str()); return PlayersStore[guid].GetComment(); } LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid) { - TC_LOG_TRACE("lfg", "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid); + TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %u, Selected Dungeons: %s", GUID_LOPART(guid), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str()); return PlayersStore[guid].GetSelectedDungeons(); } LfgLockMap const& LFGMgr::GetLockedDungeons(uint64 guid) { - TC_LOG_TRACE("lfg", "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid); + TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %u, LockedDungeons.", GUID_LOPART(guid)); return PlayersStore[guid].GetLockedDungeons(); } uint8 LFGMgr::GetKicksLeft(uint64 guid) { uint8 kicks = GroupsStore[guid].GetKicksLeft(); - TC_LOG_TRACE("lfg", "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks); + TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %u, Kicks left: %u", GUID_LOPART(guid), kicks); return kicks; } @@ -1618,26 +1626,19 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg) if (IS_GROUP_GUID(guid)) { LfgGroupData& data = GroupsStore[guid]; - if (sLog->ShouldLog("lfg", LOG_LEVEL_DEBUG)) - { - std::string const& ps = GetStateString(data.GetState()); - std::string const& os = GetStateString(data.GetOldState()); - TC_LOG_TRACE("lfg", "LFGMgr::RestoreState: Group: [" UI64FMTD "] (%s) State: %s, oldState: %s", - guid, debugMsg, ps.c_str(), os.c_str()); - } + TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %u (%s), State: %s, Old state: %s", + GUID_LOPART(guid), debugMsg, GetStateString(data.GetState()).c_str(), + GetStateString(data.GetOldState()).c_str()); data.RestoreState(); } else { LfgPlayerData& data = PlayersStore[guid]; - if (sLog->ShouldLog("lfg", LOG_LEVEL_DEBUG)) - { - std::string const& ps = GetStateString(data.GetState()); - std::string const& os = GetStateString(data.GetOldState()); - TC_LOG_TRACE("lfg", "LFGMgr::RestoreState: Player: [" UI64FMTD "] (%s) State: %s, oldState: %s", - guid, debugMsg, ps.c_str(), os.c_str()); - } + TC_LOG_TRACE("lfg.data.player.state.restore", "Player: %u (%s), State: %s, Old state: %s", + GUID_LOPART(guid), debugMsg, GetStateString(data.GetState()).c_str(), + GetStateString(data.GetOldState()).c_str()); + data.RestoreState(); } } @@ -1647,70 +1648,62 @@ void LFGMgr::SetState(uint64 guid, LfgState state) if (IS_GROUP_GUID(guid)) { LfgGroupData& data = GroupsStore[guid]; - if (sLog->ShouldLog("lfg", LOG_LEVEL_TRACE)) - { - std::string const& ns = GetStateString(state); - std::string const& ps = GetStateString(data.GetState()); - std::string const& os = GetStateString(data.GetOldState()); - TC_LOG_TRACE("lfg", "LFGMgr::SetState: Group: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s", - guid, ns.c_str(), ps.c_str(), os.c_str()); - } + TC_LOG_TRACE("lfg.data.group.state.set", "Group: %u, New state: %s, Previous: %s, Old state: %s", + GUID_LOPART(guid), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(), + GetStateString(data.GetOldState()).c_str()); + data.SetState(state); } else { LfgPlayerData& data = PlayersStore[guid]; - if (sLog->ShouldLog("lfg", LOG_LEVEL_TRACE)) - { - std::string const& ns = GetStateString(state); - std::string const& ps = GetStateString(data.GetState()); - std::string const& os = GetStateString(data.GetOldState()); - TC_LOG_TRACE("lfg", "LFGMgr::SetState: Player: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s", - guid, ns.c_str(), ps.c_str(), os.c_str()); - } + TC_LOG_TRACE("lfg.data.player.state.set", "Player: %u, New state: %s, Previous: %s, OldState: %s", + GUID_LOPART(guid), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(), + GetStateString(data.GetOldState()).c_str()); + data.SetState(state); } } void LFGMgr::SetDungeon(uint64 guid, uint32 dungeon) { - TC_LOG_TRACE("lfg", "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon); + TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %u, Dungeon: %u", GUID_LOPART(guid), dungeon); GroupsStore[guid].SetDungeon(dungeon); } void LFGMgr::SetRoles(uint64 guid, uint8 roles) { - TC_LOG_TRACE("lfg", "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles); + TC_LOG_TRACE("lfg.data.player.role.set", "Player: %u, Roles: %u", GUID_LOPART(guid), roles); PlayersStore[guid].SetRoles(roles); } void LFGMgr::SetComment(uint64 guid, std::string const& comment) { - TC_LOG_TRACE("lfg", "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str()); + TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %u, Comment: %s", GUID_LOPART(guid), comment.c_str()); PlayersStore[guid].SetComment(comment); } void LFGMgr::SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons) { - TC_LOG_TRACE("lfg", "LFGMgr::SetSelectedDungeons: [" UI64FMTD "] Dungeons: %s", guid, ConcatenateDungeons(dungeons).c_str()); + TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %u, Dungeons: %s", GUID_LOPART(guid), ConcatenateDungeons(dungeons).c_str()); PlayersStore[guid].SetSelectedDungeons(dungeons); } void LFGMgr::SetLockedDungeons(uint64 guid, LfgLockMap const& lock) { - TC_LOG_TRACE("lfg", "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid); + TC_LOG_TRACE("lfg.data.player.dungeon.locked.set", "Player: %u, LockedDungeons", GUID_LOPART(guid)); PlayersStore[guid].SetLockedDungeons(lock); } void LFGMgr::DecreaseKicksLeft(uint64 guid) { - TC_LOG_TRACE("lfg", "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid); GroupsStore[guid].DecreaseKicksLeft(); + TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %u, Kicks: %u", GUID_LOPART(guid), GroupsStore[guid].GetKicksLeft()); } void LFGMgr::RemovePlayerData(uint64 guid) { - TC_LOG_TRACE("lfg", "LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid); + TC_LOG_TRACE("lfg.data.player.remove", "Player: %u", GUID_LOPART(guid)); LfgPlayerDataContainer::iterator it = PlayersStore.find(guid); if (it != PlayersStore.end()) PlayersStore.erase(it); @@ -1718,7 +1711,7 @@ void LFGMgr::RemovePlayerData(uint64 guid) void LFGMgr::RemoveGroupData(uint64 guid) { - TC_LOG_TRACE("lfg", "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid); + TC_LOG_TRACE("lfg.data.group.remove", "Group: %u", GUID_LOPART(guid)); LfgGroupDataContainer::iterator it = GroupsStore.find(guid); if (it == GroupsStore.end()) return; @@ -1741,7 +1734,9 @@ void LFGMgr::RemoveGroupData(uint64 guid) uint8 LFGMgr::GetTeam(uint64 guid) { - return PlayersStore[guid].GetTeam(); + uint8 team = PlayersStore[guid].GetTeam(); + TC_LOG_TRACE("lfg.data.player.team.get", "Player: %u, Team: %u", GUID_LOPART(guid), team); + return team; } uint8 LFGMgr::RemovePlayerFromGroup(uint64 gguid, uint64 guid) |
