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authorSpp <spp@jorge.gr>2013-01-09 15:15:42 +0100
committerSpp <spp@jorge.gr>2013-01-09 15:15:42 +0100
commit677ed180802541d4bf487eeaa554c01aa3dc5ceb (patch)
tree6e5d87548c65c6d5cb3e574f0571c7fb363280e7 /src/server/game/DungeonFinding/LFGQueue.h
parentecfb7623469c4da0e70a53294a53e8f1e3f70537 (diff)
Core/Dungeon Finder: Fix group (5) unable to do new dungeon after finished last dungeon
- Some optimizations here and there - Drop unused columns related to dungeon rewards - Simplify Group reward. All people inside the dungeon should get the reward, no matter how far it's from the boss
Diffstat (limited to 'src/server/game/DungeonFinding/LFGQueue.h')
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h
index a8b41c39ab0..acb78d2c0f2 100644
--- a/src/server/game/DungeonFinding/LFGQueue.h
+++ b/src/server/game/DungeonFinding/LFGQueue.h
@@ -52,7 +52,7 @@ struct LfgQueueData
healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED)
{ }
- LfgQueueData(time_t _joinTime, const LfgDungeonSet &_dungeons, LfgRolesMap const& _roles):
+ LfgQueueData(time_t _joinTime, LfgDungeonSet const& _dungeons, LfgRolesMap const& _roles):
joinTime(_joinTime), tanks(LFG_TANKS_NEEDED), healers(LFG_HEALERS_NEEDED),
dps(LFG_DPS_NEEDED), dungeons(_dungeons), roles(_roles)
{ }
@@ -87,7 +87,7 @@ class LFGQueue
// Add/Remove from queue
void AddToQueue(uint64 guid);
void RemoveFromQueue(uint64 guid);
- void AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap);
+ void AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap);
void RemoveQueueData(uint64 guid);
// Update Timers (when proposal success)