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authormegamage <none@none.none>2011-11-21 16:55:38 -0500
committermegamage <none@none.none>2011-11-21 16:56:39 -0500
commit0992f27cad720dcf985645708e8dec415b53821a (patch)
tree97456c46eab9bddeba423d0a55f2d82a7dad448f /src/server/game/DungeonFinding/LFGScripts.cpp
parenta14cbcaa3e2ca81382c8f5f8d2b145a198a3e037 (diff)
Fix the correct exit from the dungeon finder queue.
By Giuseppe Montesanto Conflicts: src/server/game/DungeonFinding/LFGScripts.cpp
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index f553b069162..42119a02ef8 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -82,6 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
}
sLFGMgr->ClearState(guid);
+ sLFGMgr->SetState(guid, LFG_STATE_NONE);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
/*