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authorSpp <spp@jorge.gr>2013-01-09 15:15:42 +0100
committerSpp <spp@jorge.gr>2013-01-09 15:15:42 +0100
commit677ed180802541d4bf487eeaa554c01aa3dc5ceb (patch)
tree6e5d87548c65c6d5cb3e574f0571c7fb363280e7 /src/server/game/DungeonFinding/LFGScripts.cpp
parentecfb7623469c4da0e70a53294a53e8f1e3f70537 (diff)
Core/Dungeon Finder: Fix group (5) unable to do new dungeon after finished last dungeon
- Some optimizations here and there - Drop unused columns related to dungeon rewards - Simplify Group reward. All people inside the dungeon should get the reward, no matter how far it's from the boss
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 39750536863..568b61eef2f 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -107,20 +107,10 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- if (Player* plrg = itr->getSource())
- {
- plrg->GetSession()->SendLfgUpdatePlayer(updateData);
- plrg->GetSession()->SendLfgUpdateParty(updateData);
- }
- }
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
- // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
if (gstate == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(gguid);
}