aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/DungeonFinding/LFGQueue.cpp
diff options
context:
space:
mode:
authorSubv <s.v.h21@hotmail.com>2012-10-19 17:57:30 -0500
committerSubv <s.v.h21@hotmail.com>2012-10-19 17:57:30 -0500
commit9dc2b7ecd566eea4115cea19a4036cfa49cce055 (patch)
treef50c7015362ae2cad1dabb0bb6be83b63e56a0c7 /src/server/game/DungeonFinding/LFGQueue.cpp
parent972b41810330b287fc7c4172cf33878240cd25ce (diff)
parent38ca1531d8738141c742d9b7f892a75af3283edd (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src/server/game/DungeonFinding/LFGQueue.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp539
1 files changed, 539 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
new file mode 100644
index 00000000000..c1d89a16300
--- /dev/null
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -0,0 +1,539 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ObjectDefines.h"
+#include "Containers.h"
+#include "DBCStructure.h"
+#include "DBCStores.h"
+#include "Group.h"
+#include "LFGQueue.h"
+#include "LFGMgr.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "World.h"
+
+/**
+ Given a list of guids returns the concatenation using | as delimiter
+
+ @param[in] check list of guids
+ @returns Concatenated string
+*/
+std::string ConcatenateGuids(LfgGuidList const& check)
+{
+ if (check.empty())
+ return "";
+
+ // need the guids in order to avoid duplicates
+ LfgGuidSet guids(check.begin(), check.end());
+
+ std::ostringstream o;
+
+ LfgGuidSet::const_iterator it = guids.begin();
+ o << (*it);
+ for (++it; it != guids.end(); ++it)
+ o << '|' << (*it);
+
+ return o.str();
+}
+
+char const * GetCompatibleString(LfgCompatibility compatibles)
+{
+ switch (compatibles)
+ {
+ case LFG_COMPATIBILITY_PENDING:
+ return "Pending";
+ case LFG_COMPATIBLES_BAD_STATES:
+ return "Compatibles (Bad States)";
+ case LFG_COMPATIBLES_MATCH:
+ return "Match";
+ case LFG_COMPATIBLES_WITH_LESS_PLAYERS:
+ return "Compatibles (Not enough players)";
+ case LFG_INCOMPATIBLES_HAS_IGNORES:
+ return "Has ignores";
+ case LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS:
+ return "Multiple Lfg Groups";
+ case LFG_INCOMPATIBLES_NO_DUNGEONS:
+ return "Incompatible dungeons";
+ case LFG_INCOMPATIBLES_NO_ROLES:
+ return "Incompatible roles";
+ case LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS:
+ return "Too much players";
+ case LFG_INCOMPATIBLES_WRONG_GROUP_SIZE:
+ return "Wrong group size";
+ default:
+ return "Unknown";
+ }
+}
+
+void LfgQueue::AddToQueue(uint64 guid)
+{
+ LfgQueueDataMap::iterator itQueue = m_QueueDataMap.find(guid);
+ if (itQueue == m_QueueDataMap.end())
+ {
+ sLog->outError(LOG_FILTER_LFG, "LfgQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
+ return;
+ }
+
+ AddToNewQueue(guid);
+}
+
+void LfgQueue::RemoveFromQueue(uint64 guid)
+{
+ RemoveFromNewQueue(guid);
+ RemoveFromCurrentQueue(guid);
+ RemoveFromCompatibles(guid);
+ RemoveQueueData(guid);
+}
+
+void LfgQueue::AddToNewQueue(uint64 guid)
+{
+ m_newToQueue.push_back(guid);
+}
+
+void LfgQueue::RemoveFromNewQueue(uint64 guid)
+{
+ m_newToQueue.remove(guid);
+}
+
+void LfgQueue::AddToCurrentQueue(uint64 guid)
+{
+ m_currentQueue.push_back(guid);
+}
+
+void LfgQueue::RemoveFromCurrentQueue(uint64 guid)
+{
+ m_currentQueue.remove(guid);
+}
+
+void LfgQueue::AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap)
+{
+ m_QueueDataMap[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
+ AddToQueue(guid);
+}
+
+void LfgQueue::RemoveQueueData(uint64 guid)
+{
+ LfgQueueDataMap::iterator it = m_QueueDataMap.find(guid);
+ if (it != m_QueueDataMap.end())
+ m_QueueDataMap.erase(it);
+}
+
+void LfgQueue::UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId)
+{
+ LfgWaitTime &wt = m_waitTimesAvg[dungeonId];
+ uint32 old_number = wt.number++;
+ wt.time = int32((wt.time * old_number + waitTime) / wt.number);
+}
+
+void LfgQueue::UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId)
+{
+ LfgWaitTime &wt = m_waitTimesTank[dungeonId];
+ uint32 old_number = wt.number++;
+ wt.time = int32((wt.time * old_number + waitTime) / wt.number);
+}
+
+void LfgQueue::UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId)
+{
+ LfgWaitTime &wt = m_waitTimesHealer[dungeonId];
+ uint32 old_number = wt.number++;
+ wt.time = int32((wt.time * old_number + waitTime) / wt.number);
+}
+
+void LfgQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
+{
+ LfgWaitTime &wt = m_waitTimesDps[dungeonId];
+ uint32 old_number = wt.number++;
+ wt.time = int32((wt.time * old_number + waitTime) / wt.number);
+}
+
+/**
+ Remove from cached compatible dungeons any entry that contains the given guid
+
+ @param[in] guid Guid to remove from compatible cache
+*/
+void LfgQueue::RemoveFromCompatibles(uint64 guid)
+{
+ std::stringstream out;
+ out << guid;
+ std::string strGuid = out.str();
+
+ sLog->outDebug(LOG_FILTER_LFG, "LfgQueue::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid);
+ for (LfgCompatibleMap::iterator itNext = m_CompatibleMap.begin(); itNext != m_CompatibleMap.end();)
+ {
+ LfgCompatibleMap::iterator it = itNext++;
+ if (it->first.find(strGuid) != std::string::npos) // Found, remove it
+ m_CompatibleMap.erase(it);
+ }
+}
+
+
+/**
+ Stores the compatibility of a list of guids
+
+ @param[in] key String concatenation of guids (| used as separator)
+ @param[in] compatibles type of compatibility
+*/
+void LfgQueue::SetCompatibles(const std::string &key, LfgCompatibility compatibles)
+{
+ m_CompatibleMap[key] = compatibles;
+}
+
+/**
+ Get the compatibility of a group of guids
+
+ @param[in] key String concatenation of guids (| used as separator)
+ @return LfgCompatibility type of compatibility
+*/
+LfgCompatibility LfgQueue::GetCompatibles(std::string const& key)
+{
+ LfgCompatibleMap::iterator it = m_CompatibleMap.find(key);
+ if (it != m_CompatibleMap.end())
+ return it->second;
+
+ return LFG_COMPATIBILITY_PENDING;
+}
+
+uint8 LfgQueue::FindGroups()
+{
+ uint8 proposals = 0;
+ LfgGuidList firstNew;
+ while (!m_newToQueue.empty())
+ {
+ uint64 frontguid = m_newToQueue.front();
+ sLog->outDebug(LOG_FILTER_LFG, "LfgQueue::FindGroups: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", frontguid, uint32(m_newToQueue.size()), uint32(m_currentQueue.size()));
+ firstNew.clear();
+ firstNew.push_back(frontguid);
+ RemoveFromNewQueue(frontguid);
+
+ LfgGuidList temporalList = m_currentQueue;
+ LfgCompatibility compatibles = FindNewGroups(firstNew, temporalList);
+
+ if (compatibles == LFG_COMPATIBLES_MATCH)
+ ++proposals;
+ else
+ AddToCurrentQueue(frontguid); // Lfg group not found, add this group to the queue.
+ }
+ return proposals;
+}
+
+/**
+ Checks que main queue to try to form a Lfg group. Returns first match found (if any)
+
+ @param[in] check List of guids trying to match with other groups
+ @param[in] all List of all other guids in main queue to match against
+ @return LfgCompatibility type of compatibility between groups
+*/
+LfgCompatibility LfgQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
+{
+ std::string strGuids = ConcatenateGuids(check);
+ LfgCompatibility compatibles = GetCompatibles(strGuids);
+
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
+ if (compatibles == LFG_COMPATIBILITY_PENDING || compatibles == LFG_COMPATIBLES_BAD_STATES) // Not previously cached, calculate
+ compatibles = CheckCompatibility(check);
+
+ if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
+ return compatibles;
+
+ // Try to match with queued groups
+ while (!all.empty())
+ {
+ check.push_back(all.front());
+ all.pop_front();
+ LfgCompatibility subcompatibility = FindNewGroups(check, all);
+ if (subcompatibility == LFG_COMPATIBLES_MATCH)
+ return LFG_COMPATIBLES_MATCH;
+ check.pop_back();
+ }
+ return compatibles;
+}
+
+/**
+ Check compatibilities between groups. If group is Matched proposal will be created
+
+ @param[in] check List of guids to check compatibilities
+ @return LfgCompatibility type of compatibility
+*/
+LfgCompatibility LfgQueue::CheckCompatibility(LfgGuidList check)
+{
+ std::string strGuids = ConcatenateGuids(check);
+ LfgProposal proposal;
+ LfgDungeonSet proposalDungeons;
+ LfgGroupsMap proposalGroups;
+ LfgRolesMap proposalRoles;
+
+ // Check for correct size
+ if (check.size() > MAXGROUPSIZE || check.empty())
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
+ return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE;
+ }
+
+ // Player joining alone always compatible
+ if (check.size() == 1 && IS_PLAYER_GUID(check.front()))
+ return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
+
+ // Check all-but-new compatiblitity
+ if (check.size() > 2)
+ {
+ uint64 frontGuid = check.front();
+ check.pop_front();
+
+ // Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
+ LfgCompatibility child_compatibles = CheckCompatibility(check);
+ if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str());
+ SetCompatibles(strGuids, child_compatibles);
+ return child_compatibles;
+ }
+ check.push_front(frontGuid);
+ }
+
+ // Check if more than one LFG group and number of players joining
+ uint8 numPlayers = 0;
+ uint8 numLfgGroups = 0;
+ for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it)
+ {
+ uint64 guid = (*it);
+ LfgQueueDataMap::iterator itQueue = m_QueueDataMap.find(guid);
+ if (itQueue == m_QueueDataMap.end())
+ {
+ sLog->outError(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", guid);
+ RemoveFromQueue(guid);
+ return LFG_COMPATIBILITY_PENDING;
+ }
+
+ // Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
+ for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
+ proposalGroups[it2->first] = IS_GROUP(itQueue->first) ? itQueue->first : 0;
+
+ numPlayers += itQueue->second.roles.size();
+
+ if (sLFGMgr->IsLfgGroup(guid))
+ {
+ if (!numLfgGroups)
+ proposal.group = guid;
+ ++numLfgGroups;
+ }
+ }
+
+ // Group with less that MAXGROUPSIZE members always compatible
+ if (check.size() == 1 && numPlayers != MAXGROUPSIZE)
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) sigle group. Compatibles", strGuids.c_str());
+ return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
+ }
+
+ if (numLfgGroups > 1)
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups);
+ SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS);
+ return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
+ }
+
+ if (numPlayers > MAXGROUPSIZE)
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers);
+ SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS);
+ return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
+ }
+
+ // If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
+ if (check.size() > 1)
+ {
+ for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
+ {
+ const LfgRolesMap &roles = m_QueueDataMap[(*it)].roles;
+ for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
+ {
+ LfgRolesMap::const_iterator itPlayer;
+ for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
+ {
+ if (itRoles->first == itPlayer->first)
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
+ else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
+ break;
+ }
+ if (itPlayer == proposalRoles.end())
+ proposalRoles[itRoles->first] = itRoles->second;
+ }
+ }
+
+ if (uint8 playersize = numPlayers - proposalRoles.size())
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) not compatible, %u players are ignoring each other", strGuids.c_str(), playersize);
+ SetCompatibles(strGuids, LFG_INCOMPATIBLES_HAS_IGNORES);
+ return LFG_INCOMPATIBLES_HAS_IGNORES;
+ }
+
+ LfgRolesMap debugRoles = proposalRoles; // DEBUG
+ if (!LFGMgr::CheckGroupRoles(proposalRoles))
+ {
+ std::ostringstream o;
+ for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
+ o << ", " << it->first << ": " << sLFGMgr->GetRolesString(it->second);
+
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
+ SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
+ return LFG_INCOMPATIBLES_NO_ROLES;
+ }
+
+ LfgGuidList::iterator itguid = check.begin();
+ proposalDungeons = m_QueueDataMap[*itguid].dungeons;
+ std::ostringstream o;
+ o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(proposalDungeons) << ")";
+ for (++itguid; itguid != check.end(); ++itguid)
+ {
+ LfgDungeonSet temporal;
+ LfgDungeonSet &dungeons = m_QueueDataMap[*itguid].dungeons;
+ o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(dungeons) << ")";
+ std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
+ proposalDungeons = temporal;
+ }
+
+ if (proposalDungeons.empty())
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) No compatible dungeons%s", strGuids.c_str(), o.str().c_str());
+ SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_DUNGEONS);
+ return LFG_INCOMPATIBLES_NO_DUNGEONS;
+ }
+ }
+ else
+ {
+ uint64 gguid = *check.begin();
+ const LfgQueueData &queue = m_QueueDataMap[gguid];
+ proposalDungeons = queue.dungeons;
+ proposalRoles = queue.roles;
+ LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles
+ }
+
+ // Enough players?
+ if (numPlayers != MAXGROUPSIZE)
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers);
+ SetCompatibles(strGuids, LFG_COMPATIBLES_WITH_LESS_PLAYERS);
+ return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
+ }
+
+ proposal.queues = check;
+ if (check.size() == 1)
+ {
+ for (LfgGroupsMap::const_iterator it = proposalGroups.begin(); it != proposalGroups.end(); ++it)
+ if (proposal.group && it->second != proposal.group)
+ proposal.isNew = false;
+ }
+
+ if (!sLFGMgr->AllQueued(check))
+ {
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Group MATCH but can't create proposal!", strGuids.c_str());
+ SetCompatibles(strGuids, LFG_COMPATIBLES_BAD_STATES);
+ return LFG_COMPATIBLES_BAD_STATES;
+ }
+
+ // Create a new proposal
+ proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL;
+ proposal.state = LFG_PROPOSAL_INITIATING;
+ proposal.leader = 0;
+ proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons);
+
+ bool leader = false;
+ for (LfgRolesMap::const_iterator itRoles = proposalRoles.begin(); itRoles != proposalRoles.end(); ++itRoles)
+ {
+ // Assing new leader
+ if (itRoles->second & PLAYER_ROLE_LEADER)
+ {
+ if (!leader || !proposal.leader || urand(0, 1))
+ proposal.leader = itRoles->first;
+ leader = true;
+ }
+ else if (!leader && (!proposal.leader || urand(0, 1)))
+ proposal.leader = itRoles->first;
+
+ // Assing player data and roles
+ LfgProposalPlayer &data = proposal.players[itRoles->first];
+ data.role = itRoles->second;
+ data.group = proposalGroups.find(itRoles->first)->second;
+ if (!proposal.isNew && data.group && data.group == proposal.group) // Player from existing group, autoaccept
+ data.accept = LFG_ANSWER_AGREE;
+ }
+
+ // Mark proposal members as not queued (but not remove queue data)
+ for (LfgGuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue)
+ {
+ uint64 guid = (*itQueue);
+ RemoveFromNewQueue(guid);
+ RemoveFromCurrentQueue(guid);
+ }
+
+ sLFGMgr->AddProposal(proposal);
+
+ sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str());
+ SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
+ return LFG_COMPATIBLES_MATCH;
+}
+
+void LfgQueue::UpdateQueueTimers(time_t currTime)
+{
+ for (LfgQueueDataMap::const_iterator itQueue = m_QueueDataMap.begin(); itQueue != m_QueueDataMap.end(); ++itQueue)
+ {
+ const LfgQueueData &queueinfo = itQueue->second;
+ uint32 dungeonId = (*queueinfo.dungeons.begin());
+ uint32 queuedTime = uint32(currTime - queueinfo.joinTime);
+ uint8 role = PLAYER_ROLE_NONE;
+ int32 waitTime = -1;
+ int32 wtTank = m_waitTimesTank[dungeonId].time;
+ int32 wtHealer = m_waitTimesHealer[dungeonId].time;
+ int32 wtDps = m_waitTimesDps[dungeonId].time;
+ int32 wtAvg = m_waitTimesAvg[dungeonId].time;
+
+ for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
+ role |= itPlayer->second;
+ role &= ~PLAYER_ROLE_LEADER;
+
+ switch (role)
+ {
+ case PLAYER_ROLE_NONE: // Should not happen - just in case
+ waitTime = -1;
+ break;
+ case PLAYER_ROLE_TANK:
+ waitTime = wtTank;
+ break;
+ case PLAYER_ROLE_HEALER:
+ waitTime = wtHealer;
+ break;
+ case PLAYER_ROLE_DAMAGE:
+ waitTime = wtDps;
+ break;
+ default:
+ waitTime = wtAvg;
+ break;
+ }
+
+ LfgQueueStatusData queueData(dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
+ for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
+ {
+ uint64 pguid = itPlayer->first;
+ LFGMgr::SendLfgQueueStatus(pguid, queueData);
+ }
+ }
+}
+
+time_t LfgQueue::GetJoinTime(uint64 guid)
+{
+ return m_QueueDataMap[guid].joinTime;
+} \ No newline at end of file