diff options
| author | jackpoz <giacomopoz@gmail.com> | 2015-09-01 22:33:55 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2015-09-01 22:33:55 +0200 |
| commit | b7f9836d223925802115f45ad2c2c7eeb9bb00a4 (patch) | |
| tree | b91e24848ef0738dc4280f260dca347abc2b5d17 /src/server/game/DungeonFinding/LFGScripts.cpp | |
| parent | fc17d1a9410d96437151b4139a1757e35a7fb635 (diff) | |
Core/Dungeon Finder: Remove disconnected players from LFG queue
Fix LFG queue issues by removing disconnected players from LFG queue and their party with them.
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 852eb7d8c5f..b1ae61cef11 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -44,6 +44,8 @@ void LFGPlayerScript::OnLogout(Player* player) player->GetSession()->SendLfgLfrList(false); sLFGMgr->LeaveLfg(player->GetGUID()); } + else if (player->GetSession()->PlayerDisconnected()) + sLFGMgr->LeaveLfg(player->GetGUID(), true); } void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/) |
