diff options
author | Spp <spp@jorge.gr> | 2012-10-17 14:19:59 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2012-10-18 09:15:10 +0200 |
commit | d0334bf94839301cda93f95913db8ea3f27c19cb (patch) | |
tree | 97116c966cffcb9cd95e9aeeb555edf496c9628d /src/server/game/DungeonFinding/LFGScripts.cpp | |
parent | ca276292dcce939d65649d434a08796269789901 (diff) |
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.cpp | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 36f04b3020b..26686dbaa33 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -39,12 +39,12 @@ void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/) void LFGPlayerScript::OnLogout(Player* player) { - sLFGMgr->Leave(player); + uint64 guid = player->GetGUID(); + sLFGMgr->LeaveLfg(player); LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); player->GetSession()->SendLfgUpdateParty(updateData); player->GetSession()->SendLfgUpdatePlayer(updateData); - player->GetSession()->SendLfgUpdateSearch(false); - uint64 guid = player->GetGUID(); + player->GetSession()->SendLfgLfrList(false); // TODO - Do not remove, add timer before deleting sLFGMgr->RemovePlayerData(guid); } @@ -85,11 +85,11 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid) // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED) - sLFGMgr->Leave(NULL, group); + sLFGMgr->LeaveLfg(NULL, group); if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED) if (Player* player = ObjectAccessor::FindPlayer(guid)) - sLFGMgr->Leave(player); + sLFGMgr->LeaveLfg(player); } void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason) @@ -102,7 +102,7 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED) { // TODO - Do not remove, just remove the one leaving and rejoin queue with all other data - sLFGMgr->Leave(NULL, group); + sLFGMgr->LeaveLfg(NULL, group); } if (!group->isLFGGroup()) @@ -119,16 +119,14 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth } uint32 state = sLFGMgr->GetState(gguid); - sLFGMgr->ClearState(guid); + sLFGMgr->ClearState(guid, "OnRemoveMember"); sLFGMgr->SetState(guid, LFG_STATE_NONE); if (Player* player = ObjectAccessor::FindPlayer(guid)) { if (method == GROUP_REMOVEMETHOD_LEAVE && sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON && sLFGMgr->GetDungeon(gguid, false)) player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true); - /* - else if (group->isLfgKickActive()) + //else if (state == LFG_STATE_BOOT) // Update internal kick cooldown of kicked - */ LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER); player->GetSession()->SendLfgUpdateParty(updateData); @@ -176,5 +174,5 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid) return; sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, group->GetLeaderGUID()); - sLFGMgr->Leave(NULL, group); + sLFGMgr->LeaveLfg(NULL, group); } |