diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
| commit | 85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch) | |
| tree | df3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/DungeonFinding | |
| parent | 052fc24315ace866ea1cf610e85df119b68100c9 (diff) | |
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/DungeonFinding')
| -rw-r--r-- | src/server/game/DungeonFinding/LFG.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFG.h | 5 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 70 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.h | 17 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFGPlayerData.h | 2 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFGQueue.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFGQueue.h | 2 | ||||
| -rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.cpp | 12 |
8 files changed, 69 insertions, 48 deletions
diff --git a/src/server/game/DungeonFinding/LFG.cpp b/src/server/game/DungeonFinding/LFG.cpp index 497db7fd749..b39a304d548 100644 --- a/src/server/game/DungeonFinding/LFG.cpp +++ b/src/server/game/DungeonFinding/LFG.cpp @@ -18,6 +18,7 @@ #include "LFG.h" #include "Language.h" #include "ObjectMgr.h" +#include <sstream> namespace lfg { diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h index 3a16c243f46..4d65ebab887 100644 --- a/src/server/game/DungeonFinding/LFG.h +++ b/src/server/game/DungeonFinding/LFG.h @@ -18,8 +18,11 @@ #ifndef _LFG_H #define _LFG_H -#include "Common.h" +#include "Define.h" #include "ObjectGuid.h" +#include <map> +#include <set> +#include <string> namespace lfg { diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index bf13095942e..39d30a28c4f 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -15,28 +15,46 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "LFGMgr.h" #include "Common.h" -#include "SharedDefines.h" +#include "DatabaseEnv.h" #include "DBCStores.h" #include "DisableMgr.h" -#include "ObjectMgr.h" -#include "SocialMgr.h" -#include "LFGMgr.h" -#include "LFGScripts.h" +#include "GameEventMgr.h" +#include "Group.h" +#include "GroupMgr.h" +#include "InstanceSaveMgr.h" #include "LFGGroupData.h" #include "LFGPlayerData.h" +#include "LFGScripts.h" #include "LFGQueue.h" -#include "Group.h" +#include "Log.h" +#include "Map.h" +#include "MotionMaster.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" #include "Player.h" #include "RBAC.h" -#include "GroupMgr.h" -#include "GameEventMgr.h" +#include "SharedDefines.h" +#include "SocialMgr.h" +#include "World.h" #include "WorldSession.h" -#include "InstanceSaveMgr.h" namespace lfg { +LFGDungeonData::LFGDungeonData() : id(0), name(), map(0), type(0), expansion(0), group(0), minlevel(0), + maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f) +{ +} + +LFGDungeonData::LFGDungeonData(LFGDungeonEntry const* dbc) : id(dbc->ID), name(dbc->name[0]), map(dbc->map), + type(dbc->type), expansion(uint8(dbc->expansion)), group(uint8(dbc->grouptype)), + minlevel(uint8(dbc->minlevel)), maxlevel(uint8(dbc->maxlevel)), difficulty(Difficulty(dbc->difficulty)), + seasonal((dbc->flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f) +{ +} + LFGMgr::LFGMgr(): m_QueueTimer(0), m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)) { @@ -117,7 +135,7 @@ void LFGMgr::LoadRewards() uint32 count = 0; - Field* fields = NULL; + Field* fields = nullptr; do { fields = result->Fetch(); @@ -164,7 +182,7 @@ LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id) if (itr != LfgDungeonStore.end()) return &(itr->second); - return NULL; + return nullptr; } void LFGMgr::LoadLFGDungeons(bool reload /* = false */) @@ -270,7 +288,7 @@ void LFGMgr::Update(uint32 diff) if (!isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; - time_t currTime = time(NULL); + time_t currTime = time(nullptr); // Remove obsolete role checks for (LfgRoleCheckContainer::iterator it = RoleChecksStore.begin(); it != RoleChecksStore.end();) @@ -424,7 +442,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const else { uint8 memberCount = 0; - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && joinData.result == LFG_JOIN_OK; itr = itr->next()) + for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next()) { if (Player* plrg = itr->GetSource()) { @@ -522,7 +540,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const { // Create new rolecheck LfgRoleCheck& roleCheck = RoleChecksStore[gguid]; - roleCheck.cancelTime = time_t(time(NULL)) + LFG_TIME_ROLECHECK; + roleCheck.cancelTime = time_t(time(nullptr)) + LFG_TIME_ROLECHECK; roleCheck.state = LFG_ROLECHECK_INITIALITING; roleCheck.leader = guid; roleCheck.dungeons = dungeons; @@ -537,7 +555,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const SetState(gguid, LFG_STATE_ROLECHECK); // Send update to player LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment); - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) { if (Player* plrg = itr->GetSource()) { @@ -560,7 +578,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const LfgRolesMap rolesMap; rolesMap[guid] = roles; LFGQueue& queue = GetQueue(guid); - queue.AddQueueData(guid, time(NULL), dungeons, rolesMap); + queue.AddQueueData(guid, time(nullptr), dungeons, rolesMap); if (!isContinue) { @@ -734,7 +752,7 @@ void LFGMgr::UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid /* = ObjectGuid:: { SetState(gguid, LFG_STATE_QUEUED); LFGQueue& queue = GetQueue(gguid); - queue.AddQueueData(gguid, time_t(time(NULL)), roleCheck.dungeons, roleCheck.roles); + queue.AddQueueData(gguid, time_t(time(nullptr)), roleCheck.dungeons, roleCheck.roles); RoleChecksStore.erase(itRoleCheck); } else if (roleCheck.state != LFG_ROLECHECK_INITIALITING) @@ -895,7 +913,7 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal) LFGDungeonData const* dungeon = GetLFGDungeon(proposal.dungeonId); ASSERT(dungeon); - Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(proposal.group.GetCounter()) : NULL; + Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(proposal.group.GetCounter()) : nullptr; for (GuidList::const_iterator it = players.begin(); it != players.end(); ++it) { ObjectGuid pguid = (*it); @@ -997,7 +1015,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept) bool sendUpdate = proposal.state != LFG_PROPOSAL_SUCCESS; proposal.state = LFG_PROPOSAL_SUCCESS; - time_t joinTime = time(NULL); + time_t joinTime = time(nullptr); LFGQueue& queue = GetQueue(guid); LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND); @@ -1166,7 +1184,7 @@ void LFGMgr::InitBoot(ObjectGuid gguid, ObjectGuid kicker, ObjectGuid victim, st LfgPlayerBoot& boot = BootsStore[gguid]; boot.inProgress = true; - boot.cancelTime = time_t(time(NULL)) + LFG_TIME_BOOT; + boot.cancelTime = time_t(time(nullptr)) + LFG_TIME_BOOT; boot.reason = reason; boot.victim = victim; @@ -1254,7 +1272,7 @@ void LFGMgr::UpdateBoot(ObjectGuid guid, bool accept) */ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*/) { - LFGDungeonData const* dungeon = NULL; + LFGDungeonData const* dungeon = nullptr; Group* group = player->GetGroup(); if (group && group->isLFGGroup()) @@ -1303,7 +1321,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!fromOpcode) { // Select a player inside to be teleported to - for (GroupReference* itr = group->GetFirstMember(); itr != NULL && !mapid; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != nullptr && !mapid; itr = itr->next()) { Player* plrg = itr->GetSource(); if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map)) @@ -1375,7 +1393,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* } uint32 rDungeonId = 0; - const LfgDungeonSet& dungeons = GetSelectedDungeons(guid); + LfgDungeonSet const& dungeons = GetSelectedDungeons(guid); if (!dungeons.empty()) rDungeonId = (*dungeons.begin()); @@ -1421,7 +1439,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* // if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day. if (player->CanRewardQuest(quest, false)) - player->RewardQuest(quest, 0, NULL, false); + player->RewardQuest(quest, 0, nullptr, false); else { done = true; @@ -1429,7 +1447,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* if (!quest) continue; // we give reward without informing client (retail does this) - player->RewardQuest(quest, 0, NULL, false); + player->RewardQuest(quest, 0, nullptr, false); } // Give rewards @@ -1465,7 +1483,7 @@ LfgDungeonSet const& LFGMgr::GetDungeonsByRandom(uint32 randomdungeon) */ LfgReward const* LFGMgr::GetRandomDungeonReward(uint32 dungeon, uint8 level) { - LfgReward const* rew = NULL; + LfgReward const* rew = nullptr; LfgRewardContainerBounds bounds = RewardMapStore.equal_range(dungeon & 0x00FFFFFF); for (LfgRewardContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index 96f5b2373ff..a3aa15e3a85 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -18,17 +18,20 @@ #ifndef _LFGMGR_H #define _LFGMGR_H -#include "DBCStructure.h" -#include "Field.h" +#include "Common.h" +#include "DatabaseEnvFwd.h" #include "LFG.h" #include "LFGQueue.h" #include "LFGGroupData.h" #include "LFGPlayerData.h" +#include <unordered_map> class Group; class Player; class Quest; class Map; +struct LFGDungeonEntry; +enum Difficulty : uint8; namespace lfg { @@ -265,14 +268,8 @@ struct LfgPlayerBoot struct LFGDungeonData { - LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0), - maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f) - { } - LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map), - type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype), - minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)), - seasonal((dbc->flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f) - { } + LFGDungeonData(); + LFGDungeonData(LFGDungeonEntry const* dbc); uint32 id; std::string name; diff --git a/src/server/game/DungeonFinding/LFGPlayerData.h b/src/server/game/DungeonFinding/LFGPlayerData.h index 356a0bb3152..dc18c796997 100644 --- a/src/server/game/DungeonFinding/LFGPlayerData.h +++ b/src/server/game/DungeonFinding/LFGPlayerData.h @@ -41,7 +41,7 @@ class TC_GAME_API LfgPlayerData // Queue void SetRoles(uint8 roles); void SetComment(std::string const& comment); - void SetSelectedDungeons(const LfgDungeonSet& dungeons); + void SetSelectedDungeons(LfgDungeonSet const& dungeons); // General LfgState GetState() const; diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp index 4cbff1e3307..2843275dfd1 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp @@ -283,7 +283,7 @@ LfgCompatibilityData* LFGQueue::GetCompatibilityData(std::string const& key) if (itr != CompatibleMapStore.end()) return &(itr->second); - return NULL; + return nullptr; } uint8 LFGQueue::FindGroups() @@ -508,7 +508,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(GuidList check) else { ObjectGuid gguid = *check.begin(); - const LfgQueueData &queue = QueueDataStore[gguid]; + LfgQueueData const& queue = QueueDataStore[gguid]; proposalDungeons = queue.dungeons; proposalRoles = queue.roles; LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles @@ -540,7 +540,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(GuidList check) } // Create a new proposal - proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL; + proposal.cancelTime = time(nullptr) + LFG_TIME_PROPOSAL; proposal.state = LFG_PROPOSAL_INITIATING; proposal.leader.Clear(); proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons); @@ -674,7 +674,7 @@ std::string LFGQueue::DumpCompatibleInfo(bool full /* = false */) const { o << " ("; bool first = true; - for (const auto& role : itr->second.roles) + for (auto const& role : itr->second.roles) { if (!first) o << "|"; diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h index 4d5d8849751..474b7a0bbdc 100644 --- a/src/server/game/DungeonFinding/LFGQueue.h +++ b/src/server/game/DungeonFinding/LFGQueue.h @@ -51,7 +51,7 @@ struct LfgCompatibilityData /// Stores player or group queue info struct LfgQueueData { - LfgQueueData(): joinTime(time_t(time(NULL))), tanks(LFG_TANKS_NEEDED), + LfgQueueData(): joinTime(time_t(time(nullptr))), tanks(LFG_TANKS_NEEDED), healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED) { } diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 2e442a9720e..a816599e36f 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -19,14 +19,16 @@ * Interaction between core and LFGScripts */ +#include "LFGScripts.h" #include "Common.h" -#include "SharedDefines.h" -#include "Player.h" #include "Group.h" -#include "LFGScripts.h" #include "LFGMgr.h" -#include "ScriptMgr.h" +#include "Log.h" +#include "Map.h" +#include "Player.h" #include "ObjectAccessor.h" +#include "ScriptMgr.h" +#include "SharedDefines.h" #include "WorldSession.h" namespace lfg @@ -93,7 +95,7 @@ void LFGPlayerScript::OnMapChanged(Player* player) return; } - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) if (Player* member = itr->GetSource()) player->GetSession()->SendNameQueryOpcode(member->GetGUID()); |
