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authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-11 19:10:10 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-11 19:10:10 +0100
commit66e8d8c69e262df3ca1718fa0e82a5c912718db0 (patch)
tree73082be3704c31f24dade7e4f981e19ab8195945 /src/server/game/DungeonFinding/LFGScripts.cpp
parenta6c64c8c7e9b09a66642ca309fb1c67920d04cea (diff)
parentecbcca87943660ca732a5bbf0d9c71da1fc55bee (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/WorldSession.h src/server/scripts/Spells/spell_priest.cpp src/server/scripts/Spells/spell_rogue.cpp
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 39750536863..568b61eef2f 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -107,20 +107,10 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- if (Player* plrg = itr->getSource())
- {
- plrg->GetSession()->SendLfgUpdatePlayer(updateData);
- plrg->GetSession()->SendLfgUpdateParty(updateData);
- }
- }
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
- // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
if (gstate == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(gguid);
}