diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
commit | 8e288dd6731ed608d8285f9f966783ee9b46eebf (patch) | |
tree | a0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/DungeonFinding/LFGMgr.h | |
parent | 7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff) | |
parent | 050d56ac21fff48d260908e72e430f212e1d770d (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.h')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.h | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index b04b4f1a7ab..343705a58ab 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -138,13 +138,13 @@ typedef std::map<uint8, LFGQueue> LfgQueueContainer; typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer; typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds; typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer; -typedef std::map<uint64, LfgAnswer> LfgAnswerContainer; -typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer; +typedef std::map<ObjectGuid, LfgAnswer> LfgAnswerContainer; +typedef std::map<ObjectGuid, LfgRoleCheck> LfgRoleCheckContainer; typedef std::map<uint32, LfgProposal> LfgProposalContainer; -typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer; -typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer; -typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer; -typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer; +typedef std::map<ObjectGuid, LfgProposalPlayer> LfgProposalPlayerContainer; +typedef std::map<ObjectGuid, LfgPlayerBoot> LfgPlayerBootContainer; +typedef std::map<ObjectGuid, LfgGroupData> LfgGroupDataContainer; +typedef std::map<ObjectGuid, LfgPlayerData> LfgPlayerDataContainer; typedef std::unordered_map<uint32, LFGDungeonData> LFGDungeonContainer; // Data needed by SMSG_LFG_JOIN_RESULT @@ -218,29 +218,29 @@ struct LfgReward /// Stores player data related to proposal to join struct LfgProposalPlayer { - LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { } + LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group() { } uint8 role; ///< Proposed role LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree) - uint64 group; ///< Original group guid. 0 if no original group + ObjectGuid group; ///< Original group guid. 0 if no original group }; /// Stores group data related to proposal to join struct LfgProposal { LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING), - group(0), leader(0), cancelTime(0), encounters(0), isNew(true) + group(), leader(), cancelTime(0), encounters(0), isNew(true) { } uint32 id; ///< Proposal Id uint32 dungeonId; ///< Dungeon to join LfgProposalState state; ///< State of the proposal - uint64 group; ///< Proposal group (0 if new) - uint64 leader; ///< Leader guid. + ObjectGuid group; ///< Proposal group (0 if new) + ObjectGuid leader; ///< Leader guid. time_t cancelTime; ///< Time when we will cancel this proposal uint32 encounters; ///< Dungeon Encounters bool isNew; ///< Determines if it's new group or not - LfgGuidList queues; ///< Queue Ids to remove/readd - LfgGuidList showorder; ///< Show order in update window + GuidList queues; ///< Queue Ids to remove/readd + GuidList showorder; ///< Show order in update window LfgProposalPlayerContainer players; ///< Players data }; @@ -252,7 +252,7 @@ struct LfgRoleCheck LfgRoleCheckState state; ///< State of the rolecheck LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons) uint32 rDungeonId; ///< Random Dungeon Id. - uint64 leader; ///< Leader of the group + ObjectGuid leader; ///< Leader of the group }; /// Stores information of a current vote to kick someone from a group @@ -261,7 +261,7 @@ struct LfgPlayerBoot time_t cancelTime; ///< Time left to vote bool inProgress; ///< Vote in progress LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree) - uint64 victim; ///< Player guid to be kicked (can't vote) + ObjectGuid victim; ///< Player guid to be kicked (can't vote) std::string reason; ///< kick reason }; @@ -313,7 +313,7 @@ class LFGMgr // World.cpp /// Finish the dungeon for the given group. All check are performed using internal lfg data - void FinishDungeon(uint64 gguid, uint32 dungeonId); + void FinishDungeon(ObjectGuid gguid, uint32 dungeonId); /// Loads rewards for random dungeons void LoadRewards(); /// Loads dungeons from dbc and adds teleport coords @@ -321,31 +321,31 @@ class LFGMgr // Multiple files /// Check if given guid applied for random dungeon - bool selectedRandomLfgDungeon(uint64 guid); + bool selectedRandomLfgDungeon(ObjectGuid guid); /// Check if given guid applied for given map and difficulty. Used to know - bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty); + bool inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty); /// Get selected dungeons - LfgDungeonSet const& GetSelectedDungeons(uint64 guid); + LfgDungeonSet const& GetSelectedDungeons(ObjectGuid guid); /// Get current lfg state - LfgState GetState(uint64 guid); + LfgState GetState(ObjectGuid guid); /// Get current dungeon - uint32 GetDungeon(uint64 guid, bool asId = true); + uint32 GetDungeon(ObjectGuid guid, bool asId = true); /// Get the map id of the current dungeon - uint32 GetDungeonMapId(uint64 guid); + uint32 GetDungeonMapId(ObjectGuid guid); /// Get kicks left in current group - uint8 GetKicksLeft(uint64 gguid); + uint8 GetKicksLeft(ObjectGuid gguid); /// Load Lfg group info from DB - void _LoadFromDB(Field* fields, uint64 guid); + void _LoadFromDB(Field* fields, ObjectGuid guid); /// Initializes player data after loading group data from DB - void SetupGroupMember(uint64 guid, uint64 gguid); + void SetupGroupMember(ObjectGuid guid, ObjectGuid gguid); /// Return Lfg dungeon entry for given dungeon id uint32 GetLFGDungeonEntry(uint32 id); // cs_lfg /// Get current player roles - uint8 GetRoles(uint64 guid); + uint8 GetRoles(ObjectGuid guid); /// Get current player comment (used for LFR) - std::string const& GetComment(uint64 gguid); + std::string const& GetComment(ObjectGuid gguid); /// Gets current lfg options uint32 GetOptions(); /// Sets new lfg options @@ -359,27 +359,27 @@ class LFGMgr // LFGScripts /// Get leader of the group (using internal data) - uint64 GetLeader(uint64 guid); + ObjectGuid GetLeader(ObjectGuid guid); /// Sets player team - void SetTeam(uint64 guid, uint8 team); + void SetTeam(ObjectGuid guid, uint8 team); /// Sets player group - void SetGroup(uint64 guid, uint64 group); + void SetGroup(ObjectGuid guid, ObjectGuid group); /// Gets player group - uint64 GetGroup(uint64 guid); + ObjectGuid GetGroup(ObjectGuid guid); /// Sets the leader of the group - void SetLeader(uint64 gguid, uint64 leader); + void SetLeader(ObjectGuid gguid, ObjectGuid leader); /// Removes saved group data - void RemoveGroupData(uint64 guid); + void RemoveGroupData(ObjectGuid guid); /// Removes a player from a group - uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid); + uint8 RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid); /// Adds player to group - void AddPlayerToGroup(uint64 gguid, uint64 guid); + void AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid); // LFGHandler /// Get locked dungeons - LfgLockMap const GetLockedDungeons(uint64 guid); + LfgLockMap const GetLockedDungeons(ObjectGuid guid); /// Returns current lfg status - LfgUpdateData GetLfgStatus(uint64 guid); + LfgUpdateData GetLfgStatus(ObjectGuid guid); /// Checks if Seasonal dungeon is active bool IsSeasonActive(uint32 dungeonId); /// Gets the random dungeon reward corresponding to given dungeon and player level @@ -389,55 +389,55 @@ class LFGMgr /// Teleport a player to/from selected dungeon void TeleportPlayer(Player* player, bool out, bool fromOpcode = false); /// Inits new proposal to boot a player - void InitBoot(uint64 gguid, uint64 kguid, uint64 vguid, std::string const& reason); + void InitBoot(ObjectGuid gguid, ObjectGuid kguid, ObjectGuid vguid, std::string const& reason); /// Updates player boot proposal with new player answer - void UpdateBoot(uint64 guid, bool accept); + void UpdateBoot(ObjectGuid guid, bool accept); /// Updates proposal to join dungeon with player answer - void UpdateProposal(uint32 proposalId, uint64 guid, bool accept); + void UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept); /// Updates the role check with player answer - void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE); + void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = ObjectGuid::Empty, uint8 roles = PLAYER_ROLE_NONE); /// Sets player lfg roles - void SetRoles(uint64 guid, uint8 roles); + void SetRoles(ObjectGuid guid, uint8 roles); /// Sets player lfr comment - void SetComment(uint64 guid, std::string const& comment); + void SetComment(ObjectGuid guid, std::string const& comment); /// Join Lfg with selected roles, dungeons and comment void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment); /// Leaves lfg - void LeaveLfg(uint64 guid); + void LeaveLfg(ObjectGuid guid); // LfgQueue /// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON) - LfgState GetOldState(uint64 guid); + LfgState GetOldState(ObjectGuid guid); /// Check if given group guid is lfg - bool IsLfgGroup(uint64 guid); + bool IsLfgGroup(ObjectGuid guid); /// Gets the player count of given group - uint8 GetPlayerCount(uint64 guid); + uint8 GetPlayerCount(ObjectGuid guid); /// Add a new Proposal uint32 AddProposal(LfgProposal& proposal); /// Returns queue id - uint8 GetQueueId(uint64 guid); + uint8 GetQueueId(ObjectGuid guid); /// Checks if all players are queued - bool AllQueued(LfgGuidList const& check); + bool AllQueued(GuidList const& check); /// Gets queue join time - time_t GetQueueJoinTime(uint64 guid); + time_t GetQueueJoinTime(ObjectGuid guid); /// Checks if given roles match, modifies given roles map with new roles static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true); /// Checks if given players are ignoring each other - static bool HasIgnore(uint64 guid1, uint64 guid2); + static bool HasIgnore(ObjectGuid guid1, ObjectGuid guid2); /// Sends queue status to player - static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data); + static void SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data); private: - uint8 GetTeam(uint64 guid); - void RestoreState(uint64 guid, char const* debugMsg); - void ClearState(uint64 guid, char const* debugMsg); - void SetDungeon(uint64 guid, uint32 dungeon); - void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons); - void DecreaseKicksLeft(uint64 guid); - void SetState(uint64 guid, LfgState state); - void RemovePlayerData(uint64 guid); - void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap); - void _SaveToDB(uint64 guid, uint32 db_guid); + uint8 GetTeam(ObjectGuid guid); + void RestoreState(ObjectGuid guid, char const* debugMsg); + void ClearState(ObjectGuid guid, char const* debugMsg); + void SetDungeon(ObjectGuid guid, uint32 dungeon); + void SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons); + void DecreaseKicksLeft(ObjectGuid guid); + void SetState(ObjectGuid guid, LfgState state); + void RemovePlayerData(ObjectGuid guid); + void GetCompatibleDungeons(LfgDungeonSet& dungeons, GuidSet const& players, LfgLockPartyMap& lockMap); + void _SaveToDB(ObjectGuid guid, uint32 db_guid); LFGDungeonData const* GetLFGDungeon(uint32 id); // Proposals @@ -445,19 +445,19 @@ class LFGMgr void MakeNewGroup(LfgProposal const& proposal); // Generic - LFGQueue& GetQueue(uint64 guid); + LFGQueue& GetQueue(ObjectGuid guid); LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon); LfgType GetDungeonType(uint32 dungeon); - void SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot); - void SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data); - void SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles); - void SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck); - void SendLfgUpdateStatus(uint64 guid, LfgUpdateData const& data, bool party); - void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal); + void SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot); + void SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data); + void SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles); + void SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck); + void SendLfgUpdateStatus(ObjectGuid guid, LfgUpdateData const& data, bool party); + void SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal); - LfgGuidSet const& GetPlayers(uint64 guid); + GuidSet const& GetPlayers(ObjectGuid guid); // General variables uint32 m_QueueTimer; ///< used to check interval of update |