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author | jackpoz <giacomopoz@gmail.com> | 2014-10-07 22:15:01 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-10-07 22:15:01 +0200 |
commit | db88bf02b54fd3596a2bf90cfc3ad55cd42b158d (patch) | |
tree | b5e604d956786e6f3f144079585bd6ec57048bef /src/server/game/DungeonFinding/LFGMgr.h | |
parent | def151bb18b31e829ebe3761ff857990fca92a7e (diff) |
Core/LFG: Fix Leader flag being ignored
Fix bug added in 5ca00bc14d38c5ad49f0ab4500af52e645133826 that removed Leader flag of LFG without ever adding it back, giving leadership to players who didn't want it.
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.h')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index b75686945a5..e368791c134 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -411,7 +411,7 @@ class LFGMgr /// Checks if all players are queued bool AllQueued(GuidList const& check); /// Checks if given roles match, modifies given roles map with new roles - static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true); + static bool CheckGroupRoles(LfgRolesMap &groles); /// Checks if given players are ignoring each other static bool HasIgnore(ObjectGuid guid1, ObjectGuid guid2); /// Sends queue status to player |