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authorjackpoz <giacomopoz@gmail.com>2014-04-25 00:13:48 +0200
committerjackpoz <giacomopoz@gmail.com>2014-04-25 00:13:48 +0200
commitab1d0512ea7818d64a63a514195dbd9644d284fb (patch)
tree45727d2514e64f95cba83b4b400959f05be0a3dd /src/server/game/DungeonFinding/LFGScripts.cpp
parentb4c62ce5b63123054872623a1eba97fbc5140287 (diff)
Core/LFG: Fix LFG GS requirement not updated until relog
Fix Player receiving "You do not meet the requirements for the chosen dungeons" for too low Gear Score level even after equipping items with high enough Gear Score.
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 1f182ce0761..aadf1529ffd 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -34,14 +34,6 @@ namespace lfg
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { }
-void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
-{
- if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
- return;
-
- sLFGMgr->InitializeLockedDungeons(player);
-}
-
void LFGPlayerScript::OnLogout(Player* player)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
@@ -74,18 +66,10 @@ void LFGPlayerScript::OnLogin(Player* player)
}
}
- sLFGMgr->InitializeLockedDungeons(player);
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam());
/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
}
-void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
-{
- MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
- if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
- sLFGMgr->InitializeLockedDungeons(player);
-}
-
void LFGPlayerScript::OnMapChanged(Player* player)
{
Map const* map = player->GetMap();