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authorSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
committerSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
commit61979f85918ed7acda19075d3a3201ad15bbcaea (patch)
tree0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/DungeonFinding/LFGScripts.h
parent30e1516387809e2ce255c36c182dc4774997acf5 (diff)
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.h')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h
index e9c6b1499d1..bb1900cad93 100644
--- a/src/server/game/DungeonFinding/LFGScripts.h
+++ b/src/server/game/DungeonFinding/LFGScripts.h
@@ -39,6 +39,7 @@ class LFGPlayerScript : public PlayerScript
void OnLogout(Player* player);
void OnLogin(Player* player);
void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent);
+ void OnMapChanged(Player* player);
};
class LFGGroupScript : public GroupScript