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author | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
commit | 61979f85918ed7acda19075d3a3201ad15bbcaea (patch) | |
tree | 0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/DungeonFinding/LFGScripts.h | |
parent | 30e1516387809e2ce255c36c182dc4774997acf5 (diff) |
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.h')
-rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h index e9c6b1499d1..bb1900cad93 100644 --- a/src/server/game/DungeonFinding/LFGScripts.h +++ b/src/server/game/DungeonFinding/LFGScripts.h @@ -39,6 +39,7 @@ class LFGPlayerScript : public PlayerScript void OnLogout(Player* player); void OnLogin(Player* player); void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent); + void OnMapChanged(Player* player); }; class LFGGroupScript : public GroupScript |