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authorShauren <shauren.trinity@gmail.com>2013-11-11 00:05:36 +0100
committerShauren <shauren.trinity@gmail.com>2013-11-11 00:05:36 +0100
commitcdfbe2538fa008833960fd40c89a2a13909a9fac (patch)
treec211165ce1d03584367f7df81bbb317690f816fa /src/server/game/DungeonFinding/LFGQueue.cpp
parentab2d26cb910ea9d24ae87d6342f0cbc264fc16cf (diff)
Core/LFG: Fixed lfg queues being created just to retrieve join time for players
Closes #10136
Diffstat (limited to 'src/server/game/DungeonFinding/LFGQueue.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 20adfe2f0c4..a3ab4ceab03 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -587,9 +587,13 @@ void LFGQueue::UpdateQueueTimers(uint8 queueId, time_t currTime)
}
}
-time_t LFGQueue::GetJoinTime(uint64 guid)
+time_t LFGQueue::GetJoinTime(uint64 guid) const
{
- return QueueDataStore[guid].joinTime;
+ LfgQueueDataContainer::const_iterator itr = QueueDataStore.find(guid);
+ if (itr != QueueDataStore.end())
+ return itr->second.joinTime;
+
+ return 0;
}
std::string LFGQueue::DumpQueueInfo() const