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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/DungeonFinding/LFGScripts.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 15c0889b27d..3bd64194885 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -19,15 +19,16 @@
* Interaction between core and LFGScripts
*/
+#include "LFGScripts.h"
#include "Common.h"
-#include "Log.h"
-#include "SharedDefines.h"
-#include "Player.h"
#include "Group.h"
-#include "LFGScripts.h"
#include "LFGMgr.h"
-#include "ScriptMgr.h"
+#include "Log.h"
+#include "Map.h"
#include "ObjectAccessor.h"
+#include "Player.h"
+#include "ScriptMgr.h"
+#include "SharedDefines.h"
#include "WorldSession.h"
namespace lfg