diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:06:39 -0600 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:06:39 -0600 |
| commit | f75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (patch) | |
| tree | 8c7ee70616e00c4bef794b16e740b05293eafcf3 /src/server/game/DungeonFinding/LFGMgr.cpp | |
| parent | c51f6e7fa02710cacaa1ded36cbac757ec462400 (diff) | |
Core: Codestyle clean-up
"plr"->player
Note: codestyle methods needs maintained, Player* player.
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rwxr-xr-x | src/server/game/DungeonFinding/LFGMgr.cpp | 208 |
1 files changed, 104 insertions, 104 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 52b41c0a0f7..1364f739663 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -159,12 +159,12 @@ void LFGMgr::Update(uint32 diff) { uint64 guid = itRoles->first; ClearState(guid); - if (Player* plr = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::FindPlayer(guid)) { - plr->GetSession()->SendLfgRoleCheckUpdate(roleCheck); + player->GetSession()->SendLfgRoleCheckUpdate(roleCheck); if (itRoles->first == roleCheck->leader) - plr->GetSession()->SendLfgJoinResult(LfgJoinResultData(LFG_JOIN_FAILED, LFG_ROLECHECK_MISSING_ROLE)); + player->GetSession()->SendLfgJoinResult(LfgJoinResultData(LFG_JOIN_FAILED, LFG_ROLECHECK_MISSING_ROLE)); } } delete roleCheck; @@ -226,18 +226,18 @@ void LFGMgr::Update(uint32 diff) { guid = itPlayers->first; SetState(guid, LFG_STATE_PROPOSAL); - if (Player* plr = ObjectAccessor::FindPlayer(itPlayers->first)) + if (Player* player = ObjectAccessor::FindPlayer(itPlayers->first)) { - Group* grp = plr->GetGroup(); + Group* grp = player->GetGroup(); if (grp) { uint64 gguid = grp->GetGUID(); SetState(gguid, LFG_STATE_PROPOSAL); - plr->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); + player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); } else - plr->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); - plr->GetSession()->SendLfgUpdateProposal(m_lfgProposalId, pProposal); + player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid))); + player->GetSession()->SendLfgUpdateProposal(m_lfgProposalId, pProposal); } } @@ -291,8 +291,8 @@ void LFGMgr::Update(uint32 diff) } for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer) - if (Player* plr = ObjectAccessor::FindPlayer(itPlayer->first)) - plr->GetSession()->SendLfgQueueStatus(dungeonId, waitTime, m_WaitTimeAvg, m_WaitTimeTank, m_WaitTimeHealer, m_WaitTimeDps, queuedTime, queue->tanks, queue->healers, queue->dps); + if (Player* player = ObjectAccessor::FindPlayer(itPlayer->first)) + player->GetSession()->SendLfgQueueStatus(dungeonId, waitTime, m_WaitTimeAvg, m_WaitTimeTank, m_WaitTimeHealer, m_WaitTimeDps, queuedTime, queue->tanks, queue->healers, queue->dps); } } else @@ -358,13 +358,13 @@ bool LFGMgr::RemoveFromQueue(uint64 guid) /** Generate the dungeon lock map for a given player - @param[in] plr Player we need to initialize the lock status map + @param[in] player Player we need to initialize the lock status map */ -void LFGMgr::InitializeLockedDungeons(Player* plr) +void LFGMgr::InitializeLockedDungeons(Player* player) { - uint64 guid = plr->GetGUID(); - uint8 level = plr->getLevel(); - uint8 expansion = plr->GetSession()->Expansion(); + uint64 guid = player->GetGUID(); + uint8 level = player->getLevel(); + uint8 expansion = player->GetSession()->Expansion(); LfgDungeonSet dungeons = GetDungeonsByRandom(0); LfgLockMap lock; @@ -379,9 +379,9 @@ void LFGMgr::InitializeLockedDungeons(Player* plr) LfgLockStatusType locktype = LFG_LOCKSTATUS_OK; if (dungeon->expansion > expansion) locktype = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION; - else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, plr)) + else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player)) locktype = LFG_LOCKSTATUS_RAID_LOCKED; - else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && plr->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty))) + else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty))) locktype = LFG_LOCKSTATUS_RAID_LOCKED; else if (dungeon->minlevel > level) locktype = LFG_LOCKSTATUS_TOO_LOW_LEVEL; @@ -389,19 +389,19 @@ void LFGMgr::InitializeLockedDungeons(Player* plr) locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL; else if (locktype == LFG_LOCKSTATUS_OK && ar) { - if (ar->achievement && !plr->GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement))) + if (ar->achievement && !player->GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement))) locktype = LFG_LOCKSTATUS_RAID_LOCKED; // FIXME: Check the correct lock value - else if (plr->GetTeam() == ALLIANCE && ar->quest_A && !plr->GetQuestRewardStatus(ar->quest_A)) + else if (player->GetTeam() == ALLIANCE && ar->quest_A && !player->GetQuestRewardStatus(ar->quest_A)) locktype = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED; - else if (plr->GetTeam() == HORDE && ar->quest_H && !plr->GetQuestRewardStatus(ar->quest_H)) + else if (player->GetTeam() == HORDE && ar->quest_H && !player->GetQuestRewardStatus(ar->quest_H)) locktype = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED; else if (ar->item) { - if (!plr->HasItemCount(ar->item, 1) && (!ar->item2 || !plr->HasItemCount(ar->item2, 1))) + if (!player->HasItemCount(ar->item, 1) && (!ar->item2 || !player->HasItemCount(ar->item2, 1))) locktype = LFG_LOCKSTATUS_MISSING_ITEM; } - else if (ar->item2 && !plr->HasItemCount(ar->item2, 1)) + else if (ar->item2 && !player->HasItemCount(ar->item2, 1)) locktype = LFG_LOCKSTATUS_MISSING_ITEM; } /* TODO VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED) @@ -423,18 +423,18 @@ void LFGMgr::InitializeLockedDungeons(Player* plr) of the group tying to join the group. Join conditions are checked before adding to the new queue. - @param[in] plr Player trying to join (or leader of group trying to join) + @param[in] player Player trying to join (or leader of group trying to join) @param[in] roles Player selected roles @param[in] dungeons Dungeons the player/group is applying for @param[in] comment Player selected comment */ -void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeons, const std::string& comment) +void LFGMgr::Join(Player* player, uint8 roles, const LfgDungeonSet& selectedDungeons, const std::string& comment) { - if (!plr || !plr->GetSession() || selectedDungeons.empty()) + if (!player || !player->GetSession() || selectedDungeons.empty()) return; - Group* grp = plr->GetGroup(); - uint64 guid = plr->GetGUID(); + Group* grp = player->GetGroup(); + uint64 guid = player->GetGUID(); uint64 gguid = grp ? grp->GetGUID() : guid; LfgJoinResultData joinData; PlayerSet players; @@ -457,7 +457,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon if (playerDungeons == dungeons) // Joining the same dungeons -- Send OK { LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, dungeons, comment); - plr->GetSession()->SendLfgJoinResult(joinData); // Default value of joinData.result = LFG_JOIN_OK + player->GetSession()->SendLfgJoinResult(joinData); // Default value of joinData.result = LFG_JOIN_OK if (grp) { for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) @@ -471,11 +471,11 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon } // Check player or group member restrictions - if (plr->InBattleground() || plr->InArena() || plr->InBattlegroundQueue()) + if (player->InBattleground() || player->InArena() || player->InBattlegroundQueue()) joinData.result = LFG_JOIN_USING_BG_SYSTEM; - else if (plr->HasAura(LFG_SPELL_DUNGEON_DESERTER)) + else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER)) joinData.result = LFG_JOIN_DESERTER; - else if (plr->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) + else if (player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) joinData.result = LFG_JOIN_RANDOM_COOLDOWN; else if (dungeons.empty()) joinData.result = LFG_JOIN_NOT_MEET_REQS; @@ -505,7 +505,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon } } else - players.insert(plr); + players.insert(player); // Check if all dungeons are valid bool isRaid = false; @@ -559,7 +559,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result); if (!dungeons.empty()) // Only should show lockmap when have no dungeons available joinData.lockmap.clear(); - plr->GetSession()->SendLfgJoinResult(joinData); + player->GetSession()->SendLfgJoinResult(joinData); return; } @@ -612,7 +612,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon // Queue player LfgQueueInfo* pqInfo = new LfgQueueInfo(); pqInfo->joinTime = time_t(time(NULL)); - pqInfo->roles[plr->GetGUID()] = roles; + pqInfo->roles[player->GetGUID()] = roles; pqInfo->dungeons = dungeons; if (roles & ROLE_TANK) --pqInfo->tanks; @@ -623,8 +623,8 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon m_QueueInfoMap[guid] = pqInfo; // Send update to player - plr->GetSession()->SendLfgJoinResult(joinData); - plr->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, dungeons, comment)); + player->GetSession()->SendLfgJoinResult(joinData); + player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, dungeons, comment)); SetState(gguid, LFG_STATE_QUEUED); SetRoles(guid, roles); if (!isContinue) @@ -636,7 +636,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon } SetSelectedDungeons(guid, dungeons); } - AddToQueue(guid, uint8(plr->GetTeam())); + AddToQueue(guid, uint8(player->GetTeam())); } sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joined with %u members. dungeons: %u", guid, grp ? grp->GetMembersCount() : 1, uint8(dungeons.size())); } @@ -645,15 +645,15 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon Leaves Dungeon System. Player/Group is removed from queue, rolechecks, proposals or votekicks. Player or group needs to be not NULL and using Dungeon System - @param[in] plr Player trying to leave (can be NULL) + @param[in] player Player trying to leave (can be NULL) @param[in] grp Group trying to leave (default NULL) */ -void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/) +void LFGMgr::Leave(Player* player, Group* grp /* = NULL*/) { - if (!plr && !grp) + if (!player && !grp) return; - uint64 guid = grp ? grp->GetGUID() : plr->GetGUID(); + uint64 guid = grp ? grp->GetGUID() : player->GetGUID(); LfgState state = GetState(guid); sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid); @@ -676,7 +676,7 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/) } else { - plr->GetSession()->SendLfgUpdatePlayer(updateData); + player->GetSession()->SendLfgUpdatePlayer(updateData); ClearState(guid); } } @@ -689,7 +689,7 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/) { // Remove from Proposals LfgProposalMap::iterator it = m_Proposals.begin(); - uint64 guid = plr ? plr->GetGUID() : grp->GetLeaderGUID(); + uint64 guid = player ? player->GetGUID() : grp->GetLeaderGUID(); while (it != m_Proposals.end()) { LfgProposalPlayerMap::iterator itPlayer = it->second->players.find(guid); @@ -866,22 +866,22 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) PlayerSet players; for (LfgRolesMap::const_iterator it = rolesMap.begin(); it != rolesMap.end(); ++it) { - Player* plr = ObjectAccessor::FindPlayer(it->first); - if (!plr) + Player* player = ObjectAccessor::FindPlayer(it->first); + if (!player) sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Warning! [" UI64FMTD "] offline! Marking as not compatibles!", strGuids.c_str(), it->first); else { - for (PlayerSet::const_iterator itPlayer = players.begin(); itPlayer != players.end() && plr; ++itPlayer) + for (PlayerSet::const_iterator itPlayer = players.begin(); itPlayer != players.end() && player; ++itPlayer) { // Do not form a group with ignoring candidates - if (plr->GetSocial()->HasIgnore((*itPlayer)->GetGUIDLow()) || (*itPlayer)->GetSocial()->HasIgnore(plr->GetGUIDLow())) + if (player->GetSocial()->HasIgnore((*itPlayer)->GetGUIDLow()) || (*itPlayer)->GetSocial()->HasIgnore(player->GetGUIDLow())) { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Players [" UI64FMTD "] and [" UI64FMTD "] ignoring", strGuids.c_str(), (*itPlayer)->GetGUID(), plr->GetGUID()); - plr = NULL; + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) Players [" UI64FMTD "] and [" UI64FMTD "] ignoring", strGuids.c_str(), (*itPlayer)->GetGUID(), player->GetGUID()); + player = NULL; } } - if (plr) - players.insert(plr); + if (player) + players.insert(player); } } @@ -1276,18 +1276,18 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) bool allAnswered = true; for (LfgProposalPlayerMap::const_iterator itPlayers = pProposal->players.begin(); itPlayers != pProposal->players.end(); ++itPlayers) { - if (Player* plr = ObjectAccessor::FindPlayer(itPlayers->first)) + if (Player* player = ObjectAccessor::FindPlayer(itPlayers->first)) { if (itPlayers->first == pProposal->leader) - players.push_front(plr); + players.push_front(player); else - players.push_back(plr); + players.push_back(player); // Only teleport new players - Group* grp = plr->GetGroup(); + Group* grp = player->GetGroup(); uint64 gguid = grp ? grp->GetGUID() : 0; if (!gguid || !grp->isLFGGroup() || GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) - playersToTeleport.push_back(plr); + playersToTeleport.push_back(player); } if (itPlayers->second->accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0) @@ -1329,31 +1329,31 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) Group* grp = pProposal->groupLowGuid ? sGroupMgr->GetGroupByGUID(pProposal->groupLowGuid) : NULL; for (LfgPlayerList::const_iterator it = players.begin(); it != players.end(); ++it) { - Player* plr = (*it); - uint64 pguid = plr->GetGUID(); - Group* group = plr->GetGroup(); + Player* player = (*it); + uint64 pguid = player->GetGUID(); + Group* group = player->GetGroup(); if (sendUpdate) - plr->GetSession()->SendLfgUpdateProposal(proposalId, pProposal); + player->GetSession()->SendLfgUpdateProposal(proposalId, pProposal); if (group) { - plr->GetSession()->SendLfgUpdateParty(updateData); + player->GetSession()->SendLfgUpdateParty(updateData); if (group != grp) - plr->RemoveFromGroup(); + player->RemoveFromGroup(); } else - plr->GetSession()->SendLfgUpdatePlayer(updateData); + player->GetSession()->SendLfgUpdatePlayer(updateData); if (!grp) { grp = new Group(); - grp->Create(plr); + grp->Create(player); grp->ConvertToLFG(); uint64 gguid = grp->GetGUID(); SetState(gguid, LFG_STATE_PROPOSAL); sGroupMgr->AddGroup(grp); } else if (group != grp) - grp->AddMember(plr); + grp->AddMember(player); // Update timers uint8 role = GetRoles(pguid); @@ -1363,25 +1363,25 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) case ROLE_DAMAGE: { uint32 old_number = m_NumWaitTimeDps++; - m_WaitTimeDps = int32((m_WaitTimeDps * old_number + waitTimesMap[plr->GetGUID()]) / m_NumWaitTimeDps); + m_WaitTimeDps = int32((m_WaitTimeDps * old_number + waitTimesMap[player->GetGUID()]) / m_NumWaitTimeDps); break; } case ROLE_HEALER: { uint32 old_number = m_NumWaitTimeHealer++; - m_WaitTimeHealer = int32((m_WaitTimeHealer * old_number + waitTimesMap[plr->GetGUID()]) / m_NumWaitTimeHealer); + m_WaitTimeHealer = int32((m_WaitTimeHealer * old_number + waitTimesMap[player->GetGUID()]) / m_NumWaitTimeHealer); break; } case ROLE_TANK: { uint32 old_number = m_NumWaitTimeTank++; - m_WaitTimeTank = int32((m_WaitTimeTank * old_number + waitTimesMap[plr->GetGUID()]) / m_NumWaitTimeTank); + m_WaitTimeTank = int32((m_WaitTimeTank * old_number + waitTimesMap[player->GetGUID()]) / m_NumWaitTimeTank); break; } default: { uint32 old_number = m_NumWaitTimeAvg++; - m_WaitTimeAvg = int32((m_WaitTimeAvg * old_number + waitTimesMap[plr->GetGUID()]) / m_NumWaitTimeAvg); + m_WaitTimeAvg = int32((m_WaitTimeAvg * old_number + waitTimesMap[player->GetGUID()]) / m_NumWaitTimeAvg); break; } } @@ -1454,15 +1454,15 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t // Notify players for (LfgProposalPlayerMap::const_iterator it = pProposal->players.begin(); it != pProposal->players.end(); ++it) { - Player* plr = ObjectAccessor::FindPlayer(it->first); - if (!plr) + Player* player = ObjectAccessor::FindPlayer(it->first); + if (!player) continue; - team = uint8(plr->GetTeam()); - plr->GetSession()->SendLfgUpdateProposal(itProposal->first, pProposal); + team = uint8(player->GetTeam()); + player->GetSession()->SendLfgUpdateProposal(itProposal->first, pProposal); - Group* grp = plr->GetGroup(); - uint64 guid = plr->GetGUID(); + Group* grp = player->GetGroup(); + uint64 guid = player->GetGUID(); uint64 gguid = it->second->groupLowGuid ? MAKE_NEW_GUID(it->second->groupLowGuid, 0, HIGHGUID_GROUP) : guid; if (toRemove.find(gguid) != toRemove.end()) // Didn't accept or in same group that someone that didn't accept @@ -1482,10 +1482,10 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t if (grp) { RestoreState(gguid); - plr->GetSession()->SendLfgUpdateParty(updateData); + player->GetSession()->SendLfgUpdateParty(updateData); } else - plr->GetSession()->SendLfgUpdatePlayer(updateData); + player->GetSession()->SendLfgUpdatePlayer(updateData); } else { @@ -1494,10 +1494,10 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t if (grp) { SetState(gguid, LFG_STATE_QUEUED); - plr->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid))); + player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid))); } else - plr->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid))); + player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid))); } } @@ -1572,17 +1572,17 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas /** Update Boot info with player answer - @param[in] plr Player who has answered + @param[in] player Player who has answered @param[in] accept player answer */ -void LFGMgr::UpdateBoot(Player* plr, bool accept) +void LFGMgr::UpdateBoot(Player* player, bool accept) { - Group* grp = plr ? plr->GetGroup() : NULL; + Group* grp = player ? player->GetGroup() : NULL; if (!grp) return; uint32 bootId = grp->GetLowGUID(); - uint64 guid = plr->GetGUID(); + uint64 guid = player->GetGUID(); LfgPlayerBootMap::iterator itBoot = m_Boots.find(bootId); if (itBoot == m_Boots.end()) @@ -1647,29 +1647,29 @@ void LFGMgr::UpdateBoot(Player* plr, bool accept) /** Teleports the player in or out the dungeon - @param[in] plr Player to teleport + @param[in] player Player to teleport @param[in] out Teleport out (true) or in (false) @param[in] fromOpcode Function called from opcode handlers? (Default false) */ -void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) +void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*/) { - sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", plr->GetGUID(), out ? "out" : "in"); + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", player->GetGUID(), out ? "out" : "in"); if (out) { - plr->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); - plr->TeleportToBGEntryPoint(); + player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); + player->TeleportToBGEntryPoint(); return; } // TODO Add support for LFG_TELEPORTERROR_FATIGUE LfgTeleportError error = LFG_TELEPORTERROR_OK; - Group* grp = plr->GetGroup(); + Group* grp = player->GetGroup(); if (!grp || !grp->isLFGGroup()) // should never happen, but just in case... error = LFG_TELEPORTERROR_INVALID_LOCATION; - else if (!plr->isAlive()) + else if (!player->isAlive()) error = LFG_TELEPORTERROR_PLAYER_DEAD; - else if (plr->IsFalling() || plr->HasUnitState(UNIT_STAT_JUMPING)) + else if (player->IsFalling() || player->HasUnitState(UNIT_STAT_JUMPING)) error = LFG_TELEPORTERROR_FALLING; else { @@ -1678,7 +1678,7 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) if (!dungeon) error = LFG_TELEPORTERROR_INVALID_LOCATION; - else if (plr->GetMapId() != uint32(dungeon->map)) // Do not teleport players in dungeon to the entrance + else if (player->GetMapId() != uint32(dungeon->map)) // Do not teleport players in dungeon to the entrance { uint32 mapid = 0; float x = 0; @@ -1692,7 +1692,7 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && !mapid; itr = itr->next()) { Player* plrg = itr->getSource(); - if (plrg && plrg != plr && plrg->GetMapId() == uint32(dungeon->map)) + if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map)) { mapid = plrg->GetMapId(); x = plrg->GetPositionX(); @@ -1708,7 +1708,7 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) AreaTrigger const* at = sObjectMgr->GetMapEntranceTrigger(dungeon->map); if (!at) { - sLog->outError("LfgMgr::TeleportPlayer: Failed to teleport [" UI64FMTD "]: No areatrigger found for map: %u difficulty: %u", plr->GetGUID(), dungeon->map, dungeon->difficulty); + sLog->outError("LfgMgr::TeleportPlayer: Failed to teleport [" UI64FMTD "]: No areatrigger found for map: %u difficulty: %u", player->GetGUID(), dungeon->map, dungeon->difficulty); error = LFG_TELEPORTERROR_INVALID_LOCATION; } else @@ -1723,36 +1723,36 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) if (error == LFG_TELEPORTERROR_OK) { - if (!plr->GetMap()->IsDungeon() && !plr->GetMap()->IsRaid()) - plr->SetBattlegroundEntryPoint(); + if (!player->GetMap()->IsDungeon() && !player->GetMap()->IsRaid()) + player->SetBattlegroundEntryPoint(); - if (plr->isInFlight()) + if (player->isInFlight()) { - plr->GetMotionMaster()->MovementExpired(); - plr->CleanupAfterTaxiFlight(); + player->GetMotionMaster()->MovementExpired(); + player->CleanupAfterTaxiFlight(); } - if (plr->TeleportTo(mapid, x, y, z, orientation)) + if (player->TeleportTo(mapid, x, y, z, orientation)) // FIXME - HACK - this should be done by teleport, when teleporting far - plr->RemoveAurasByType(SPELL_AURA_MOUNTED); + player->RemoveAurasByType(SPELL_AURA_MOUNTED); else { error = LFG_TELEPORTERROR_INVALID_LOCATION; - sLog->outError("LfgMgr::TeleportPlayer: Failed to teleport [" UI64FMTD "] to map %u: ", plr->GetGUID(), mapid); + sLog->outError("LfgMgr::TeleportPlayer: Failed to teleport [" UI64FMTD "] to map %u: ", player->GetGUID(), mapid); } } } } if (error != LFG_TELEPORTERROR_OK) - plr->GetSession()->SendLfgTeleportError(uint8(error)); + player->GetSession()->SendLfgTeleportError(uint8(error)); } /** Give completion reward to player @param[in] dungeonId Id of the dungeon finished - @param[in] plr Player to reward + @param[in] player Player to reward */ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) { |
